Pox Nora Patch Notes: April 1st 2014

Discussion in 'Patch Notes' started by Senshu, Apr 1, 2014.

  1. Senshu

    Senshu Administrator Octopi

    Happy April Fools' Day,

    There is no joking with this April first. We have some big fixes that some of you have been wanting for a long time. The biggest ones are that we fixed the problem where applying a condition twice would make them permanent and where damage over time conditions would not have a final tick.

    We have also added a new Gold reward Daily Achievement to the Training Grounds.

    Read these notes and giggle not because they are funny but because they make you happy.

    General
    • Added a new Achievement for the Training Grounds.Training Day Achievement
      Win 1 or lose 2 matches in Training Grounds in a single day to get 250g Reward. This achievement can be completed once a day.
    • Added a new super epic public deck. It must have perfect balance because its 30x of the same rune! Have fun.
    Design
    • Retribution - The spell retribution has been changed such that the unit sacrificed cannot survive. It works exactly how the spell Sacrifice works.
    • Phoenix Anklet can no longer be triggered through spells and abilities that sacrifice instead of kill.
    Client
    • Map Objects will no longer flicker or temporarily disappear when units are destroyed or certain spells are cast.
    • Fixed a problem that was causing the Ability Solo Knockout to not go on Cooldown.
    • Fixed several instances where titles were appearing improperly in the campaigns lobby and in a match objectives.
    • The Displaced had the Team ability, but there was only one Barb on the horse. Also no visual effect would trigger to indicate Team was being executed. Now when team triggers there is a visual effect, and the sprite is properly updated from two barbs on a horse, to one.
    Server
    • Mythical was not triggering properly for units in the same rune group
    • Fixed a bug where conditions based on timed effects would not clean up properly.
      • For example Butterfly Wings cast twice on the same unit would grant that champion flying permanently
    • Fixed a bug where non-stacking parallel conditions would sometimes display the improper value in time remaining
      • If a unit received Impervious 2 at any point, all copies of Impervious on that champion would appear as Impervious 2
    • Fixed a bug where non-stacking parallel conditions would sometimes stack in sequence if coming from spells.
      • If unit has Impervious 2, Impervious 4 and Impervious 1, they should be Impervious 4, not Impervious 7
    • Fixed a bug where alternate source stacking conditions would not play nicely.
      • Rallying Flag and Containment Unit could make a champion Impervious permanently.
    • Crystallized Update - several cases that were supposed to apply the Crystallized Unit Condition were actually applying an effect very similar (but not the same as) as the Crystallized Unit Condition. Now everything that says its giving Crystallized, is!
    • Fixed a bug where DOT Conditions that were updated by other DOT conditions would make it so the final tick would not go off.
    • Fixed a bug that caused training grounds games to appear in the Battlegrounds lobby
    Art
    • Gave The Displaced a riding buddy.
    • Updated various lobby ui elements.
    • Fixed a bug where the loss of life from Voil King's Crypt’s Bat Swarm summons would appear over the summoned Bat not the Crypt.
    • Added new Hawk Attack icon.
     

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