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  <channel>
    <title>New Pox Nora Client Beta Discussion</title>
    <description>New Pox Nora Client Beta Discussion</description>
    <pubDate>Sat, 16 May 2026 09:04:37 +0000</pubDate>
    <lastBuildDate>Sat, 16 May 2026 09:04:37 +0000</lastBuildDate>
    <generator>Pox Nora Forums</generator>
    <link>https://forums.poxnora.com/index.php?forums/new-pox-nora-client-beta-discussion.46/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://forums.poxnora.com/index.php?forums/new-pox-nora-client-beta-discussion.46/index.rss"/>
    <item>
      <title>An idea to improve UI in the future</title>
      <pubDate>Tue, 26 Dec 2017 14:30:17 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/an-idea-to-improve-ui-in-the-future.26934/</link>
      <guid>https://forums.poxnora.com/index.php?threads/an-idea-to-improve-ui-in-the-future.26934/</guid>
      <author>invalid@example.com (Durand)</author>
      <dc:creator>Durand</dc:creator>
      <content:encoded><![CDATA[I guess this is the best thread to talk about this. I&#039;m talking about the biggest improvement which could be added to UI sometime in the future. It would drastically improve how new players perceive the game, but I&#039;m sure even old players could appreciate it.<br />
<br />
I&#039;m sure everyone has experienced this. There is some effect on the screen, but you have no idea what actually happened. The text on the log scrolls fast and you have to search it there. This searching is timeconsuming and is...<br />
<br />
<a href="https://forums.poxnora.com/index.php?threads/an-idea-to-improve-ui-in-the-future.26934/" class="internalLink">An idea to improve UI in the future</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Cant say I like it..</title>
      <pubDate>Mon, 27 Nov 2017 02:14:41 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/cant-say-i-like-it.29173/</link>
      <guid>https://forums.poxnora.com/index.php?threads/cant-say-i-like-it.29173/</guid>
      <author>invalid@example.com (Vrcic)</author>
      <dc:creator>Vrcic</dc:creator>
      <content:encoded><![CDATA[If your asking whether I prefer this or the old one I would have to say the old one...<br />
<br />
I am a pc user and only gamepads for certain games and Pox isnt one of them, the fact that you have plastered gamepad icons over the interface and combining keyboard and mouse and gamepad in one option is crazy, at least have an option in the game to tell the client which platform you prefer, turning gamepad support off for pc users would be absolute heaven.<br />
<br />
Where has the world map gone in the tutorial?...<br />
<br />
<a href="https://forums.poxnora.com/index.php?threads/cant-say-i-like-it.29173/" class="internalLink">Cant say I like it..</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Things i like, dislike</title>
      <pubDate>Sun, 08 Oct 2017 01:56:39 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/things-i-like-dislike.26596/</link>
      <guid>https://forums.poxnora.com/index.php?threads/things-i-like-dislike.26596/</guid>
      <author>invalid@example.com (Kampel)</author>
      <dc:creator>Kampel</dc:creator>
      <content:encoded><![CDATA[I will be adding here a list of things i find in the new client about its design and overall experience with it.<br />
<br />
Some of the things i list here are purely cosmetic-related, others are about how information is presented for the users.<br />
The goal is to give usefull feedback and in the best scenareo to inspire a positive change for the new client.<br />
<br />
<b><span style="font-size: 18px"><span style="text-decoration: underline">Things i like:</span></span></b><br />
-The overall new look, it feels fresh.. after all this years<br />
-You can now see which equip is in a champ...<br />
<br />
<a href="https://forums.poxnora.com/index.php?threads/things-i-like-dislike.26596/" class="internalLink">Things i like, dislike</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Missing what factions in game</title>
      <pubDate>Wed, 04 Oct 2017 22:23:21 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/missing-what-factions-in-game.26986/</link>
      <guid>https://forums.poxnora.com/index.php?threads/missing-what-factions-in-game.26986/</guid>
      <author>invalid@example.com (Hierokliff)</author>
      <dc:creator>Hierokliff</dc:creator>
      <content:encoded><![CDATA[Noticed the new client has PSN or PC info instead of the old faction info<br />
old<br />


	<a href="https://forums.poxnora.com/index.php?attachments/6297/" target="_blank">View attachment 6297</a>
	
<br />
new<br />


	<a href="https://forums.poxnora.com/index.php?attachments/6298/" target="_blank">View attachment 6298</a>
	
<br />
hope its just some bugtesting i am alot more interested in knowing what they are playing then with what <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" />]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Rune Manager - needs some work</title>
