I'm thinking of starting my pox clone project. Capitulator guy didn't want my help, unfortunately. I'm thinking of three options: A) Unreal Engine Pros: it's what I work in already, I'm already set up to develop, so I can start quickly. I could ask people at work for help pretty easily Cons: Not really appropriate for 2D games - intended for 3D (but it is possible to do 2D in it, it's just a bit "heavy weight" for that). Not sure how easy it is to deploy cross-platform onto mobile and PC B) Unity Pros: I've worked in C# before, had a certification, native and easy cross-platform PC/mobile deployment, good for 2D games Cons: Never used it before, not sure how to get started C) Try to Mod Duelyst Pros: Easiest and best possible option. Game's already made and is already the same as pox, just zoomed in and with different art style Cons: Have to somehow convince CEO to let me mod it, and then even if I do convince, not sure if I would be allowed to monetize it ever, or if I did, how that would work.