After the doombringer was killed I was still bounced. Effects like spare wings or gift kingmaker end when the unit dies before the effect goes off. Divert and defensive strike have a 4 turn duration. Is there a reason it lasts forever? Has this been brought up before? I'm not even sure what to compare it to, but no matter what, (unless you cleanse?) your melee unit is getting bounced. Yeah I understand you can anticipate it and play expecting to get bounced, but it feels like the only counterplay is to blind cleanse or just "take the bounce." Personally, I think it would be fair for the effect to end if you kill the bouncing champ or give it like a 4-6 turn duration. Anyways, what do you guys think?