Why is it that every single Non-champion rune has a nora cost that's a multiple of 5 but champion runes are all over the place. Recently it makes more sense because of the champion costing algorithm but this discrepancy has always existed. Not that this is a particularly important issue it's just something that I've always wondered about.
Spells don't have abilities, they have an effect. Which means since they don't have a technical 'ability', they just cost a flat amount.
First of all, it's not just Spells, it's Equipment and Relics as well. Secondly, I don't see how that explains the costing.
Cooldowns are based on multiples of 5 nora, and it is usually the cooldown that causes a spell to have a price adjustment.
It's just the way it's always been. They could have easily coded it like champion cooldowns. Nora cost / 5 rounded down/up, go.
I'd guess it's an artifact from the olden days when you had a lot more freedom with the champion upgrades. Keeping multiplies of 5 would have been difficult when players were able to do things like upgrade 1 HP or whatever. Though it's probably OK that way. Or at least I like the way it is. And as somebody mentioned already the 0/5 prices are a cooldown related thing for spells/equips/relics.
It is all about strategy. Spells cost more because they are unpredictable. When you see deployed enemy champion you know basically what can you expect. You pay more for element of suprise.
An interesting experiment if someone were to make something Pox-esque would be to unlink Nora Cost and Cooldown, I wonder what effect that would have to affect the game.
I think that would allow the nora cost of a few spells to decrease. I feel that Draconic Benediction is one that was adjusted to be higher, not due to the power of the effect, but to change the cooldown so it was unlikely to be cast twice in a game.
This. I think that ease-of-use would dictate that Champions should have round nora costs too, except that stats, abilities and upgrades throw a wrench into the gears.
My thoughts exactly. I had a thought last night of reducing FS faction bonus from 6 to 5. Just because, the first thing you do every turn in FS is essentially 6 nora cheaper. Since Spells/Relics/Equips all go by 5. I am sure I would get hell for bringing up the -1 nora nerf to their FB, for no other reason than for simplicity.