Revamp Patch Notes: June 24th, 2014

Discussion in 'Patch Notes' started by Gedden, Jun 26, 2014.

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  1. Gedden

    Gedden Administrator Octopi

    The Pox Nora Revamp is here! This is a major overhaul which is intended to begin addressing problem areas that have arisen in Pox Nora over the years. To help us accomplish our goals we introduced a totally new rune upgrade (CP) system. As such every champion in Pox Nora has received attention.

    While this is a major step, no one will claim we are finished. In the weeks to come, everything is up for discussion. Also, we still plan on taking a close look at Spells, Equipment, and Relics ... this patch is the first and largest step to address these core issues.

    As part of the revamp, we have created eight limited edition runes. All rune set packs have a 50% chance of coming with an additional, FREE, recolored Limited Edition rune unique to that set. This special ends 08/01/2014

    Champion ability and stat changes are not listed in these patch notes, since every single unit changed, the notes would be illegible! Now to the details of the changes that have been made.

    General
    • All champion runes have undergone a complete reworking of their stats and abilities.
    • The Nora deployment cost of champions will now be determined by their stats and abilities
    • The Ability Upgrade System have been completely redesigned. Under this new Ability Upgrade System all champions will have two (2) Ability Upgrade Sets. At level One (1) a default ability for each set will already be chosen. At level Two (2) you will be able to select a different ability for the first Upgrade Set. For level Three (3) you will be able to select the upgrade for the other set. The selected Upgrade Abilities will also affect the champion’s nora cost.
    • New Abilities, Condition, and Equipment have been added to the game.
    • Avatars upgrades have been changed to a static upgrade path. Players will no longer pick the upgrades, Avatars will gain new abilities or ability ranks as they levels up.
    • Added a disclaimer to trade.
    • Added Secondary Ability Popups to the in-match hover-over ability descriptions. This is where keywords on abilities will be highlighted and their descriptions displayed. Keywords are:
      1. Conditions (Flying, Charred, etc)
      2. Abilities (Resistance - Physical (1), Vulnerability: Poison, etc.)
      3. Mechanics (Knockback, Removed from Play, etc.)
    • Several behind the scenes improvements have made which will make it easier for us to make improvements to Pox Nora moving forward.
    • All set packs have a 50% chance to come with a Limited Edition Rune from that set between June 26th and July 17th, 2014.
    • You will no longer need to log in a second time to access the Rune Manager, Marketplace, Rune Forge, or Rune Trader through the game client.
     
    Last edited by a moderator: Jun 26, 2014
    Halius, Kampel, Etherielin and 4 others like this.
  2. Gedden

    Gedden Administrator Octopi

    Art
    • New rune preview UI on the web!
    • Hekatian Voidraker can flap her wings now.
    • Fixed deploy frame of Voil Conquerer.
    • Updated shocked effect.
    • Updated lots of icons.
    • Fixed hotspots on Ember Wasp.
    • Updated the art for the tooltip borders.
    • Added new loading screen.
    • Added 8 new rune reskins.
    • Lots of new visual effects in-game
     
    Last edited by a moderator: Jun 26, 2014
  3. Gedden

    Gedden Administrator Octopi

    Design

    Races and Classes
    • Druids have returned to Pox Nora. This a shape-shifting focused class
    • Brutes have been added to Pox Nora. These tend to be wild warriors that fight with their fists
    • Cultists have been removed
    • Crones have been removed
    • Engineers are now Tinkerers
    • All Myx are also Arthropods
    New Limited Edition Runes

    Core Set Runes
    • Drunken Thug
    • Voil Queen
    • Draksar Chameleon
    Extended Set
    • Fleshblight Zombie
    • Flameweb Spider
    • Tortalleon Pygmy
    Expansion Set
    • Wood Marshal Druid
    • Nohkan Grandmaster
    Mechanics
    • The concept of "Vampiric healing" being a healing type has been added to the game. For example, Drain and Life Siphon are now vampiric heals.
    Renamed Champions
    • Long Knife Adept has been renamed to Deep Elf Manslayer.
    • The “Kas” martial artists realized they were just practicing Nohkan Do this whole time! As such, the prefix (Kas) has been replaced with (Nohkan).
    • Arachnodemon has been renamed Flame Web Spider.
    • Demonic Wag has been renamed to Gahlroonling.
    • Woodmarshal has been renamed to Wood Marshal Druid.