      <pubDate>Fri, 08 Sep 2017 21:30:21 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/rune-manager-needs-some-work.27047/</link>
      <guid>https://forums.poxnora.com/index.php?threads/rune-manager-needs-some-work.27047/</guid>
      <author>invalid@example.com (aZaX69)</author>
      <dc:creator>aZaX69</dc:creator>
      <content:encoded><![CDATA[Well I think the PS Launch could have waited a bit longer until a more polished version of the game was available - poor first impressions can often lose new players...<br />
<br />
I realise its only Beta but if I was a new player  trying to navigate around the Rune Management system in it&#039;s current state it might be enough to deter me from continuing.<br />
<br />
With all the runes available now from each starting faction deck for a new player to use it needs a larger viewing area than the current 1 row (at...<br />
<br />
<a href="https://forums.poxnora.com/index.php?threads/rune-manager-needs-some-work.27047/" class="internalLink">Rune Manager - needs some work</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Some feedback</title>
      <pubDate>Fri, 08 Sep 2017 13:40:43 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/some-feedback.27072/</link>
      <guid>https://forums.poxnora.com/index.php?threads/some-feedback.27072/</guid>
      <author>invalid@example.com (badgerale)</author>
      <dc:creator>badgerale</dc:creator>
      <content:encoded><![CDATA[I&#039;m leaving aside obvious bugs and concentrating on design issues, I&#039;m sure that some of these are well known to the programmers but i&#039;ll say them anyway.<br />
<br />
The queueing thing -- the window that pops up which says &#039;entering queue&#039; or whatever, should have some kind of indicator that it is doing something. There&#039;s a reason that games use those hammer hitting, whirling discs, bubbling images... it reassures people that something is happening and it isn&#039;t broke.<br />
<br />
The image of the rune with the...<br />
<br />
<a href="https://forums.poxnora.com/index.php?threads/some-feedback.27072/" class="internalLink">Some feedback</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Would be nice to see players timers when observing a game</title>
      <pubDate>Sun, 03 Sep 2017 13:51:22 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/would-be-nice-to-see-players-timers-when-observing-a-game.28550/</link>
      <guid>https://forums.poxnora.com/index.php?threads/would-be-nice-to-see-players-timers-when-observing-a-game.28550/</guid>
      <author>invalid@example.com (Excalibur95)</author>
      <dc:creator>Excalibur95</dc:creator>
      <content:encoded><![CDATA[currently it just says paused.<br />
<br />
im not sure of all the reasons id want to see the timer but...<br />
<br />
asthetically and it helps to know how long i have to wait to see next turn, sometimes players afk/do nothing and its just somehow worse without a timer.<br />
<br />
other times its good to know how fast they are playing or if they are runing out of time without completing everything they needed to.<br />
<br />
i guess knowing is better than not knowing.]]></content:encoded>
    </item>
    <item>
      <title>Remove the turn dialogue from global chat when you are observing a game</title>
      <pubDate>Sun, 03 Sep 2017 13:39:53 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/remove-the-turn-dialogue-from-global-chat-when-you-are-observing-a-game.28548/</link>
      <guid>https://forums.poxnora.com/index.php?threads/remove-the-turn-dialogue-from-global-chat-when-you-are-observing-a-game.28548/</guid>
      <author>invalid@example.com (Excalibur95)</author>
      <dc:creator>Excalibur95</dc:creator>
      <content:encoded><![CDATA[its very annoying and is self explanatory as to who&#039;s turn it is, you dont need it in global.<br />
<br />
it makes chat conversations in global harder to read / follow.  it makes chat look awful and more like the combat log.<br />
<br />
currently you get the white text (opponents turn) and yellow text (saying its x players turn) notifying you of whose turn it is.]]></content:encoded>
    </item>
    <item>
      <title>Need Chat to flash to notify you of a new chat message</title>
      <pubDate>Thu, 24 Aug 2017 17:58:46 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/need-chat-to-flash-to-notify-you-of-a-new-chat-message.28423/</link>
      <guid>https://forums.poxnora.com/index.php?threads/need-chat-to-flash-to-notify-you-of-a-new-chat-message.28423/</guid>
      <author>invalid@example.com (Excalibur95)</author>
      <dc:creator>Excalibur95</dc:creator>
      <content:encoded><![CDATA[the old client had this for new in game chat messages and private messages.  now i do not know when i am sent a message so conversation is all but dead.]]></content:encoded>
