I am assuming 2x War enchanted groble, 1x magnus and 2x magisters, but what else? Budget is not an issue.
you'll want protection from spot removal, so veilwalker is the best option with cast despoil and she also helps with spell spam, add some healing and fill spots to counter some current meta bgs. So, magnus, 2x magister, 2x WEG, 2x veilwalker, + detection (hawkmaster or else), + shatter (ironfist agent), + anti nora gen (agent too) OR favor (favored nomad), + usual meta stuff (griffin rider, fist of bastion, scarlet wings, leoss magnates, NCCardinal, angels, minister, POV, whatever) if you fancy get some kind of module going.
Could you critique mine please: http://www.poxbase.com/#!/deck/cp2Cq_C10cu6cfdc5jc4Zc1tCgaCd1CwTs4BSls7Hs6Ms4-s43sPs87sKrHrYe3ie_ Have everything except the fists (have mostly paladin and construct runes, don't really play barbs).
Maybe something like this: http://poxbase.com/#!/deck/cp2Cq_cu6Cfdc5jcjhchoChuc1tCd1CwTS5Xs31SlS6Ms4-sPs87rirYe2ye3i with some paladin sinergy, I guess you can add angels at your liking also.
I'd probably go with just dead magnus and split FW tbh. But if I was going to run FF I'd put in some harass and delay like agent and Roughneck and protection like brew master and militia.
run like 4 sunderpedes to stall while you spam scorched dwarves to repair all the damage your shrine is taking from the energy overloads you've cast on yourself it'll be more fun
personally id lean towards a more construct angle for adaptive, with dwarven engineers and silverclan engineers for WEG, then veilwalkers for BfN and despoil, and id just use UV as spell spam fodder for detect and then favor/tempo from the nomad. the only caution is that alot of the relevent champs for adaptive are magic dam