Project Mindstorm A Forglar Swamp Subtheme Idea After years of experimentation and a melding of minds between the Firk, Jellebrium, and increasingly psychically enabled Boghoppers, Snapteeth, and Salaman, the forces of the Forglar Swamp have discovered a way to turn tap into the emotional core of their enemies. These manifestations of fear, hope, hatred, cowardice, and bravery are now taking semi-physical forms that allow them to fight for the Swamp without risking lives. After all what way to defeat the enemy than turning their own minds against them?
Champions Terror Description: A phantom-ish creature surrounded by howling phantasms in fearsome form. Race: Construct, Elemental 11 DMG 6 SPD 1-2 RNG 3 DEF 58 HP (60 nora in stats) Amphibious (1 nora) Attack: Psychic (2 nora) Nightmare (When an opposing real champion within 6 spaces is destroyed an Inner Fear without upgrades is summoned adjacent to this unit; 10 nora) Terrorize (4 nora) UP 1: Frightful Blows, Psychological Warfare, Horrific Aura (Rank 2) (all 8 nora) UP 2: Fear 2 (5 nora), Unspeakable (3 nora), Fearsome Hunter (3 nora) 80 – 82 nora.
Hatred Race: Construct, Elemental Description: A horned transparent boghopper, with glowing greenish-yellowish eyes and a similar energy field around its hands. Description: 8 DMG 6 SPD 3-5 RNG 0 DEF 46 HP (52 nora in stats) Attack: Psychic (2 nora) Dissension (8 nora) Enemy champions within 5 are considered friendly champions for the purpose of allowing enemy champions to pass them. (10 nora) UP 1: Dread (10 nora), Drive (10 nora), Escalating Rage (8 nora) UP 2: Masochism (5 nora), Rebuke 4 (4 nora), Designate Scapegoat (5 nora) 75 – 78 nora
Sloth Race: Construct, Elemental Description: A bloated-looking transparent snaptooth who looks like it is sleeping. 11 DMG 6 SPD 1 RNG 3 DEF 55 HPs (52 nora) Amphibious (1 nora) Attack: Psychic (2 nora) Slothful (-6 nora) Ponderous Blows (4 nora) Punish (6 nora) UP 1: Suppression (7 nora), Stall (8 nora), Kill Sense (5 nora) UP 2: Slowing Armor (7 nora), Sapping Armor (10 nora), Imposing Aura (6 nora) 70 nora – 77 nora
Greed Race: Construct, Elemental Description: A semi-transparent small, salaman with intense golden eyes holding and staring intently at a nora globe. 10 DMG 6 SPD 1-3 RNG 2 DEF 50 HP (51 nora) Amphibious (1 nora) Attack: Psychic (2 nora) Nora Miner 2 (12 nora) Vitality: Nora (4 nora) (18 nora) UP 1: Nora Leech (4 nora), Soul Collection (6 nora), Banditry (6 nora) UP 2: Absorb Relic (5 nora), Reclaim Relic (5 nora), Ransack Relic (8 nora) 79 – 84 nora
Hope Race: Construct, Elemental Description: A semi-transparent glowing jellebrium wielding a spear and shield made of light blue energy 11 DMG 6 SPD 1-2 RNG 1 DEF 52 HP (44 nora) Amphibious (1 nora) Attack: Psychic (2 nora) Vigorous Cry (10 nora) UP 1: Rallying Cries 3 (12 nora), Vigor: Psychic (7 nora), Battlemaster 3 (9 nora) UP 1: Command: Block (4 nora), Purified (5 nora), Command: Dodge (6 nora) 68 nora – 75 nora
Bravery Race: Construct, Elemental Description: A semi-transparent muscular firk, wielding an indistinct weapon in both hands made of intense white light 13 DMG 6 SPD 1 RNG 0 DEF 46 HP (47 nora in stats) Amphibious (1 nora) Attack: Psychic (2 nora) Prestige (8 nora) UP 1: Coordination (6 nora), Damage Shield: Psychic (3 nora), Unstoppable (3nora) UP 2: Surge: Enemies (12 nora), Thirst for Battle (12 nora), Battle Leader (10 nora) 71 nora – 76 nora
Love Race: Construct, Elemental Description: A semi-transparent circadian in meditative position surrounded by a halo of greenish-blue light 9 DMG 6 SPD 2-4 RNG 1 DEF 50 HP (48 nora in stats) Amphibious (1 nora) Attack: Psychic (2 nora) True Love (5 nora; Enemy champions who become charmed are instead pacified) Abash (6 nora) UP 1: Flourish (8 nora), Charm 3 (6 nora), Fascinate (8 nora) UP 2: Resurrect 2 (4 nora), Flight (6 nora), Bastion of Mobility (8 nora) 72 – 78 nora
Empathy Race: Construct, Elemental Description: A semi-transparent tortun with arms opened as if it is about to envelop someone in a hug 10 DMG 6 SPD 4-5 RNG 0 DEF 42 HP (52 nora) Amphibious (1 nora) Attack: Psychic (2 nora) Empathy (5 nora) UP 1: Quest: Support Ally (12 nora), Cleansing Aura (10 nora), Heal Champion 3 (9 nora), UP 2: Spellsurge: Rite of Empathy (4 nora), Command: Heal (4 nora), Enduring Aura 3 (4 nora) 73 nora – 75 nora
Added the other four along with Amphibious to the first four. Up next is a spell, relic, and linking to the equipment I added.