Centaur Rider (KF, Elf, Ranger, 1x1) Damage 9, Speed 6, Range 1, Defense 1, Health 43 (+36 based on Elven Blademaster) Attack Spear (+2) Throw Javelin (+5) Ride Centaur (+10) Upgrade 1: Camouflage (+2), Evasive (+3) Upgrade 2: Guarded Centaur (+8), Hold the Line (+8) Total Cost: 63-64 Nora Ride Centaur - This champion is removed from play and target friendly Centaur within 3 spaces gains Centaur Rider. Centaur Rider - When this unit is destroyed, no nora globe is dropped and a Centaur Rider with no upgrades is spawned in the location this unit occupied. A small, centaur theme support champ. Ride Centaur allows him to save himself if the opponent fails to kill him outright, provided there is a handy horseman nearby. Attacks against him also give Centaurs a hefty buff. The deathspawn lacks upgrades but still isn't bad with its psudo-ranged attack. Plus, it has Ride Centaur on base, which means it can save itself as many times as the opponent fails to kill it. For increased efficiency in having to create these two abilities, an actual Centaur champ with Centaur rider can be made as well. Hell, it even works with the whole double art thing.
Hmm, he could help out the theme a bunch? but he would need the race centaur for some of the other effects to be fully used. hold the line seems not so in place, maybe replace with another support option? like maybe trailblazer, bastion of mobility (things to help these horses move ard better) and a possible change to ride centaur might be. Ride centaur - This champion is removed from play and target adjacent friendly Centaur gains Centaur Rider. Centaur Rider - When this unit is destroyed, no Nora globe is dropped and a Centaur Rider with no upgrades is spawned in the location this unit occupied. While centaur has a rider it gains Multiattack rank :X and weighty. Depending on how weighty and multi attack even out in Nora cost then the rank of multi attack can be adjusted