Voil Quartermaster Shattered Peaks Race: Voil Class: Rogue Flavor Text: "Mule? I'd prefer to think of it as deliverin' important things to the front lines and occasionally murderin' a G'hern who's called me a 'mule'." Gist: Steal and Toss equipment from unit to unit -- friend and foe alike. CDs on respective abilities keeps the steal/give mechanic balanced and helps to prevent abuse. Pretty straightforward utility champ, with some fun/useful upgrades. DMG: 11 SPD: 7 DEF: 1 RNG: 2-5 HP: 42 Cost: 70? Big "not sure" on this for now. Attack: Net Mobility Pilfer Running Start Sonar 2 Toss (AP: 2, CD: 4) Equipment on this champion is removed and equipped to target champion within 2 spaces. Upgrades: Lay Trap: Poison Cloud Recycle Reinforcement 2 Trickster Why: Shattered Peaks is a faction that does well with lots of equipment. Most of my SP BGs have more equips than spells, in fact. So, I've always wanted to see a Voil that plays off of this, both defensively and offensively. This guy is pretty versatile. He can run in to battle and swap equipment around, lay a trap or make an attack, and then run out until he's needed again -- or, he can stick around and do some damage, but he's a bit clunky with Running Start and low HP. No clue on nora cost yet.
Like the concept. But I'd start to making champion suggestions with the less abilities possible approach.
Voil have Sonar and Flight. This one has Running Start instead of Flight, but you get my point. If I removed Sonar and "Flight" from this unit, he wouldn't be a Voil, and if I remove Pilfer and Toss, he is just a boring unit with Mobility and no unique skill set. I get what you are saying, and I totally agree (if you look at my KF Witches in this forum, they have 4-5 starting abilities), but this isn't an Elf... racials are racials. He only has 4 starting abilities without his "Voilness." Thanks for the feedback.