    </item>
    <item>
      <title>Nowhere to see points you get for win / loss at each rank</title>
      <pubDate>Thu, 24 Aug 2017 14:26:51 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/nowhere-to-see-points-you-get-for-win-loss-at-each-rank.28421/</link>
      <guid>https://forums.poxnora.com/index.php?threads/nowhere-to-see-points-you-get-for-win-loss-at-each-rank.28421/</guid>
      <author>invalid@example.com (Excalibur95)</author>
      <dc:creator>Excalibur95</dc:creator>
      <content:encoded><![CDATA[in the old client you could hover the mouse over some parts when viewing your rank page to see how many points you gain or lose for each win or loss at your current rank.  please add this feature to the new client.]]></content:encoded>
    </item>
    <item>
      <title>Cannot forge any legendary</title>
      <pubDate>Mon, 19 Jun 2017 07:57:30 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/cannot-forge-any-legendary.27061/</link>
      <guid>https://forums.poxnora.com/index.php?threads/cannot-forge-any-legendary.27061/</guid>
      <author>invalid@example.com (hfok)</author>
      <dc:creator>hfok</dc:creator>
      <content:encoded><![CDATA[From a reddit post asking how to forge aspect of death to realizing both version (or the new client together) cannot<br />
<br />
Presentation: No place to press forge for any Legendary runes<br />
Steps to reproduce: Go in to any runes details page and you will not find the forge button<br />
<br />
<img src="http://i.imgur.com/H1YNGPX.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/H1YNGPX.png" />  <br />
reddit post: <a href="https://www.reddit.com/r/Poxnora/comments/6d5rdo/how_do_i_earn_aspect_of_death_rune/" target="_blank" class="externalLink" rel="nofollow">https://www.reddit.com/r/Poxnora/comments/6d5rdo/how_do_i_earn_aspect_of_death_rune/</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>New League Idea</title>
      <pubDate>Fri, 16 Jun 2017 19:06:50 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/new-league-idea.27320/</link>
      <guid>https://forums.poxnora.com/index.php?threads/new-league-idea.27320/</guid>
      <author>invalid@example.com (aZaX69)</author>
      <dc:creator>aZaX69</dc:creator>
      <content:encoded><![CDATA[Now that the free training decks are available to all , it would be interesting to have a league where only those fixed decks were available for use, would remove any advantage from custom builds and provide a more level playing field for those starting out...]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Not working for me either</title>
      <pubDate>Mon, 05 Jun 2017 18:58:41 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/not-working-for-me-either.26651/</link>
      <guid>https://forums.poxnora.com/index.php?threads/not-working-for-me-either.26651/</guid>
      <author>invalid@example.com (guokamoli54)</author>
      <dc:creator>guokamoli54</dc:creator>
      <content:encoded><![CDATA[computer downloads it but wont open launch]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Pausing the game and Beginner Campaigns</title>
      <pubDate>Fri, 02 Jun 2017 15:30:58 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/pausing-the-game-and-beginner-campaigns.27077/</link>
      <guid>https://forums.poxnora.com/index.php?threads/pausing-the-game-and-beginner-campaigns.27077/</guid>
      <author>invalid@example.com (Yohan)</author>
      <dc:creator>Yohan</dc:creator>
      <content:encoded><![CDATA[Besides the huge labor of bug fixing, there are less obvios stuff that needs to be pointed out. To begin with, I was surprised to see the community did not mention the lack of a way to pause the game. You may think it&#039;s not that important specially when you are a PvP user and matches usually end fast/your opponent can disconnect. However, PvE users/new players like me may find that option quite useful, specially when you don&#039;t have much time to play and you need to pause it, do things and...<br />
<br />
<a href="https://forums.poxnora.com/index.php?threads/pausing-the-game-and-beginner-campaigns.27077/" class="internalLink">Pausing the game and Beginner Campaigns</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>[PS4] Help For A New Player</title>
      <pubDate>Fri, 02 Jun 2017 08:35:22 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/ps4-help-for-a-new-player.27052/</link>
      <guid>https://forums.poxnora.com/index.php?threads/ps4-help-for-a-new-player.27052/</guid>
      <author>invalid@example.com (bearhugger29)</author>
      <dc:creator>bearhugger29</dc:creator>