    Newly Added Abilities

    Arctic Flight
    This unit has Flying, cannot be Frozen or Chilled and has Resistance: Frost (1)

    Counterstrike
    When a champion makes an unsuccessful attack against this unit, this unit makes a close-combat attack against that unit at +(1/2/3) DMG.

    Rapid Attack
    This champion makes 3x melee attacks against target opposing champion for +1 AP at 30/40/50% damage.

    Forest Lerper Form
    This unit becomes a Forest Lerper with Pounce and Attack: Physical. It gains +1 SPD, its range becomes 1 and it is cleansed.

    Summon Boghopper Zombie
    Summons a boghopper zombie with Leap 2 and Resistance Physical 2 to target, within #(3/4/5) spaces.

    Attack Whip:
    Added a new basic attack that has a whip sound effect.

    Tortun Shell
    While this unit has 1 or more defense, it has Amphibious (This champion ignores restrictions and penalties imposed by Water) and Turtle (AP3 CD3 - This unit becomes Impervious, Immobile, and Pacified).

    Nature's Blessing
    Nature's Blessing (rank) Target champion within 5 spaces is Cleansed (all negative conditions are lost) and is healed for 5+(rank*2) HP and gains (rank-1) DEF for 4 turns.

    Sonic Flight
    This champion has Flying, Vulnerability: Sonic and Evasive [1].

    Chilling Discipline
    The next basic attack this champion makes causes Chilled for 4 turns. If target is Frozen, it becomes Distracted for 2 turns.

    Alluring Discipline
    The next basic attack this champion makes causes Charmed for 4 turns. If target is Distracted or Inhibited, it becomes Stunned for 2 turns.

    Sundering Discipline
    The next basic attack this champion makes causes Sundered for 4 turns. If target is Charmed, it becomes Slowed for 2 turns.

    Warchief: Blood Clan
    This unit is fearless. At the end of your turn, this unit gains 1 rank of Rend (up to 3). If this unit dies and there is no other Blood Clan Warchief, the next nearest Barbarian becomes the Bloodclan Warchief.

    Warchief: Stone Clan
    This unit is Unstoppable. At the end of your turn, this unit gains 1 rank of Tough (up to 3). If this unit dies and there is no other Stone Clan Warchief, the next nearest Barbarian becomes the Stone Clan Warchief.

    Warchief: Storm Clan
    This unit has Iron Will. At the end of your turn, this unit gains 1 rank of Skylancer (This unit deals 10% more damage to units with Flying or Grounded) (up to 3). If this unit dies and there is no other Storm Clan Warchief, the next nearest Barbarian becomes the Storm Clan Warchief.

    Masochist
    Whenever this champion is successfully attacked, it regenerates 2 health

    Barbarian Bound
    At the beginning of your enemy's turns, if there are no other friendly Barbarians in play, this unit is Possessed by your enemy until end of turn.

    Flame Skitter Form
    This champion gets Race: Beast, Attack: Fire, 4-7 range, 0 DEF and is Cleansed

    Eatable
    Adjacent friendly characters may sacrifice this unit and heal equal to its current health.

    Amplify Sonic
    All sonic damage is increased by 10%.

    Guarded: Yeti
    Whenever this unit is successfully attacked, friendly Yeti within 5 spaces gain 2 AP and +4 DMG for 2 turns. This effect does not stack.

    Hunter: Righteous
    When this unit would deal attack damage to a Paladin, Priest or Knight, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Paladin, Priest or Knight champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.

    Hunter: Unholy
    When this unit would deal attack damage to a Demon or Undead, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Demon or Undead champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.

    Guarded: Moga
    Whenever this unit is successfully attacked, friendly Moga within 5 spaces gain 2 AP and +4 DMG for 2 turns. This effect does not stack.

    Guarded: Boghopper
    Whenever this unit is successfully attacked, friendly Boghoppers within 5 spaces gain 2 AP and +4 DMG for 2 turns. This effect does not stack.
     
