Visions of Amarath

Discussion in 'Underdepths' started by badgerale, Nov 21, 2015.

  1. badgerale

    badgerale Warchief of Wrath

    UD Changes:

    I haven't included the random champ cost changes as they don't amount to much, just ability changes:

    Scorpic
    • Default Cost to 72
    • Upgrade Set 1: Poison Sting (default)
    Poison Sting replaces sting, it's a standard 2-5 pseudo range attack which goes off his damage rather than a 10 damage 1-3 (which was pretty bad on a 12 damage 1-2 champ).

    Goblin Archer
    • Default Cost to 68
    • Min Range increase (+1)
    Gobbo got a bit cheaper but lost some min range

    Pox Harbinger
    • Min Range increase (+1)

    Deep Elf Ritualist
    • Upgrade Set 1: Hex 1 (default), Hex 2, Pawn
    Bloodletter
    • Default Cost to 70
    • Starting Abilities: Attack: Physical, Bleed, Precision, Bloodtracker
    • Upgrade Set 1: Multiattack 1, Creep and Crawl (default), Sword Breaker
    • Upgrade Set 1: Rend 1, Weary, Render (default)
    Got a bit of a rework, probably not much change to spiders (except it now has precision) but bleed gets a source of shatter.

    Greater Pitspawn

    • Default Cost to 98
    • Starting Abilities: Life Siphon, Attack: Physical, Death Touch, Titan
    • Upgrade Set 1: Horrific Aura 1, Frightful Blows (default), Leech Vitality
    A rework to the big man, he now has life siphon for some survivability. Life siphon+Frightful blows is going to be pretty brutal.

    Weaver
    • Upgrade Set 1: Consume, Weave Web (default)
    Lost carnivore as an upgrade, which nobody sane would have taken so no real change.
    Nefari Griefbearer
    • Default Cost to 72
    • Starting Abilities: Attack: Psychic, Relieve, Psychic Eater
    • Upgrade Set 1: Spellswallower, Nexus Aura (default), Spell Aegis
    Changes around the loss of conduite becasue it was buggy - nexus aura moved to an upgrade, makes him slightly cheaper and inceases his tool set.

    Goblin Spellkaiser
    • Upgrade Set 1: Fire Aura 3 (default), Flame Nova 3, Hex 2
    Seems like hex went one rank down, not sure - nothing major anyway.

    Goblin Gloombringer
    • Default Cost to 66
    • Races: GOBLIN
    Lost race demon becasue it isn't a demon.

    Korona, Bok Huntress
    • Default Cost to 83
    • Damage decrease (-1)
    Minotaur Battlemage
    • Default Cost to 83
    • Damage decrease (-1)
    Albino Katipo
    • Default Cost to 63
    • Upgrade Set 1: Weave Web (default), Terrorize
    gained terrorise insted of the removed envenom, which i think is a buff.

    Hekatian Voidraker
    • Default Cost to 71
    • HP increase (+3)
    • Defense increase (+1)
    Nefari Schemer
    • Upgrade Set 1: Hex 2 (default), Dictate
    Nefari Beastcaller
    • Upgrade Set 1: Boost: Beast (default), Boost: Weak, Instigate
    Instigate now triggers off race and class rather than being a skeezik only ability, lost motivate. I guess this makes her more deck specific rather than meta splashable.
    Spells

    Split Personality

    • Nora Cost increase (+5)
    • Cooldown increase (+1)
    More expensive, will likely be run x1 just the same as before

    Banish
    • Nora Cost decrease (-5)
    • Cooldown decrease (-1)
    Burnout
    • Nora Cost decrease (-5)
    • Cooldown decrease (-1)
    Votaev's Grasp
    • Nora Cost decrease (-5)
    Volcanic Burst
    • Nora Cost decrease (-5)
    • Cooldown decrease (-1)
    Hellfire
    • Nora Cost decrease (-5)
    • Cooldown decrease (-1)
    Eye for an Eye
    • Nora Cost decrease (-5)
    • Cooldown decrease (-1)
    Not sure if any of these reductions make them viable, but it's possible that some will see a little use now.

    Smoke Cloud
    • Nora Cost decrease (-10)
    • Cooldown decrease (-2)
    I think this one might have been a bit overdone - 20nora for the next three champs shadowspawned seems a really good deal and may make meta decks.

    Relics

    Fire Ruby

    • Defense increase (+1)
    Nefari Torch
    • Nora Modifier decrease (-5)
    • HP decrease (-5)
    Mark of Sheoul
    • HP decrease (-1)
    Mindslicer Obelisk
    • HP decrease (-3)
    Lava Trap
    • Nora Modifier decrease (-10)
    Globe of Deception
    • HP decrease (-1)
    Nefari Exchange
    • Nora Modifier decrease (-5)
    • HP increase (+8)
    • Defense decrease (-2)
    Caliginous Cauldron
    • Nora Modifier decrease (-5)
    • HP increase (+2)
    Hekatian Fleshgrinder
    • Nora Modifier decrease (-10)
    A few changes to bad relics which is nice but i doubt will alter the meta much, and some just because sok is trying to make 20hp standard i guess.