      <content:encoded><![CDATA[Okay this game has started to piss me off quite a bit but I know its because of my deck I have set it up. I&#039;m new to the game so there is so many things I don&#039;t quite understand yet. I&#039;ve been trying to play the Solo games and there impossible for me to beat. I&#039;ve tried custom matches with bots and get owned every time. Can someone help build a deck that can help me out with this. I have all the tutorial decks unlocked. Also tips on being a better player. All the guides I&#039;ve found are from...<br />
<br />
<a href="https://forums.poxnora.com/index.php?threads/ps4-help-for-a-new-player.27052/" class="internalLink">[PS4] Help For A New Player</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Some thoughs about the new client</title>
      <pubDate>Tue, 30 May 2017 19:01:32 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/some-thoughs-about-the-new-client.27176/</link>
      <guid>https://forums.poxnora.com/index.php?threads/some-thoughs-about-the-new-client.27176/</guid>
      <author>invalid@example.com (JaceDragon)</author>
      <dc:creator>JaceDragon</dc:creator>
      <content:encoded><![CDATA[Ehya what&#039;s up?<br />
<br />
Long time since I missed to the game; a lot of thing happened both in my life and in the game, both positive and negative, at least from my point of view.<br />
<br />
First of all the new game client strikes, and here are some thoughs of mine.<br />
<br />
I really like the new graphic of the initial interface, and of the new window you can now open ingame (like the deck manager, the store and so on); i mean it is just pretty good to see. It seems fresh and new, and it&#039;s fluid.<br />
The ingame graphic...<br />
<br />
<a href="https://forums.poxnora.com/index.php?threads/some-thoughs-about-the-new-client.27176/" class="internalLink">Some thoughs about the new client</a>]]></content:encoded>
    </item>
    <item>
      <title>New client on Steam (Mac)</title>
      <pubDate>Thu, 25 May 2017 21:15:48 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/new-client-on-steam-mac.27069/</link>
      <guid>https://forums.poxnora.com/index.php?threads/new-client-on-steam-mac.27069/</guid>
      <author>invalid@example.com (haroldkin)</author>
      <dc:creator>haroldkin</dc:creator>
      <content:encoded><![CDATA[Finally having a first look at the client, thought I&#039;d jot down a few observations:<br />
<br />
Overall look is definitely more slick and clean than the old client.  I&#039;m still suffering from disorientation, so will resist being critical of things I simply don&#039;t know how to do vs actual UI issues.<br />
<br />
Main screen<br />
- Much improved over old client.  Not sure why Marketplace is off to the right rather than in the center with the rest of the main options.<br />
- The tiny little white dots to switch between Daily and...<br />
<br />
<a href="https://forums.poxnora.com/index.php?threads/new-client-on-steam-mac.27069/" class="internalLink">New client on Steam (Mac)</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>fulscreen windowed</title>
      <pubDate>Thu, 25 May 2017 19:10:18 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/fulscreen-windowed.27068/</link>
      <guid>https://forums.poxnora.com/index.php?threads/fulscreen-windowed.27068/</guid>
      <author>invalid@example.com (RasielCZ)</author>
      <dc:creator>RasielCZ</dc:creator>
      <content:encoded><![CDATA[Can we get fulsscreen windowed back? <br />
No we cant whine on forums while observing.]]></content:encoded>
    </item>
    <item>
      <title>Camera Scrolling</title>
      <pubDate>Fri, 19 May 2017 01:55:07 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/camera-scrolling.26551/</link>
      <guid>https://forums.poxnora.com/index.php?threads/camera-scrolling.26551/</guid>
      <author>invalid@example.com (SPiEkY)</author>
      <dc:creator>SPiEkY</dc:creator>
      <content:encoded><![CDATA[I don&#039;t know if I&#039;m just blind and couldn&#039;t find the option, but I can&#039;t play this game with the camera scrolling all over the place for me whenever something happens.]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Hotkeys in betaclient</title>
      <pubDate>Tue, 16 May 2017 18:39:02 +0000</pubDate>
      <link>https://forums.poxnora.com/index.php?threads/hotkeys-in-betaclient.26822/</link>
      <guid>https://forums.poxnora.com/index.php?threads/hotkeys-in-betaclient.26822/</guid>
      <author>invalid@example.com (Hierokliff)</author>
      <dc:creator>Hierokliff</dc:creator>
      <content:encoded><![CDATA[Nice, now it is so much smoother to test it and play.<br />
Missing a hotkey to cycle through deployed champions, the old one where we could cycle through all runes was annoying but atleast it was something. <br />
But being able to cycle through all deployed champs would be a great upgrade for me, then i could easy tab around my champs and see if i have missed something. Especially if the map focus around the champ when it is selected.]]></content:encoded>
      <slash:comments>3</slash:comments>
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