X-Com RPG Recruitment

Discussion in 'Off-Topic' started by Molosse, Jul 17, 2015.

  1. Molosse

    Molosse I need me some PIE!

    Looking for some lads and ladies to fill a whole in an X-Com based RPG I'm running. If you're interested throw down a yes and your timezone we can equalize that Bane Shift.
     
  2. MEATMAN

    MEATMAN Forum Royalty

    how does it work?
     
  3. Molosse

    Molosse I need me some PIE!

    We have a website where we'll play the actual game, voice chat, custom token and maps, diceroller, all the additions.
    I'll be using the Dark Heresy ruleset to play the game while statting out some bastardized weapons to make it all fit together.
     
  4. Molosse

    Molosse I need me some PIE!

    Extra Info:

    Agri-World: An Agri-world Character starts with the Brutal Charge (2) Trait
    Characteristic Modifiers: Bonus to Strength and Fellowship, penalty to Agility
    Starting Fate Points: 2 (Emperor's Blessing on 7+)
    Aptitude: Strength
    Starting Wounds: 8+1d5

    Feudal World: A Feudal-world Character ignores the maximum agility value imposed by any armour he is wearing.
    Characteristic Modifiers: Bonus to Perception and Weapon skill, penalty to Intelligence
    Starting Fate Points: 3 (Emperor's Blessing on 6+)
    Aptitude: Weapon skill
    Starting Wounds: 9+1d5

    Frontier World: Frontier World Character gains +20 bonus to tech use tests when applying personal weapon modifications, and a +10 bonus when repairing damaged items
    Characteristic Modifiers: Bonus to Ballistic skill and Perception, penalty to Fellowship
    Starting Fate Points: 3 (Emperor's Blessing on 7+)
    Aptitude: Ballistic skill
    Starting Wounds: 7+1d5
     

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