Voil King Ruubgaal Rework:

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Sep 4, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    Voil King Ruubgaal
    NOW:
    • [​IMG]
    • DMG: 10
    • SPD: 6
    • RNG: 4-5
    • DEF: 1
    • HP: 48
    • Race: Undead, Voil, Lich
    • Class: Wizard
    • Base cost: 93
    • Base Abilities:
      • [​IMG] Sonic Flight This champion has Flying, Vulnerability: Sonic and Evasive 1
      • [​IMG] Black Tempest At the beginning of each of this unit's turns, a random opposing champion within 8 spaces takes 6 Electricity damage (this damage ignores DEF). For every 5 champions in play, this ability triggers again but can only affect a unit once per turn.
      • [​IMG] Split Hero If this unit is in play with a full-faction battlegroup, it is destroyed. This unit cannot be Reanimated. This unit has Iron Will. You may only have one Split Hero in your battlegroup. This unit counts as a Hero.
      • [​IMG] Attack: Mouth Lightning This unit makes an Electricity attack, from its freakin' mouth, at its Range. This is a basic attack.
      Upgrades:
      • 1 :
        • (3) Hunter: Diseased When this unit would deal damage to a Diseased champion, that damage is increased by 2. When this unit would receive damage from a Diseased champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
        • (6) Death Charged 2 When a real champion is destroyed, this unit gains 2 charges.
        • (6) Jolt 2 When this champion successfully damages a champion with a basic attack, that champion is Shocked for 4 turns.
      • 2 :
        • (6) Horrific Aura 1 For 2 turns, when a champion attacks this unit, that champion becomes Frightened and the attack misses. This effect is hidden until triggered.
        • (7) Chain Lightning This champion makes an attack at Range 2-4 takes 11 Electricity damage, then each enemy champion within 2 spaces of the target takes 7 Electricity damage, then each enemy champion within 2 spaces of those champions takes 4 Electricity damage. This damage ignores DEF. A single champion may not take more than one instance of damage from this effect.
        • (10) Stunning Wail Spend 8 Charges. Opposing champions within 6 spaces become Stunned for 2 turns and this champion loses all remaining charges.

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    Voil King Ruubgaal
    NEW:
    • [​IMG]
    • DMG: 0
    • SPD: 6
    • RNG: 1
    • DEF: 1
    • HP: 50
    • Race: Undead, Voil, Lich,Zombie
    • Class: Wizard
    • Base cost: ~85-88
    • Base Abilities:
      • [​IMG] Air Drop Target a square up to 10 spaces away in an opponent's controlled font zone. At the start of your next turn, this champion is relocated to that square.
      • [​IMG] Storm Field Area Effect 2, Range 5: Affected spaces becomes Storm Field (5 Electricity damage per square upon entry) for 4 turns.
      • [​IMG] Black Tempest At the beginning of each of this unit's turns, a random opposing champion within 8 spaces takes 6 Electricity damage (this damage ignores DEF). For every 5 champions in play, this ability triggers again but can only affect a unit once per turn.
      • [​IMG] Split Hero If this unit is in play with a full-faction battlegroup, it is destroyed. This unit cannot be Reanimated. This unit has Iron Will. You may only have one Split Hero in your battlegroup. This unit counts as a Hero.
      • [​IMG] Sonic Flight This champion has Flying, Vulnerability: Sonic and Evasive
      Upgrades:
      • 1 :
        • [​IMG] Energy Thief When a non-illusion champion moves within 2 spaces of this champion, that champion loses 1 AP and this champion gains 1 AP. At the beginning of your turn, each champion within 2 spaces loses 1 AP, and then this champion gains 1 AP for each AP lost this way.
        • [​IMG] Paralytic Feedback When this champion is successfully attacked by a basic attack from RNG 4 or greater, the attacking champion becomes Paralyzed for 3 turns.
      • 2 :
        • [​IMG] Paralytic Strike This champion does double damage to Paralyzed champions.
        • [​IMG] Static Shock When an enemy champion within 5 spaces loses AP, it takes 2 Electricity damage per AP lost, to a maximum of 10.

     
    Last edited: Sep 8, 2017

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