So, has this rune been nerfed in the patch that hasn't come out yet (aling with spells like grimlic's bane and frigid barrier)? And if not, what do people feel about it? Because I always see it doing loads of work in games I watch. Oddly enough, I have barely faced vs it in a game, only ever seen it when watching, so I'm asking people's opinions about it. Because it just always looks like it carries the game, for high 50 nora.
Like if you were to choose a cheap harasser within SP, Stormbunny should be nerfed first. That said without cleanse I am not sure anything in SP needs nerfing. It is probably the weakest wrath faction without it atm... It has become a choice of run Armoured Fesh, Cyclops Blastmage Bait and Switch or Hyaenid Witch Doctor. Maybe cleanse would make SP go from weakest wrath faction to strongest wrath faction, so we need a middle ground spell along the lines of relocate... Or do you think our current options are sufficient?
I'm ok with factions being specialists. I honestly dislike the fact that every faction should have access to everything. SP is ok not having cleanse. Faction flavor is great and makes the game fun. What is the point of running a faction if all have the same runes? SL = Flight, KF = Speed/disable, FS = Mobility/nora abundance, IS = tanky/heal, FW = attrition/summon, SP = Mass, UD = in ur face, ST = High health frost etc. So many expansions later the line inbetween the factions can't be found anymore. Now KF rarely has 8 Speed, Everyone has flying champions, FW has bulldozer champions and so on. I would really love if the "balance focus" of the next year is around faction flavor. More than now, like the new font passive from ST. These things make the game maybe harder to balance but also more fun to play. The best balanced RTS Starcraft 1 is a good example for that. Every unit would be by todays standart broken. Vulture speed and crazy tank fire range as an example. @Vorian About relocate and SP spells in general, I feel SP has a great spell and relics arsenal. I can even argue it can keep up with KF/FW in terms of uniqueness and viability
Tiny has picked up on it and so others followed, at 59 nora the damage output u get is unreal + if u get a spell out of ur opponent to kill it u are already way ahead in nora. Is it undercosted? absolutely but so is jakei extinguisher and many other units so I guess its ok
The dmg output is only unreal, if you let it happen. There are many ways how you can make firecases loose effectiveness. It has no attack ability. 59 isn't cheap for that.
I agree with what you are saying. I've said many times hard counters are not good for any game, and that was the cool thing about sc1: things weren't necessarily set in stone. For example, you could kill vulture mines while they were running towards you with micro, or deal exeptional damage to aa by stacking air units. Those mechanics definetly added flavor. Players in this game aren't free to express their game plan (for example, ranged kiting) due to things like immunity or arrow eater/elusive. It forces players to use predetermined runes in every deck (such as detection or a unit with attack magical) and limits faction and deck identity.
It has 1 attack ability, and death nova lava, which lasts a really long time. It's definetly op, but so are many things.