After seeing so many fesh posts, I just had to. I really like the fesh's general theme of infesting enemies and being parasites (although there are some really big ones for some reason,) and I wanted to play around with some ideas for how else that can be implemented. New abilities are described. As per the new upgrade system, similar colored abilities replace each other. (Good idea @Woffleet.) Fesh Corpsediggers Shattered Peaks Race: Fesh Class: None Rarity: Uncommon Artwork: A series of baby fesh ripping through a zombie. Flavor Text: "Just be glad they prefer the dead flesh." Nora Cost: 53 Stats: Damage: 0 Speed: 5 Range: 1 Defense: 0 HP: 34 Abilities: Numerous Accrue Vicarious Meal: (Whenever an opponent collects a Nora Globe within 6 spaces, you gain 6 Nora.) Alternate Abilities: Ally: Forsaken Wastes (-5) Spellsurge: Implant (When this champion is deployed, Implant spells are revealed from your runedock. Implant spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when a friendly Implant spell is played.)(+0) Dead Eater (-6) Fesh Needle Shattered Peaks Race: Fesh Class: None Rarity: Rare Artwork: A long straight worm, whirring through the air, seconds away from piercing a Dwarf's skull. Flavor Text: "The worst part about the fesh is how slo-." Last words of Gillan, Dwarven Medic Nora Cost: 86 Stats: Damage: 6 Speed: 7 Range: 1 Defense: 0 HP: 36 Abilities: Attack: Physical Killing Stroke Defile Corpse Zephyr Shield Death Spawn: Crested Fesh (When this champion is destroyed, a Crested Fesh champion is summoned in the space it formerly occupied.) Alternate Abilities: Stealth (-7) Leap 3 (-11) Death Nova: Physical 3 (-2)