    Equipment

    Helm of Chaos

    • Nora Cost decrease (-10)
    Shield of Flame
    • Nora Cost decrease (-5)
    Hate Leech
    • Nora Cost decrease (-5)
    Sword of Shadows
    • Nora Cost decrease (-5)
    Molten Cloak
    • Nora Cost increase (+5)
    Long awaited change, makes it a bit less LOL but still probably good enough to include if you want a big tanky champ or just like spot inhibited or frost immunity.

    Bloodstained Claws
    • Nora Cost decrease (-5)
    Thunderaxe
    • Nora Cost decrease (-10)
     
    Gnomes likes this.
  2. badgerale

    badgerale Warchief of Wrath

    New Runes:

    Goblin Cropsick
    [​IMG]

    Based on my design, he seems like a good include in goblins due to the cost, though I'm not sure if he makes meta decks. Personally I'd prefer it is he had a better way to heal as he never seems to get enough hp from the essence imbibment ability -- does anyone else think it should become a 1 for 1 hitpoint gain rather than half hitpoints?


    Red-tipped Raptor

    [​IMG]

    Seems like a good include for a fire beast deck. Not too inspiring outside this.


    Minotaur Render
    [​IMG]

    Another Minotaur, doesn't really set my world alight but then I've never warmed to minos for some reason. It is a strong addition though.


    Minotaur Mageknight

    [​IMG]

    Another strong champ on stats and abilities. I think 5ap for flame prison hurts his signiture ability, but overall seems strong with regen 3.

    Lava Font (UD Relic) - 35 nora - 0 DEF, 20 HP

    This relic has Lava Front and Lava Font (When an enemy champion within 5 spaces makes a basic attack, it takes 4 Fire damage).


    Its pretty fire deck specialised, which isn't my thing, but seems useful enough there.



    Secret Meeting (UD Spell) - 20 nora
    The closest friendly champion to target champion within 8 spaces becomes Stealthed and Pacified for 1 turn and is relocated to an adjacent space with all but 2AP.

    I think this has potential, I've been trying it in a maxxrek deck, but could also be a good way to cap fonts.
     
    Last edited: Nov 22, 2015
    Burcho and Gnomes like this.
  3. MogaBait

    MogaBait I need me some PIE!

    Minotaur Render :
    Antagonize is great in Minos. Run in for an attack, antagonize, and then teleport away. At 63 nora he is very stat efficient. I also like to run him with Fellowship for a little healing and because it is important to me that I have control over his ap gain and not the opponent. If you are going for pure efficiency Mino decks then he is 2x, if you go for variety and utility in Mino then I think he is 1x.

    Minotaur Mageknight:
    Currently running him 1x with Portal Dancer and Adaptive, though I think Weaken Spells is also viable. I think he fills Gladiator's role as a tank better for a cheaper cost and with a higher damage output, mageknight is a damage sponge.
    The only con with mageknight is the flame prison is rather lackluster. For one, it only creates a fire wall in unoccupied adjacent spaces, so you can't use it to damage a champ adjacent to another champ. You can couple it with dragging attack from culler or knockback from blast doors, but those are rather situational instances and can be tricky to implement (high risk, low reward). It gives the illusion of controlling your opponent's positioning without actually doing so and the ability is only really good at locking down 2x2 champs.
    Overall, I view flame prison as more of a sandbag and it hasn't proved worthwhile so far. Still a good rune though.

    Other:
    I had actually been thinking about running Smoke Cloud when it was 30 nora, but the -10 nora reduction might actually make me do it. The only question at this point is which spell to replace it with. Stealthed minos would bring an alternative to closing the range gap outside of crutching on dimension doors. Will update later with how it goes.

    An important caveat on Secret Meeting that you left out is the relocated champ goes down with 2 ap. However, I think this would work well with unstoppable units.
     
  4. badgerale

    badgerale Warchief of Wrath

    I didn't notice that, it changed on release apparently - and I don't think it was needed.
     
  5. MogaBait

    MogaBait I need me some PIE!

    The change did come with a cost decrease down to 20 nora as well. A little give and take.
     
  6. chickenpox2

    chickenpox2 I need me some PIE!

    I don't really like SOB on cropstick though make him just there only good enough to get in for bile explosion
    I'm confused about irrisistable is it 75 max Hp or 75 Hp ?

    Renderer is op imagine fighting grimthaws he completely destroy them
     
  7. badgerale

    badgerale Warchief of Wrath

    It's current HP, not Max.
     

Share This Page