That was exactly my point, pariah is not about making him cheaper nora-wise, its about avoiding all the bs. It takes no skill to run a rune that can get evasive three for every free aoe it casts and has cd 0 and has combat awarness. Then on top of it people start casting everyspell known to man to make him even more OP not to mention equipments. Pox please
what about working your opponent's nora (i.e. going for font contest or making him deploy a champ so he doesn't save too much)
Really, the problem isn't with Garin, it is with his ability Scythe Whirl. It is effectively the same a Blast, but with no CD, lower AP cost, and a strong defensive component. Blast currently costs 20 nora while Scythe Whirl costs 12 nora. Just as Hawk Attack needs to be changed so does Scythe Whirl. Edit: Oh yeah, unlike Blast, Scythe Whirl by-passes defensive mechanics like Evasive and Reflexes. Edit II: To be clear, I think Blast may be a little over-priced at 20 nora but Scythe Whirl, as is, should be much more than 12 nora. I'd say making Scythe Whirl cost +1 AP and upping the cost some would make it more balanced.
When was the last time you got rocked by a Bloodtracker or a Nefari Reaper? Static ability costs on different range champs is where you should point your finger. Like DoTs being the same on range champs than melee while being obviously superior. I feel like that's been brought up a thousand time. If Garin somehow became the epitome of the superchamp (LOOK AT THEM STATS) then yeah, maybe Pariah is the answer. But let's ask the right questions first.
I do believe the problem is the ability. As you mention, though, simply upping the cost would be bad for the other champs that have the ability. As is, there is almost no reason to ever use the basic attack on a champion with Scythe Whirl, which seems odd.
Do not try to discuss balance with Xirone. Hes a cool guy and I love him, but hes pretty bad at Pox. Just saying.
Imagine Scythe Whirl on progressively higher range champions: 1-2, 2-3, 3-4, 4-5, 5-7 etc. . It gets very scary, very fast. What makes this ability so great on Garin is the max range of 3. Perhaps even moreso than most abilities, Scythe Whirl should be costed according to the interaction with the champion's own range and other abilities. So yeah, as has already been stated, the problem is with the internal synergy, not with the ability in a vacuum and many abilities shouldn't have a static cost.
Is Garin even a problem? Everytime I play against one it just seems to be alot of wasted nora for a mediocre champ that more often than not, loses them the game.
with staff of ascendance or crown his range goes up to 1-5 or 1-7. to be clear once staff of ascendance triggers you can remove it and keep the buff and apply it again. in one particularly drawn out game where he would stealth around picking things off my opponent had him up to 1-9. 1-7 range scythe whirl is pretty comical.
Sounds like too much effort, but it might be because I don't know how to play with Staff of Ascendance properly. I'd probably just "settle" for 1-5, which is already kinda bonkers imo.
well in st/sp you can put staff on and on turn 5 shatter and equip a crown on it for instant 7 range. for the most part it takes 6 rounds and just requires you to keep it alive for that long which is often fairly easy since it stealth's. after which you pretty much always have permanent evasive and reflexes, bounty hunter, combat awareness, 1-7 range aoe for 0 extra ap, you usually hit in the 30's with bounty hunter. stealth, etc. if you go for the multiple staffes you will also full heal every 5 rounds with rebound returning it to the dock for recast, and you can cast healing hands/shield/ blizzard cloak if you ever feel worried about it dieing. if you think the nora investment is too much well that's just how super champ decks work, these decks are weak to rush but can't be beat in late game short of hard counters like forbidden fruit+mobil, and will easily remove 3-4 champs a turn unexpectedly which can swing the nora advantage back in their favor.
The problem with super champ decks v is not so much the champ as it is the accompanying runes. Super champs come and super champs go, but the superchamp makers tend to stay the same. Except for last stand.
I always love my VP. Nuff said? Grintmaw Bouncer + ToV + Tactical manual + RD + Zealotry Beats me, its unkillable. *casts VP, gg*
in st/sp he would have shield you can't vp him. every super champ deck worth it's salt has an answer for targetted spells