    Last edited by a moderator: Jun 26, 2014
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  4. Gedden

    Gedden Administrator Octopi

    Updated & Revised Abilities
    • The ability Deploy Prismatic Crystals has been changed to Summon Prismatic Crystals. As a result Prismatic Crystals will now be considered as summoned units.
    • Find Pupil: the pupil found by this ability now considered as a summon.
    • The ability Paralytic Feedback has had it’s duration reduced from 3 to 2 turns.
    • The ability Forsaken Conduit has been renamed to Revel In Misery
    • The +1 Speed on Rank 3 of all Boost abilities has been removed.
    • Tunnel Ambush has been renamed as Ambush.
    • The abilities Sonar Rank 1,2, & 3 have been removed.
    • The descriptions for Disciple's Rapture and Sacrificial Power have been updated to properly reflect how Sheoul Disciple nora cost is reduction actually works.
    • Ferren Focus has been removed.
    • The Barbarian Racials have been consolidated with the three (3) new Warchief abilities, so the old abilities Savage: Storm Clan, Savage: Stone Clan, Savage: Blood Clan, and Savage: Beast Clan have been removed.
    • The Adaptive abilities for (SL/IF/UD/KF/FW/UD/SP/ST) will now only be triggered by friendly spells.
    • All the Druid beast forms will now give the race Beast to the champion when used.
    • Fixed an issue where the ability Elite for Single Player champions was not capping Loss of Life effects at 30 HP.
    Carouse
    Old (2AP, CD 0):
    Target friendly champion within 1 square is equipped with Blacklabel Brew. This ability is removed upon use. Equipment generated by this ability costs 0 nora.


    New (1AP, cd 4):
    Target adjacent champion is equipped with Pale Brew. If this champion is equipped with a brew, it will give out that brew instead. Equipment generated by this ability costs 0 nora.

    Warguard (Safeguard)
    The abilities Safeguard 5 & 6 were treated as individual abilities not ranks. We have change them to be ranked and added another so we can have a full set of three (3) ranks. Also, these abilities have been renamed to Warguard.

    Old (Safeguard):
    When this unit takes damage from an attack or spell, that damage is reduced to 2. After this effect occurs (5,6) times, this unit is destroyed.

    New (Warguard):
    When this unit takes damage from an attack or spell, that damage is reduced to 2. After this effect occurs (4,5,6) times, this unit is destroyed.

    Flight
    The ability Flight now gives the two additional ranks of Sentry instead of the condition Flying giving these abilities. While this means using the ability Grant Flight will no longer give the affected unit Sentry, it also opens up Pox to explore different kinds of Flight.

    Old (Flight):
    This champion is Flying (This unit ignores restrictions and penalties imposed by terrain and may move across chasm spaces without dying. This unit has two additional ranks of Sentry and is immune to the effects of Lumbering unless Grounded).

    New (Flight):
    This champion is Flying (This unit ignores restrictions and penalties imposed by terrain and may move across chasm spaces without dying, and is immune to the effects of Lumbering unless Grounded), and two additional ranks of Sentry

    Three Wishes
    Three Wishes has had it’s effect changed along with how the ability works with the new upgrade system.
    Old:
    Target champion within 3 spaces gains all of its upgraded abilities. This ability is removed after 3 uses.

    New:
    Target champion within 3 spaces gains both of this units selected upgrade abilities. This ability is removed after 3 uses.

    Fang and Fur
    Fang and Fur has been renamed to Abominable and has basically been re-written. Stealthers, you can run, but you can't hide.

    Old (Fang and Fur):
    For each friendly champion with Fang and Fur, this champion gains the following in order: +1 DMG, Arctic Camo, Fear 2, Snow Strike and Horrific Howl. Abilities added or removed by this ability preserve their cooldown.

    New (Abominable): CD 3, AP 3:
    This unit is Arctic, and deals +1 dmg for each friendly yeti in play, to scented units. When activated, a scent appears at the location of the nearest real opposing unit. If that unit is stealthed, it becomes Frightened 2.

    Murkwater Frenzy
    Old:
    For each friendly champion with this ability within 4 spaces, this champion gains a rank of Multiattack.

    New:
    This unit is an Amphibious Carnivore. For each friendly Snaptooth within 4 spaces, this champion gains a rank of Multiattack.

    Titan
    Old:
    This unit is a Titan. This unit has Fearless, Planarbound, Mythical, Unequippable, Iron Will, and Unstoppable. This unit gains the Skirmisher ability if another Titan is in play.

    New:
    This unit has Fearless, Planarbound, Mythical, Unequippable, Iron Will, and Unstoppable.
    One With Nora
    Old:
    Whenever this champion is attacked, it gains immunity to the attacker's damage type for 4 turns.

    New:
    After this champion is damaged by a basic attack, it gains immunity to the attacker's damage type for 4 turns.

    Raze
    Old:
    When this champion comes into play, your enemies Shrine or Avatar takes 5 damage.

    New:
    When this champion comes into play, your opponents shrine takes 5 damage. Transfigured avatars take 15

    Bestow
    Old:
    When this champion is destroyed, the closest friendly champion gains one of this champion's upgraded abilities. If that champion shares a race with this one, it gains an additional upgraded ability.

