Misc Notes Frost/flame armor - comes off cooldown too soon Suggestion: make Cd3 Logistics - being suggested to revert back to being lost at fewer...
Split Runes for Change Half-Skeezick - too tough for the amount of damage it does along with the on-deploy ability Rip Demon Alpha - the problem...
Forsaken Wastes Runes for Change OP Dark Enchantress - also considered too strong in 1v1 on a side font Suggestion: Remove Fear and Vaporize...
Sundered Lands Runes for Change REDESIGN Mutants - Theme is not being played atm, maybe just unpopular. The idea/suggestion is to redesign the...
The Underdepths Runes for Change OP Blade of the Snake - over tuned and provides an answer the Boks only real current weakness, CC Suggestion:...
Shattered Peaks Runes for Change Dirge - counter attack melee + evasive 2 (along with tough 2) seems like its too much, too much ranged counter...
Savage Tundra Runes for Change Crystal Anima - being argued for cost increase
K'Thir Forest Runes for Change Rage of the Circle - countering both ranged attacker and melee attackers simultaneously, lack of counterplay...
Ironfist Stronghold Runes for Change
Forglar Swamp Runes for Change Kartch - aid defense is complained to be too strong on him with multi attack Swampcrusher - suggested that it is...
Agreed Upon Maps and details:
The point of this is to make a list according to the following in addition to the Codex Here: Agree on a map set to keep throughout the next year...
I have been a long time fan and advocate of the sand theme in SL before it really was even viable. We have gone through a lot of changes over the...
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