There are quite a few above the curve, which is inevitable, but the only ones I see as being noticeably out of line are (in order of magnitude): Mika (66 Nora) - has initiative on the summons which takes away a big disadvantage of summon champs - tempo - has heal, a rare ability in faction -Is cheap, immediately impactful, resilient, and has a value that scales high the longer the game goes on (for little initial cost). Spirit of the Mountain - is practically unkillable without serious dedication and available magic damage. -has immediate impact and high damage potential -has two champs which gives greater flexibility The only disadvantage is FR ruins it. Icefang: The kinetic impulse ranged stance thing is just too synergistic. Kento: Even with the nerf this remains above the curve - a combination of high damage potential, utility, and survivability. Tempted to add Dunes Manticore too.
Oh I understand that you were speaking in broader terms but I think your opinion about that more or less matches up with what I've been thinking about themes. Anyway I'll stop derailing the thread now, sorry Davre
Please follow the rules that are laid out in the OP. I will need 1 more for each faction to accompany your vote for Tracker Gnark.
Follow the rules. It's whats stopping this thread just becoming a list of the 50 best runes from each faction.
Downvote: Kento Upvote: Crystal phoenix I really don't think Kento is that strong anymore. She's definitely powerful, but there are a ton of ways to deal with NKD now. Crystal phoenix is just so efficient. DF is even better in ST with the high hp pools, and ST loves cheap champs to swap/gale.
I'm actually letting the non-champ thing go since loads of people decided not to read the rules early and I'm more interested in getting a lot of opinions rather than controlling the discussion. Feel free to update your thoughts to reflect that.