    New:
    When this champion is destroyed, the closest friendly champion gains this unit's first upgrade ability. If that champion shares a race with this one, it gains the second upgrade ability as well.

    Nohkan Do
    Old:
    This unit has Block 2, Dodge 2, Riposte 1 (When a champion makes an unsuccessful close-combat attack against this unit, this unit makes a close-combat attack against that unit at +1 DMG) and Arrow Throw 1 (When a champion makes an unsuccessful ranged attack against this unit, this unit makes a ranged attack against that unit at +1 DMG).

    New:
    Attacks against this unit automatically miss for 2 ap. This effect does not trigger if this unit is Paralyzed or Stunned.

    Incoherent Babbling
    Old:
    Friendly champions within 3 spaces are Distracted.

    New:
    Champions within 3 spaces are Distracted.

    Starshine
    Old:
    The closest friendly champion within 5 spaces gains a rank of Majestic (Opposing champions adjacent to this unit are Awestruck (This unit has its DMG reduced by 50% and -1 SPD)).

    New:
    The closest friendly champion within 5 spaces gains a rank of Majestic (Opposing champions adjacent to this unit are Awestruck (This unit has its DMG reduced by 50% and -1 SPD)) for 6 turns.

    Bravery
    Old:
    This unit gains Surge: Enemy (This unit has +1 DMG for each deployed enemy champion.) when a champion that shares a race with it is within 3 spaces.

    New:
    This unit gains Surge: Enemy (This unit has +1 DMG for each deployed enemy champion.) and Iron Will when a champion that shares a race with it is within 3 spaces.

    Murkwater Frenzy
    Old:
    For each friendly champion with this ability within 4 spaces, this champion gains a rank of Multiattack.
    New:
    This unit is Amphibious. For each friendly Snaptooth within 4 spaces, this champion gains a rank of Multiattack.

    Intimidating
    Old:
    This champion may not be the target of close-combat attacks, except those made by Fearless champions.

    New:
    This champion may not be the target of close-combat attacks, except those made by champions who have Fearless, Unstoppable or Iron Will

    High Ground
    Old:
    This unit has -2 DMG when attacking champions with Flying and +2 DMG when attacking champions without Flying.

    New:
    While this unit is Flying, it has -2 DMG when attacking champions with Flying and +2 DMG when attacking champions without Flying.

    Magnetic Pulse
    Old:
    All enemies with equipment within 6 spaces of this champion regain only half the normal amount of AP at the beginning of their turns.

    New:
    All enemies with equipment within 5 spaces of this champion regain only half the normal amount of AP at the beginning of their turns.

    Wind Aura
    Old:
    Champions within 4 spaces of this champion are Grounded (This champion cannot gain Flying).

    New:
    Champions within 3 spaces of this champion are Grounded (This champion cannot gain Flying).

    Artillery Strike
    Old:
    Area Effect 2, Range 6-9: At the beginning of your next turn, units occupying the affected spaces take 18 Fire damage. This damage will occur even if this unit is destroyed or removed from play.


    New:
    Area Effect 2, Range 7-9: At the beginning of your next turn, units occupying the affected spaces take Fire damage equal to the damage of this unit when it made the attack. This damage will occur even if this unit is destroyed or removed from play.

    Death Knell
    Old:
    Spend 4 charges. All opposing non-Avatar, non-Elite, non-Boss champions with 6 or more charges gain Short-Lived 1 (This unit is destroyed after 6 turns and leaves double the nora in their nora globe).

    New:
    Spend 6 charges. The nearest opposing non-Avatar, non-Elite, non-Boss champion gains Short-Lived 1 (This unit is destroyed after 6 turns and leaves double the nora in their nora globe).

    Will of Kain Taris
    Old:
    All friendly Kanen gain +1 DEF, +1 DMG and +5 HP if a friendly Kanen Crone is in play. This effect does not stack.

    New:
    All friendly Kanen gain +1 DEF, +1 DMG and +5 HP if a friendly Kanen Witch is in play. This effect does not stack.

    Skywing
    The ability Skywing has been renamed to Dragonflight. It is now on every "true" dragon in the Sundered Lands. The ability also has some other changes.
    Old:
    The next Dragon you deploy from the runedock gains 2 AP. When this effect triggers, this champion gains Blitz (This champion gets +1 DMG for each space it moves until end of turn) and Aerial Supremacy (If this unit is Flying, it has +2 DMG and +2 DEF when attacking or being attacked by a unit without Flying) for 6 turns.

