Base Abilities: Nine Tails At the beginning of your turns this unit loses all basic attacks and gains Attack: Tail 1(This unit makes a Physical attack at its range. This is a basic attack.). Whenever this unit makes a successful basic attack it's attack chain is reset, it loses all basic attacks and gains the next Attack: Tail basic attack in the following order: Attack: Tail 2, Attack: Tail 3,Attack: Tail 4,Attack: Tail 5,Attack: Tail 6, Attack: Tail 7 , Attack: Tail 8 and Attack: Tail 9. Reckless When this champion spends 5 or more AP on attacks and abilities in a single turn, it loses 5 HP. Faithless This unit has no spell presence. Upgrades: 1 : Forage This unit gains 3 AP when it captures a nora globe. 2 : Blood Frenzy 1 While this champion has less than half of its max HP remaining, it gets +2 DMG, and gains 1 additional rank of Multiattack (to a max of 3 ranks). Blood Frenzy 2 While this champion has less than half of its max HP remaining, it gets -1 DEF, +4 DMG, and gains 2 additional ranks of Multiattack (to a max of 3 ranks). Blood Frenzy 3 While this champion has less than half of its max HP remaining, it gets -2 DEF, +6 DMG, and gains 3 additional ranks of Multiattack (to a max of 3 ranks).
Base Abilities: Attack: Spear This unit makes a Physical attack at its Range. This is a basic attack. Unstable This unit dies after 1-6 turns. Dynasty Reign When this unit is destroyed, it drops no nora globe and is re-deployed in the nearest shrine deployment zone at the start of your turn. Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed. Upgrades: 1 : Faithless This unit has no spell presence. 2 : Shrine Defender While this unit is within your shrine deployment zone, this unit gets +2 DMG and +2 SPD and your Shrine has +8 HP. When your Shrine is Transfigured, this unit has Impassioned.
Base Abilities: Attack: Mouth Lightning This unit makes an Electricity attack, from its freakin' mouth, at its Range. This is a basic attack. Gamma Wave When this unit is deployed from the rune dock, paralyze each other champion in play and summon a Gamma Clone adjacent to them with identical stats and non-basic attack abilities. The Gamma Clone is the source of Paralysis and is removed when it's respective Gamma Clone is destroyed. Immunity: Electricity Electricity damage that would be dealt to this unit is prevented. This unit may not become Shocked. Split Hero If this unit is in play with a full-faction battlegroup, it is destroyed. This unit cannot be Reanimated. This unit has Iron Will. You may only have one Split Hero in your battlegroup. This unit counts as a Hero. Upgrades: 1 : Paralytic Strike This champion does double damage to Paralyzed champions. 2 : Soul Vitality When a non-illusion champion is destroyed, this champion gains 1 AP. If the champion was real, this champion gains 2 AP instead. (All Gamma Clones will have identical stats, races and will gain all non-basic attack abilities of their respective cloned source). Base Abilities: Attack: Electricity This unit makes a Electricity attack at its Range. This is a basic attack. Gamma Clone When this unit would be destroyed, it is instead sacrificed.
Base Abilities: Attack: Loss of Life This unit makes a Loss of Life attack at its Range against target champion. This is a basic attack. Rift Bound At the end of its turns, if this unit does not occupy Dead Magic Zone, it loses 2 MAX HP. Flight This champion is Sentry. Upgrades: 1 : Intensify After 10 turns, this ability is removed and this unit is Cleansed and gains +20 MAX HP, +1 RNG and +1 SPD permanently. 2 : Hunter: Walker When this unit would deal damage to a champion without Flying, that damage is increased by 2. When this unit would receive damage from a champion without Flying, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Base Abilities: Attack: Poison This unit makes a Poison attack at its Range. This is a basic attack. Glamorous Enemy champions that engage this unit become Charmed 2. Heart Breaker Whenever this unit attacks a charmed unit, that unit loses charmed. This unit's basic attacks deal double damage to charmed units. Amphibious This champion ignores restrictions and penalties imposed by Water. Upgrades: 1 : Plant Regeneration 3 While occupying Grass, Vegetation, Dirt, or Water, this champion has Regeneration 3. 2 : Take Root This champion loses Take Root and gains Uproot, Skirmisher, Camouflage, and Multiattack 1. It also gains +2 DMG, +2 DEF, +5 MAX HP, and +1 MAX RNG.
Base Abilities: Famine As long as this unit is in play, All champions and champions that come into play are Inhibited and all Font(s) become Consumed Resource(s) Apocalypse Rider If Alloces, Belial, Cimeies and Zagan are in play, Transfigure Both player's Shrine. Pariah This champion cannot be the target of friendly spells and abilities from other friendly units. Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed. Upgrades: 1 : Eternal This unit cannot be Sacrificed and is immune to Eviscerated and Chilled. 2 : Immortality When this unit is destroyed, its cooldown is set to 0. When this unit is deployed, your Shrine or Avatar loses 5 HP.
Base Abilities: Black Plague At the start of your turns, all non-Undead, non-diseased champions in play become Diseased 1. Apocalypse Rider If Alloces, Belial, Cimeies and Zagan are in play, Transfigure Both player's Shrine. Pariah This champion cannot be the target of friendly spells and abilities from other friendly units. Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed. Upgrades: 1 : Eternal This unit cannot be Sacrificed and is immune to Eviscerated and Chilled. 2 : Immortality When this unit is destroyed, its cooldown is set to 0. When this unit is deployed, your Shrine or Avatar loses 5 HP.
