I swear, there are like 10 things that do not appear in the combat log that NEED TO. Like, give us the actual name of the actual spell or effect in play so we can READ IT. Whatever that ST spell is that deflects all attacks, whatever that KF spell is that equips Living Vines to all units, whatever the UD thing is that does extra hp damage to units next to Warrogg or Redcap. And of course I ask the other player, but they never tell me. Too busy giggling about how clever they are. GIVE US *ALL* THE INFORMATION.
The ST spell is Righteous Deflection. It specifies that "This effect is hidden until triggered", it's intended to deflect at least one ranged attack. Your best bet there is mindgames. You're not supposed to know when it's played; unless you're running something with Tempo Spellswallower or Favor and notice an extra AP/+1 damage/5 nora popping up when it shouldn't.
No, that's IS. It wasn't righteous deflection it was that one that blocks ALL 3 first attacks for 8 turns. And it NEVER appears, even after triggered. Just get a random code error string in the combat log. Once something triggers, it should actually give information about what just happened.
That's blizzard cloak: http://poxbase.com/spell/471 Hidden until triggered, i'm pretty sure it appears after being triggered.
Blizzard cloak is hidden if the target is occupying snow or ice terrain which is why sometimes it shows up and sometimes it doesn't
It does not; just throws a code-error into the Combat Log. Never actually provides the name of the spell or a description of how it works. I mean, I guess once you know, you know, but that's a pretty darn steep learning curve for new people. Same way that the actual description of the effect for whatever that living-vines spell is from K'Thir: description for what just happened *never* appears.
Actually this is something we've discussed internally and we absolutely want to make things clearer - unfortunately under previous ownership, combat log and effects stuff seems to have been a little neglected so there is quite a backlog and we don't have any list of exactly which ones aren't showing up (or having an effect). So before we can go through quality of life stuff like this we would need to compile a list of which abilities or spells are not showing then whether they should be showing up/having an effect and then go through fixing the code (and adding an effect) for those things one by one. all of that will take a surprisingly large amount of time, its something we absolutely want to get to but right now, we have 50-100 things we need to do first before we can start doing this. Something we have been instructed to take great care of for new content is whats showing up in combat log and making sure we have an effect for things that need one. so this issue should not get worse with the expansion.
In an ideal world yes, but right now senshu is doing 20 other things to enable us to make sure everything gets done for the expansion. Thats why a project like this wont be happening any time soon
There are also a few things (like that one IS spell that counterspells a champion rune) that say "x happened" but don't provide a link to the spell so you can see WHAT exactly happened.
Refute is the spell, and it cancels out any first deploy action (relic/spell/equip/champion.). I believe it was giving the error message Spell/champion/relic/equip.name.####.cast notsure if that's happening still, but it's rather annoying having to go to an external site for that information. Especially for people who don't know what poxbase is.
Planar Dissonance doesn't say why a champion suddenly takes 10 LoL dmg and loses all ap. That seems like something that aught have an explanation of some sort. As opposed to surprise! Your champ is now done moving this turn, because reasons.
The issue is that when it activates nothing in the combat log indicates why it did. Just that XXXX has taken 10 LoL damage and has lost all AP. The spell that caused it never gets referenced. Just that something happened and you don't get to know why unless you already happen to know of a rarely run spell in SL.