    New:
    This unit has flying. The next Dragon you deploy from the runedock gains 2 AP. When this effect triggers, this champion gains Aerial Supremacy (If this unit is Flying, it has +2 DMG and +2 DEF when attacking or being attacked by a unit without Flying) for 6 turns.

    Martyrdom
    Old:
    When a real friendly champion is destroyed, the closest damaged friendly champion to it is healed for 6 HP. If the destroyed unit has a Savage clan ability, the heal is for 12 HP instead and the closest opposing champion is Awestruck (This unit has its DMG reduced by 50% and -1 SPD) for 4 turns. This effect does not stack.

    New:
    When a real friendly champion is destroyed, this unit is healed for 8 HP. If this unit shares a race with the destroyed unit, also gain +1 DMG.

    Exorcism
    Old:
    Make an attack against a Wrath champion with +2 DMG. If the champion is destroyed by this attack, it returns to the owner's dock with +5 rounds to its cooldown.

    New:
    Make an attack against a Wrath champion with +2 DMG. If the champion is destroyed by this attack, it returns to the owner's dock with +15 rounds to its cooldown.

    Tortun's Trade
    This is no longer a default ability on all Tortuns. They generally have more "pirate" like upgrade choices, along with this ability.
    Old:
    For 1 turn, whenever this unit successfully attacks, you gain 1 nora for every friendly unit within 6 spaces with this ability.

    New:
    For 1 turn, whenever this unit successfully attacks, you gain 1 nora for every friendly Tortun within 6 spaces.

    Silent Contemplation
    Old:
    Until this champion moves, it has Psychic Ping 1, +4 MAX RNG, +2 DEF and Sentinel (Whenever an opposing champion within this unit's range attacks another friendly unit, this unit makes a free basic attack against the attacking champion) and gains +1 DMG and +2 MAX HP at the end of its turns.

    New:
    Until this champion moves or takes damage, it has +4 max range and Sentinel (Whenever an opposing champion within this unit's range attacks another friendly unit, this unit makes a free basic attack against the attacking champion)

    Dogpile
    Old:
    When this unit makes a successful basic attack on an opposing champion, it becomes Dogpiled 4 (+1 DMG for each Dogpile debuff on that champion from champions with the Dogpile Ability).

    New:
    When this unit makes a successful basic attack on an opposing champion, it becomes Dogpiled 4 (+1 DMG for each Dogpile debuff on that champion from Hyaenid champions).

    Designate Flagbearer
    Old:
    Until target friendly champion within 3 spaces moves, it has Overseer: Moga 3 and friendly champions within 6 spaces of it have +1 SPD, Spell Resistance and Evasive 2. This affects a maximum of 1 target at a time.

    New:
    Until target friendly champion within 3 spaces moves, it has Overseer: Moga 3 and friendly champions within 6 spaces of it have +1 SPD, and Spell Resistance. This affects a maximum of 1 target at a time.

    Brand of the Outlaw
    Old:
    When this champion successfully damages a champion with a basic attack, that unit gains Cursed, Pariah and Liability for 8 turns.

    New:
    When this champion successfully damages a champion with a basic attack, that unit gains Cursed, Pariah and Liability for 4 turns.

    Insubstantiate
    Old:
    At the end of your turn, all Incorporeal (This Champion is immune to all damage except Magical. It cannot attack, but has flying and ignores all movement restrictions and penalties from terrain) champions become Stealthed. While this champion is in play, all champions have the Destealth ability.

    New:
    At the end of your turn, all Incorporeal (This Champion is immune to all damage except Magical. It cannot attack, but has flying and ignores all movement restrictions and penalties from terrain) champions become Stealthed.

    Defensive Attack

    Old:
    This unit makes an attack at -10 ATK and gets +3 DEF until the end of the next turn.

    New:
    This unit makes an attack at -3 DMG and gets +(rank) DEF until the end of the next turn.

    Dwarf Driven
    Old:
    While this champion is adjacent to a Dwarf you control, it loses Lumbering.

    New:
    This unit has lumbering unless it is adjacent to a Dwarf you control

    Dogpile
    Old:
    When this unit makes a successful basic attack on an opposing champion, it becomes Dogpiled 4 (+1 DMG for each Dogpile debuff on that champion from champions with the Dogpile Ability).

