UD relevant ability changes: Surge: Demon Elf (New Ability) Description: This unit has +1 DMG for every friendly champion with the races Demon and Elf. Stitched Symbiosis Description: This champion comes into play with 2 Stitchling Riders. At the beginning of your turn, this unit heals 2 HP for each Stitched Rider on it. When this champion is successfully attacked by a basic attack, if this unit loses a stack of Stitchling Riders, it loses a stack of Stitchling Riders and a Stitchling with no upgrades and 15 hp is summoned adjacent to the attacking champion. Colossal Nora Cost decrease (-3) Description: This champion takes 33% less damage (after DEF) from small champions. Fire Acolyte Nora Cost increase (+4) Counter Attack: Ranged Nora Cost decrease (-4) Summon Imp (rank 2) Nora Cost increase (+5) Summon Imp (rank 1) Nora Cost increase (+5) --- Champions: Not in notes but Hekatian Arbiter also got a -7 nora decrease (on top of the counter attack range reduction) is now running at 79 nora with bloodlust and impaling strike. This was actually more than I asked for, but lets see how it goes. Servile Brute Damage decrease (-3) Starting Abilities: Attack: Physical, Demon Elf Bound, Pace, Surge: Demon Elf Upgrade Set 2: Berserk Attack 2 (default), Berserk Attack 3 Firemaw Upgrade Set 1: Death Nova: Fire 4, Death Nova: Lava 2 (default), Death Nova: Lava 3 Upgrade Set 2: Fire Aura 3 (default), Flame Nova 3, Lava Storm Bok Mistress Damage decrease (-2) Starting Abilities: Flight, Attack: Magical, Bleed, Blood Dispersal Upgrade Set 2: Soften , Subsume (default), Blood Knowledge Relics Heart of Fire HP increase (+10) Starting Abilities: Immunity: Fire, Mythical, Fire Feed Equipment Demon Shield Nora Cost increase (+5) Any problems jumping out at people? Other Thoughts? I especially need to know about any bugs people spot (ones related to the patch I mean). I'm not going to have a chance to play these for a few days so let me know how things get on.
Servile seemed a little silly with surge but once you take into account he can only max 7 speed then lots not too bad. Arbiter price looks good to me, she has a spot in my fly chicks bg
He's a beast/brute so vulnerable in a DE deck due to grimlic's treachery and superiority & can't be moved by priestess. I think he's like Christmas for my DE bg, but in a lot of others he might have a hard time fitting. Plus DE Summoner took quite a hit, so it seems fair. Sheoul Demon's cost increase makes me sad. Firemaw's changes are nice but he got +2 nora so running with lava storm is now 97 nora. Ouch!
you forgot the ninja nerf to succubus and pimpspawn with curse change also could you try to push another upgrade on paingel instead of stab now that she is physical?
Eh? Succubus doesn't have curse. Pimpspawn is terrible enough anyway that becomeing more so doesn't seem an issue - though I would love to rework him at some point.
oh, you are right, i guess i missed the patch where she lost it, my bad also wow at +5 for summon imp, it's the weakest summon and no other summons were touched
my mistake, didn't even get a chance to really look since I was at school on my phone, internet at my home is up now
As per my other thread, the only real issue I have is with untouched upgrade paths containing multiple ability ranks. I read your response to that, but I don't agree with your opinion. Because it's a larger topic that would derail the purpose of this thread, I'll just state that these changes were solid sans the mentioned concerns.
It's nice that Gedden included something in the patch notes to give a nod to deep elves (giving Brute Surge), but there isn't really enough tying deep elves together (a fact brought up quite a bit in the main patch discussion thread). Currently the only deep elf synergy consists of Grimlic's Treachery, a conditionally powerful global damage spell, and two non-demon non-elf champs with Demon Elf Bound (one of which has what basically amounts to a relic's job: sit near the shrine and pretend you don't exist). The problem is, these two synergies do not synergize with EACH OTHER: Grimlic's Treachery does not gain damage from the Bound champs and will actually DAMAGE both of them. Which is bad, of course. ...unless I missed something? On the topic of the Bound champs, I still dislike Deep Miner (and by extension, the original Nora Miner), because their jobs are basically to do nothing (and if they can actually go somewhere and do something, people complain).