Base Abilities: Conquest of Souls As long as this unit is in play, all champions in play become Soultapped. Apocalypse Rider If Alloces, Belial, Cimeies and Zagan are in play, Transfigure Both player's Shrine. Pariah This champion cannot be the target of friendly spells and abilities from other friendly units. Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed. Upgrades: 1 : Eternal This unit cannot be Sacrificed and is immune to Eviscerated and Chilled. 2 : Immortality When this unit is destroyed, its cooldown is set to 0. When this unit is deployed, your Shrine or Avatar loses 5 HP.
Base Abilities: Rift Tribulations As long as this unit is in play, all champions in play have Rift Bound. Apocalypse Rider If Alloces, Belial, Cimeies and Zagan are in play, Transfigure Both player's Shrine. Pariah This champion cannot be the target of friendly spells and abilities from other friendly units. Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed. Upgrades: 1 : Eternal This unit cannot be Sacrificed and is immune to Eviscerated and Chilled. 2 : Immortality When this unit is destroyed, its cooldown is set to 0. When this unit is deployed, your Shrine or Avatar loses 5 HP.
Base Abilities: Heaven Sent Champions(including this one) that come into play within 3 spaces of this unit gain Race: Angel. Channel Heavens This unit becomes immobile for 2 turns. At the start of your next turn, spaces adjacent to this unit become deployment zones strictly for units with Race: Angel and or Race: Demi-god for 1 turn. This ability begins on CD. Rapture Target champion within 2 spaces becomes Incorporeal and Ascended (+3 RNG, +2 DEF, +30 MAXHP) until this ability is used again. Upgrades: 1 : Resurrect For 4 turns, the cooldown of the next champion you own that dies is set to 0. 2 : Boost: Angel Friendly champions with Race: Angel have +5 MAX HP. This does not stack with other Boosts. Commander: Angel Friendly champions within 5 spaces with Race: Angel have +2 DMG. This does not stack with other Commanders.
Base Abilities: Attack: Electricity This unit makes a Electricity attack at its Range. This is a basic attack. Drain 2 Target friendly champion you own loses 12 HP. This unit vampiric heals 12 HP. Air to the Throne When a friendly Serkan, Lich Master is destroyed, the closest friendly champion with this ability loses Air to the Throne and gains Ancient Corruption. Upgrades: 1 : Weary When this champion successfully damages a champion with a basic attack, if that champion does not have Wearied, it becomes Wearied for 10 turns. 2 : Debilitate When this champion successfully damages a champion with a basic attack, if that champion does not have Debilitated, it becomes Debilitated for 10 turns.
Target champion gains Eternal Life (If a Phylactery is in play when this unit dies, the nearest Phylactery relic is destroyed and this unit is reanimated in its place. Your Shrine or Avatar loses 5 HP when this triggers.).
Base Abilities: Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack. Corruption This unit loses 5 HP. For 1 turn, this unit loses its basic attacks and gains Attack: Loss of Life. Upgrades: 1 : Amplify: Healing All healing is increased by 50%. 2 : Teleport 1 This champion loses Rooted and is relocated to target space within 5 spaces.
Base Abilities: Attack: Fire This unit makes a Fire attack at its Range. This is a basic attack. Fire Eater This champion moves unimpeded over Lava. When this champion would take Fire damage, it instead heals HP equal to half the damage that would have been dealt. This champion may not become Charred. Upgrades: 1 : Domain: Lava This unit gains +2 DMG, +1 DEF, and Mobility while occupying Lava. 2 : Elusive All ranged attacks against this champion miss if it is not Stunned or Paralyzed.
Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Holy Commission Friendly champions (including this one) within 4 spaces with Race Angel gain Hunter: Wrath. Flight This champion is Sentry. Upgrades: 1 : Throw Shield This champion makes a Physical attack at range 2-5. 2 : Block Next time target champion within 10 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
Base Abilities: Attack: Spear This unit makes a Physical attack at its Range. This is a basic attack. Total War When this unit is deployed from the rune dock, champions in play that don't already have the ability Warguard, gain the ability Warguard. Upgrades: 1 : Warlord When a friendly champion within 5 spaces that shares a race or class with this one makes a successful basic attack, this champion gains +1 MAX RNG and +2 DMG for 1 turn. This ability can trigger up to 3 times per turn. 2 : Block Next time target champion within 10 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
Base Abilities: Attack: Acid This unit makes an Acid attack at its Range. This is a basic attack. Treasonous This unit's basic attacks may target friendly units. Upgrades: 1 : Soulharvester 1 When this unit destroys an enemy champion, you gain nora equal to 25% of the destroyed champion's nora cost. 2 : Shrine Exertion Your Shrine or Avatar loses 10 HP, and this champion recovers 3 AP.
Base Abilities: Animate This champion loses Immobile and gains Attack: Physical for 3 turns. This ability costs 10 nora. Strength of Body This champion's has +DMG equal to its HP divided by 5 (rounded down). Complex Machine When this champion is within 5 spaces of a friendly champion with Class: Tinkerer, it gains +1 SPD and Regeneration 2. Immobile This unit cannot move or be relocated. Upgrades: 1 : Vitality: Creation The first time each turn a champion comes into play, this champion gains +2 MAX HP. 2 : Vitality: Nora The first time each turn that nora is generated via spells, relics and abilities, this champion gains +2 MAX HP.
Base Abilities: Ghost This champion is Incorporeal. Afterlife Realm Spend 15 charges. All tiles in play become Dead Magic Zone for 4 turns. Afterlife Effect Whenever a real champion is destroyed, spaces adjacent to it's location become Dead Magic Zone for 4 turns. Upgrades: 1 : Death Charged 1 When a real champion is destroyed, this unit gains 1 charge. Death Charged 2 When a real champion is destroyed, this unit gains 2 charges. Death Charged 3 When a real champion is destroyed, this unit gains 3 charges. 2 : Dead Eater When this unit recovers a nora globe, it recovers an additional 6 nora.