I bought a bundle and got lucky enough to get one of these guys, but haven't played him yet. Apparently he's a zombie with range, which is rare. He's 3-5 rng. With his range he can shut down healing with inhibited touch, and heal allies with twisted essence. Attack sonic = alt damage for zombies which is another + He can also swarm with ZA, but even summon lesser zombies like magistrate and badassblackbladebonebaron upon killing a champ. So double the swarm? I would like in-game stats as to what his summons look like, and what art they're using... I'm going to be testing him soon, just wanted to get people to discuss it since nobody posted a topic on this new midterm yet. Lastly, who tf decided on such a name for a champ. What rot is he wrapping with attack: sonic? Oh ok I get it he's wrapping up more zombs to the battlefield... But I feel they could have done better. Like Fleshweaver (period, no witch), or Fleshpatcher, or just Liutenent FLESHPATCH.
Probably for the best I don't really see many situations where i'll be deploying a Headchucker now. If i already have D.Fairy and Rotwrapper deployed more meat would be the best option usually.
On a related note, because it provides a flat benefit on friendly champ deaths, cheap meat might have a semi-functional version.
Oh it's got wandering zombie written all over it. I happened to make a cheap meat style bg based around A/F.Corpse with death nova recently which i think he'd fit into perfectly.
Reminder: Cheap Meat proper is a deck archetype that depends upon some form of non-variable return on champion deaths as a value engine. The deck barely exists as is with Wrapper, and didn't exist in FF prior.
He seems squishy. If you run death guards to keep him alive, and they die, he'll spawn more meat. So that's a cool idea.
Okay so stats are for the shamblers. DMG: 6 Range: 1 Speed: 6 Defense: 1 HP: 20 Attack Physical Zombie Apocalypse
take note that the shambling zombies don't have lumbering! This is awesome... if you can keep the rotwrapper alive. ima legit run zombie with two death guards also @yobanchi EVERYthing goes well with broken bones.. because he's well, broken bones. also take note that when rotwrapper himself dies, he leaves a shambling zombie pretty dope. im pleased @Sokolov
If you can fit the Fleshsewn Helm in your build it will give Rotwrapper some staying power against those that get under the range with resist physical and aura.
You might be right. Usually those sort of 70-nora champs for slight synergy come off as too slow, but getting a 20/25 HP dork every turn along with an alright ranged tap-support sounds pretty good.