Hallucinogenic nerf was fair, because it was too the main reason of the cries, but ooze tap and oozing looks kinda overnerf. Are them still competitive?
I'm not a pro with slags (i'm not a pro at all lol), but according to me they were a little overnerfed: 1)wandering nerfed: it's ok, hurts of course but still decent ability. 2)oozing slag: quite useless now, was a cheap font of oozing tap, now it's nothing, just cheap meat. 3) oozing tap nerfed: -1 range doesn't seem so much, but it hurts a lot. 4) mountain slag: no more defender, i played 2x of them just for that ability, sigh. 5) oozeking slag: cost increase and def decreased, now he costs so much for what he brings, but one of the only two runes with tap, so this nerf hurts very very much. I think this is all, so much nerfs for our little slaggy friends
I had nothing to do with the last slag changes unfortunately. I havent played them in a long time and dont feel qualified to comment on them:/
because halluconegenic is stupidly good. and ooze tap provided way too much healing to be on a unit as cheap as oozing slag.