There is a general aversion to high cost units, which makes me wonder what an expensive champ needs to offer to overcome this. As a means of discovering this, I would like to put forward this challenge to the playerbase: Design a champion that costs at least 90 nora that: Abides by the rules of the costing formula Would be good enough to see regular play Would be considered reasonably balanced One way of calculating would be to: Find an existing champion with the desired base stats Subtract the cost of all that champion's abilities from its cost Add the cost of the desired abilities to the remaining amount You can find the cost of existing abilities on PoxBase. Sok might also provide an easier way to calculate, if time permits.
https://poxbase.com/champion/853 Base +1 Attack +1 Speed Remove Wandering, Gain Unequippable and Vulnerability Fire UG 1 Nature's Connections, Heal Self 3, Plant Regen 3 UG 2 Same
The problem is there are so many ways to easily kill a high nora cost champ that's why the only ones ran are either op or extremely hard to kill.
she's only good in spiders because of surge 2. @Bellagion grimlic isn't really good UD just doesn't have decent ranged options, he cost too much nora and is easy to kill, moog is pretty good because of his resistances, thirion sucks.