Wild Chieftain* and Barbarian Bolt*

Discussion in 'Bug Reporting' started by StupidJerk, Jul 12, 2014.

  1. StupidJerk

    StupidJerk I need me some PIE!

    These two runes haven't been updated like their non "*" counterparts. They still possess the same default and upgrade abilities they had before the recent change to the units.
     
  2. Nea

    Nea I need me some PIE!

    Bump.
     
  3. darklord48

    darklord48 Forum Royalty

    I still think a SQL stored procedure could be written to run multiple times a day to check for * runes.

    I'm assuming that each player has a corresponding inventory table, but it should be easy enough to change. I'm also assuming that the BG is loaded into memory when a game launches, so the change in player inventory wouldn't impact the game. If it would, then some method of checking the rune for a lock would be necessary.

    UPDATE
    dbo.Inventory
    SET
    BarbarianBolt=UntradableBarbarianBolt, UntradableBarbarianBolt=''
    WHERE
    field_id_41 <> ''
     
  4. StupidJerk

    StupidJerk I need me some PIE!

    It would be nice if they could at least make it so the rune manager doesn't recognize them as the same rune. My "*" runes make it a hassle to add the non-"*" ones to battlegroups, as the image view only shows the "*" versions.
     

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