Hey there guys! I would like to know your opinions about which BGs have a a escalating power, that is, a game with a good late stage that is also viabl.
Many Draksar have Violent, so their damage can continually increase over time. Is that what you mean?
Just about anything FW has a good to great late game, recycling champs with low cd along with creeper getting the globes and UT printing nora. Jellies racial mechanic gains strength as more runes are put on cd so it gets better the later the game goes.
Thirst for battle units. 4 in IS that are good at the moment. There is also adaptive. Combine that with armorers to stack armor quickly. The new brew has violent for dwarfs. Key units are: Armorers 2x Brewmasters 2x Crusaders 2x WEG 2x Magnus with adaptive Add in spells that support your soon to be super champs. Its fun. It can look like you are losing then swing back in your favor as your units ramp up.
Witches are pretty strong you perma curse your enemies at some point. Moga are also pretty sick late game with the surge and what not. Jellys are also good late you fully CD your enemy rune bench. Stitched pretty snowbally.
Most Sundered Lands, Forsaken Wastes, and Ironfist Stronghold BGs and variants do well in lategame, often for different reasons. SL has Quicken and DB and can damage ramp through Violent. In addition, their natural durability makes them scale well against opposing offense. IS usually has plenty of buffs, and once those get stacked up quick and hard to make a scary cadre of champs. FW can grind out a game the best of the set, and while they often lack the enormous damage power of IS and SL, FW remains more versatile and efficient over a long game. They recycle champs faster, and often gain an edge with UT. Additionally, they have numerous sets of runes that form engines to produce value one way or another as a game goes on.
The fairest statement for Jellebriums is that their late-game is indeed better than their early-game.
I know it's a little specific, but I love my Vothsair Ireguards with their 2/2/5 attack chain and +1 damage increment for every attack. 30+ often in the late game, with the able assistance of Nef Guardians.
Actually Jellies are more of a mid game bg. You starve off the initial push then push back asap with regen and tp before your opponent regroups. Otherwise you lose late game because jellies are crap in combat.
Devotes of DeĀ“Lims can stack damage and hp if well played, but are hard to play and easy countered. Good vs IA but need luck with the rune draws and a good strategy while u protect ur main champions.
Among these BGs, which can be built kinda budget? I have a draksar BG I used to play some years ago, but I have Vyndrax, Draksar Lord and the Shifter, but thats about it in this area hahaha How can you make a good IS BG like that? I have one (also a little outdated) paladin BG, and some dwarves. I have found few threads, so it would be of great help if you could point me a guide or tips/BG example Also, are stitched too expensive? I have kiergana and two mirrorskins, but I think thats it xD Thanks for the responses too!
Delim have one of the strongest late games around (In side of KF) check out my BG Hub thread within the KF forums!