How about making desert walker 8 Nora instead of 12. High tide is only 8 Nora.why is desert walker so expensive?
Rock front (rock): 2 nora Forest walker (vegetation): 4 nora Desecrated zone 1-3 (dead magic zone): 2-6 nora Ferocious growth (impeding vegetation): 8 nora High Tide ( impeding water): 8 nora Ice Front (Ice): 8 nora Lava Front (impeding lava): 10 nora Desert walker (Sand): 12 nora Am I missing any? I would put sand in the category rock/forest, since it has no direct disadvantages for the opponenent.
Huh, yeah thats odd, the only thing we can do directly with sand is the charred condition from "Burnning Sands". How is it more expensive than Lava front??
Serpentor Ardent is boring right now, he could be an expensive champ i dont care but he is booriing with boring upgrades.. ranks of regen and ranks of fear. Legends deserve more!
Give Blackscale Centurion his utility back. I suggest removing protective and giving him back either Command:Block/Cast:Blood of the Dragon or Drive/Cast: Blood of the Dragon. Draksar Lord to get Draksar Warcry or Commander: Draksar.
Ugh, no. People want their runes like they were pre revamp, its not going to happen, deal with it. Also, theres no such thing as a "support tank" role. Pick one. Sorry if this seems salty, but people need to start having a reality check.
Messing around with Skeez some more: Warmage could really use Alliance on base. Blast is a really expensive ability and isn't very useful on a dude with 9 damage, and without Instigate I don't know why you'd run him. Would prefer the Regen line was just removed and replaced with Blast and some other options. Rioter is another unit that could use Alliance on base, maybe. I dunno. Overall, Skeezick are really fun to play now. Still say Skeezick Alliance is overcosted. It's 4 Nora, while Surge 1 is 5 nora and is way more useful in a theme deck and doesn't come with the caveats of needing 3 units out and having units die. Seems wonky.
Also, after losing repeatedly to loads of stealth, I can't stress enough how badly Skeezick need better detection. Trapsmith is dumber that he looks as detection, because even if its a low HP hero stealth capping your fonts or an obvious Head of Osarius, you have to send 2 champs to go deal with it as Trapsmith can't do anything by himself, leaving your frontline weaker than it should be. I don't mean to harp on it, but good god it sucks. Skeez basically have to bend over and take it against stealth if you don't want to go out of theme.
Also, half of IS stuff is beefy support units, and I don't see anyone crying about that. Look at the pala decks, they're build upon beefy support and broken angel.
Fallen Draksar is a zombie. We don't work with zombies. Not EVERY reanimated non-human has to be split with the faction FW took it from.
I actually dislike split runes. They don't encourage playing a split, they just allow two factions to play them. I prefer ally, when an upgrade, since that encourages playing a specific split. Otherwise you end up with things like the old Kanen Slipped being splashed in most SL/x or SP/x splits.