If you plan ahead you can completely void the bile zombie with some deafening aura champs, but I understand having to have a certain champ is unreasonable. That being said, why should it be possible to make bile zombie entirely ineffective? I don't really understand the double standard with this card. Most of the game is about limiting the opponents effectiveness and mitigating as much damage as possible. Any other champ you have the same goal, limit their effectiveness. I am not sure I understand why bile zombie should be the one champ that you always should be able to completely void the effect of.
I am aware of what you said, but if that is the consensus on the issue, I don't see the huge problem. It seems everyone is complaining they can't completely shutdown bz. I never see this brought up about any other champ. If people really want to shut down bz there are hard counters out there, but I don't see how bz is any different than any other champ in the fact all you can do is mitigate his damage the best you can. On top of all this, people are complaining about bz only in the worms bg, which makes no sense. A rune is not op because it functions well with something else. That idea is crazy. I agree necrosis is too op currently but bz isnt the issue there
To attempt their position, the problem is that you can't stop BZ from being really freakin good at minimum.
You can for sure, especially outside of worms. If this rune is this devastating, deckbuild for it. You should always deckbuild to cover your weakness. I don't know why people need everything nerfed instead of giving a solid effort to overcome their weakness
I mean, yup, I would generally agree with those sentiments. Deck-building counterpoint, if you're talking about direct counters, is that not every faction has access to Blockade.
Depends on the map. On certain maps, bile zombie is really strong, even in a non theme deck. Map with the 5 from sdz space font in middle, and the font on the south west and north west is strong.
What if Bile zombie were changed to become a small champ instead of a large one? It would affect 12 spaces instead of 20 spaces.
Being 2x2 is really what makes bz a viable rune. If any changes were to be made, which really isn't necessay, give it easy target
Easy target would allow people to take it out more easily before it can be put into a favorable position. Once again this is outside of worms because it is pretty well agreed upon that bz is harder to stop in worms
Easy target is a "negative ability" which means that it makes the champ less effective on the board but also reduces its cost substantially: http://s-qpoxdb.rhcloud.com/ability/2002 Bile zombie is a unique champ in that your opponent rarely gets to face it as a regular champion, the standard play is to sacrifice it the turn it is deployed. What you are suggesting is a 10n discount that will not impact how the champ plays 9 times out of 10.
Come on now, I think it's pretty obvious he wasn't advocating for reducing cost. But as mentioned, Easy Target really doesn't do anything to change the Bile Zombie in scenarios where it is strong, since you self-destruct it anyway before it even gets attacked. It's not a deploy and walk around with it champion.
Even assuming that Easy Target came with a corresponding manual mod of +10, that ability would do nothing to address the situation in which BZ is exceptional (worms, near-deployment drops) and would make it worse in the rarest of instances in which it is already a bad play (staying on the field for more than one turn).