I was thinking is it possible to make a underdept exploit some of the damage on champions are probably going to be nerfed i thought UD could use and exploit to help to faciltitate Bleed Bgs So it be like this Underdepth exploit Champions that are rended or eviscerated and gains bloodied or weired for 2 truns Champions with bloodied and weary gain wounded for 2 turns I think this will be good so runes will not need to countiously depend on bloodgaurd's blood dispersal or korona's I was also thinking that it can go with a passive champion like a master bleedmaster rune that able to incorporate some kind of grant exploit or probably something similar to hunted ability What you guys think? Effective?
Wounded seems too strong, other than that it looks amazing question: Isn't eviscerated the condition of rend? That part was not clear for me. If this condition applies, how do we know if the champion will get bloodied or wearied? Or do they get both?
yes but there might be other ways that it get eviscerated without the rend ability through spells can cause it It's or just like all the other exploit For wounded it ok to have wounded cause it only last 2 turns (I can only see it being OP if champion has multi 2/ multi 3 ) so it can wound twice but i doubt there will be many runes with that so its ok it only problem if more than 1 rune have the same ability any case only see one at the moment so it quite balanced hopefully
Every faction could/should have an Exploit ability... they are flavorful and they promote synergy, which is ALWAYS good. Should proc off of Bloodied, Eviscerated, and Gored (for minotaur synergy). I also think all Exploit ability should do the same thing, for simplicity. +1 AP and +2 DMG for the attack.
i was thinking about a burn exploit Burn consumed by fire /torched ablaze 2 turns each also what u think about the bleed exploit?
I actually edited my previous post, because I thought better of it all... I think all exploits should operate the same way, with different triggers per faction being the only change. So, my favorite would be: Depths Exploit When this champion makes a successful basic attack against a target with Bloodied, Charred, or Gored, it gains 1 AP and has +2 DMG for the attack. That covers pretty much all the major UD themes: Bleed, Fire, Minotaur, generic Demon goodstuff, Imp, Goblin, Arthropod... every theme has at least a few units that dole out one of the three conditions.
Don't give up hope yet! Exploit is a good idea, though I agree with the others that it should be fairly similar across factions (simplicity is always good!).