Summoned champs from spells lost upgrades, as well as Gift of Ironwood Grapplers. Swarms and Riders too. Not seeing anything about the other summon abilities. As far as I know, any other summons will still have upgrades. Leastways, they didn't mention changing them in the notes.
Festering Corpse from both Witch and Corpse-a-pult as well as Mechanical Crabs from Tinkerer that I've seen.
Just seems inconsistent. Also the Corpse-a-pult zombies are still bugged. They spawn with 10 hp no matter what. If you have banner down, they still spawn with 10 hp. If you spawn them into defeaning aura, they actually spawn with 13 hp and take 3 dmg so they're 10 again.
*frowny face* Looks like summons/abilities/spells all will need to be combed through for adjustments/fixes now.
Dreameater was reconstructed and came into play Stealth. Not sure if WAI, but i feel it should be lol
this nerf was targeted specifically at IS. Thx dog for making me realize my faction will be the joke faction once again.
No swarm expect clockwork has swarm as an upgrade, and it also got a cost increase for over 5 nora. It was smashed while the swarms from zombie apocalypse retained not only their basic swarm mechanic, but the swarms also have full upgrade patterns. They rush to nerf one thing but leave the other things that work the exact same way? Inconsistency breeds favoritism and right now I know tons of people playing zombies in top 25 limited league. Coincidence?