Personally I don't really like the ichor abilities. It seems so gimmicky. This sort of random synergy between runes because of some arbitrary ability? I'd rather they remove ichor from the game completely. Besides, I feel like if I'm bringing out enough units that ichor really starts to power up, I probably already have the upper hand; is there really a need to enforce that upper hand?
Deadly tracker: Base: attack arrow detection leap 2 Upgrade logistic range deep wounds Queen Anru attack physical camoflage flight mythical secure font Upgrade pet: forest leper magic eater/spell eater Arrowsinger Base: attack magic deploy archery bale preperation upgrade: resonance Dodge 1
What about these champs? Yes they are all elves, and I hope that I still will be able to play them after the revamp. Some need new ability's to make them worth to include. So any ideas? elven taskmaster civilized wilderkin wild elf ghost stalker light of the circle flammage of the circle ranger (elite) archer commander (the only reason i would use her is the volley ability) ruthless enforcer (strong champ but still wouldend use him in elven bg) elven strategist spirit singer
Do the other seven factions need it? There is something systemically wrong if an ability is fine in seven factions but not in the eighth.
spell spam is a completely fine way of winning, if a faction supports it, it isn't bad, it's just that some of the spells (TC) are overpowered (too versatile in my opinion). If the devs were to listen to all the people who doesn't like certain wincon we would end up with chess, I'm not trying to be offensive, just think that a complain can be made for every single theme/mechanic and the argument will be always "I don't like it" because there is none that is capable of judging the "sport value" of the ways of playing.
i agree, every faction has at least one expensive spell that could be used as an argument for why not to give them b4n.
they could just change b4n to be more evenly balanced... target champ loses (x) amount of health, you gain (x) amount of nora.
Most of your choices are meta runes, and some are super OP also, and most of the others have a clean design but are overcosted if compared to the meta selection of OP champions. For example, the archer commander is a perfectly designed rune, if the revamp goes well, that is the rune that will be "meta" (I mean top power in a archer bg) because you'll realize that his kit is completely focused on the task, there isn't a ability or a unnecessary stat that will raise his cost in a unhealthy way, you'll get to use of every bit of nora you payed for her. That's the kind of champions that will reign poxnora after the revamp.
I totally understand what you're saying, but I can't help but feel that Blood for Nora in KF is going to cause massive problems. Besides the fact that spell spam is already easy to achieve, there's the added bonus of having an Oracle (or two!) out. Not to mention the loss of health a champion suffers is entirely negligible in this particular faction (as in others). But I'm a rare leaguer, so obviously my opinion isn't worth much. However, all I want to say is, if KF does get BfN, I'm going to assume there's going to be quite the uproar.
Every opinion matters, what I'm saying is that you are considering how a single isolated change would affect the faction, when everything else is bound to change aswell, specially the oracle, that is a meta champion and is likely to loss a lot of relative power with the revamp.
Elven Taskmaster: Base: Attack Physical Command charge Hit and run Upgrades: Command elves Vigilance: Drive Angel of Restoration Base: Attack magic Flight Ariel supremecy Intensify Stab Upgrades: Heal champ 2 Abash Wilderkin Snake dancer Base: Attack Physical Entangling attack Bind Upgrades Boost beast Evasive 1
I bet that once all the champions values are hike people use more than 8-10 spells in their deck cause they are much cheaper lucky for kf u can run 1 enforcer at full upgrades then just just spam using grimlic's mirror actually i wont be suprised if u run more than 2 grimlic's mirror
Spirit singer DMG 8 SPD 6 RNG 3-5 DEF 0 HP 40 Abilities Attack magical Flight Resurrect* Soothing serenade Heal champion 3 > heal mass 3 > Nora shield Cleansing aura > cleanse > nature's blessing * resurrect reworked to a reactive ability like "your champion with the highest cooldown is set to 0" and add a big CD. I think that manipulating the rune dock (in this case the "graveyard") is something not exploited enough in poxnora, and I don't know why but I feel like resurrect is the identity of the singer and it should be the thing to set her apart from the rest of the healing support in the faction.
Good point about the revamp. Just one thing though, could you explain how BfN would be an isolated change? I don't understand.
What I mean is that you say that bfn in KF would be OP considering that all the things that make spell spam too powerful will be left untouched, so you are evalating the power of bfn in kf as a isolated change
In that case blood for nora will be op in all the factions (Thank god ST desnt have it on top of chrno's stupid spell charge abilites)