I kind of like unequipable on constructs. They get construct immunity, which is a great ability, and now a negative, unequipable, to go with it. I like the balance of that and the idea that constructs are already the weapon. Specific equips that boost the theme could be tailored to be used by engineers. Constructs with complex machine should not get unequipable. Thematic with unique style of play. That being said here is what isn't working in Constructs. 1. Complex machine isn't working. 2. Dwarf Driven isn't working. 3. Turret team is only dropping a weapon smith, text says its also supposed to drop a dwarven handler as well. Post in bugs as well.