Name: Garu Dreameater Race: Gary Class: Wizard Rarity: Exotic Artwork: A Garu in a darkened cave, only part of his face can be seen by a lit camp fire, the fire burning a purple and blue colour. Description: "This garu is very rare, but apparently can control Garu while they slumber" - Menalaus Damage: 9 Speed: 6 Range: 2-3 Defense 2 Hitpoints 45 Base Abilities: Soften Advanced Slumber: While this champion is in play, if a garu is woken from hibernate they become Enraged 2 for 2 turns. Rude Awakening: Target hibernating garu is awoken and loses the effects of hibernate, and gains 2 ap (3cd) (was called poke the garu) Guarded Garu Upgrade path 1: Attack Magic (Default), Attack Psychic, Attack Physical Upgrade path 2: Boost (Default), Regal Presence I like the choice of having to pick from the same path for different boosts to a theme, you can have 1 rune with 1 and 1 with other, or both with the same (but lose out on access to the other ability) Again it brings the theme closer together, he brings more strength to hibernate by being able to wake them up for a damage boost and ap gen, it also gives hibernate stronger purpose when he is out.