Necrotic Blob ~80 Nora "Xulos made use of the Grekin and the Corpse Golem, but even he wouldn't touch that thing." Undead, Mutant, Horror 2x2 0 Dmg 5 Spd 1 Rng 2 Def 35 Hp Base abilities Attack: Physical Reconstitute Leech Vitality Strength of Body Pariah Upgrade 1 Numerous (-4) Tough 2 (+10) Frightful Aura 2 (+3) Upgrade 2 Cleave (+8) Disease Aura 2 (+4) Entangling Attack (+10) No idea how powerful this would be, but the synergy between Leech/Strength/Recon was too nifty to not design something around it.
Slow, looks buiildup. numerous is odd, but ok. AoE's would blast this away, it's also slow to pickup starting with 7(?) dam 5 speed? Doesn't look too op or anything on paper.
The idea behind Numerous is a couple fold: first, it is a cheap but mostly balanced way to provide ranged resistance; second, the blob is in party a huge area of undead material, so I think numerous makes sense. This thing is even more a mass of bodies than Grekin or Golem. And yeah, balancing out the build rate would be the big thing with this. Something with a way to increase Max HP and Damage that also has Recon could get crazy really fast. For example, dropping banner bumps him up to 9 damage. About 4 attacks is the value where this champ gets spooky. There are a lot of ways to tweak it, but I figure a more UP version is better put up first. Thanks for the opinions.
Reconstitute would not block it since you don't target it. I would give it "Devour life" on base with the associated cost decrease so that way it has a bit more of a downside to it.
you mean repourpose wont be blocked by pariah then thats good. Im not sure about devour life i think it will be interesting if it has healing deficiency with 6-7 speed which will make it slow but still able to sustain
the point of healing deficiency is to reduce the affect of leech vitality but im not sure of it will work or if it stops reconstitute
*insert inside joke here* Theoretical attack chain (with banner) 1. 44hp, 9dmg 2. 48hp, 10dmg 3. 53hp, 11dmg 4. 58hp, 12dmg 5. 64hp, 13dmg 6. 70hp, 15dmg The biggest problem I see is if it gets any change to be more killable late game, it gets shut down too easily early game. For example, 2def tough 2 might be required for it to get the first few hits off, but would make it insane with 55+hp. I guess some form of lumbering maybe?
Weighty would probably function best as a penalty, as he will already be where he wants to be with Slothful. The champ is pretty broken -- either your opponent respects it forever, or they get rolled for it. But it's also pretty neat, so there you go. I wouldn't worry too much: he will only ever be a 5 SPD, 2x2 melee unit, no matter how great his stats.
pariah doesnt prevent equipments, as i've used ash the bandit man and he has pariah but murder is equipable
I like your idea Kal. But at 80+ nora I probably wouldn't run it. On the off occasion I'd ever run into something like that, any form of rabid would own that thing. Thus, I am glad you decided on mutant instead of zombie- it's more balanced that way. If this thing entered the game though it would be cool