    New:
    When this unit makes a successful basic attack on an opposing champion, it becomes Dogpiled 4 (+1 DMG for each Dogpile debuff on that champion from Hyaenid champions).

    Cripple
    Old:
    When this champion successfully damages a champion with a basic attack, that champion becomes Crippled (This champion's DEF is reduced by 1 per round).

    New:
    When this champion successfully damages a champion with a basic attack, that champion becomes Crippled (This champion's DEF is reduced by 1 per round) for 4 turns.

    Greater Vampirism
    Old:
    All healing from friendly champions with the Life Siphon ability is doubled.

    New:
    All vampiric healing is doubled. This does not stack.

    Freezing Discipline (Kas Maja)
    This ability has been renamed.
    Old (Kas Maja):
    The next basic attack this champion makes has Precision. If attack is successful, target becomes Rended 2 and Frozen. If the target has Arctic, Frozen is replaced by Slowed.

    New (Freezing Discipline):
    The next basic attack this champion makes causes Frozen for 4 turns. If target is Chilled, it becomes Inhibited for 2 turns.

    Forbidden Discipline (Kas Rasa)
    This ability has been renamed.
    Old (Kas Rasa):
    The next basic attack this champion makes has Precision. If target is Awestruck, it becomes Stunned 2 and Defiled.

    New (Forbidden Discipline):
    The next basic attack this champion makes causes Distracted for 4 turns. If target was Paralyzed, it becomes Blinded for 2 turns.


    Crippling Discipline (Kas Suja)
    This ability has been renamed.
    Old (Kas Suja):
    The next basic attack this champion makes has Precision. If target is Frozen or Slowed, it becomes Awestruck and Jolted 2.

    New (Crippling Discipline):
    The next basic attack this champion makes causes Inhibited for 4 turns. If target is Frozen, it becomes Paralyzed for 2 turns.


    Lethal Poison (Katipo Poison)
    This ability has been renamed. The stacks now properly show.
    Old (Katipo Poison):
    When this champion successfully damages a champion with a basic attack, that champion is Katipo poisoned. This condition stacks, if stacked up to 4 times, infected unit dies. Condition is removed after 10 turns. This condition cannot be cleansed.

    New (Lethal Poison):
    When this champion successfully damages a champion with a basic attack, that champion gains a stack of Lethal (If a champion gets 4 stacks, it dies) for 10 turns. This ability cannot effect those with Immunity: Poison

    Bloodbind (Dead Zone Voodoo)
    This ability has been renamed.
    Old (Dead Zone Voodoo):
    For 4 turns, the first time an opposing champion moves into a Dead Magic Zone you control, it is knocked back 3 spaces, takes 10 magic damage and loses all AP. This effect is hidden until triggered. This ability enters play on cooldown.

    New (Bloodbind):
    All opposing units within 4 spaces on a dead magic zone lose 5 HP and are Paralyzed until the end of the next turn. This unit vampiric heals 5 HP for each effected champion. This ability enters play on cooldown.

    Ravish (Repurpose)
    This ability has been renamed.
    Old (Repurpose):
    Target real champion you own is destroyed. The closest friendly champion gains half of the destroyed champion's current HP and DMG.

    New (Ravish):
    Target real champion you own is destroyed. This champion gains 25% of the destroyed champion's current HP and DMG.

    Brainless
    Old:
    When this unit dies, it is re-spawned with the Headless ability at the location where it died. The brainless unit is unequippable.

    New:
    When this unit dies, it drops no nora globe and is re-spawned with the Headless ability at the location where it died. The brainless unit is unequippable.

    Iron Will
    Dominated has not been a formal condition in a long time.
    Old:
    This champion cannot be Charmed, Possessed or Dominated

    New:
    This champion cannot be Charmed, Possessed or Distracted.

    Zombie Apocalypse
    Added new “Zombie” sounds to accompany this ability in addition to other changes.
    Old:
    While you control at least 5 champions with this ability, this unit gains Latch On and Swarm: Festering Corpse.

    New:
    While you control at least 5 Zombies, this unit gains Swarm: Festering Corpse.

    Sacrifice of De'lim (Channel: Fuel)
    This ability has been been renamed.
    Old (Channel: Fuel):
    This champion has Fuel (Destroy target Treefolk champion you own within 5 spaces. All friendly Outcasts of the Flame get +2 damage and you recover nora equal to 50% of the Treefolk's cost.) and Skirmisher for 2 turns. This ability initially costs 4 nora to activate, with the cost increasing by 1 nora per activation for 1 turn.

    New (Sacrifice of De'lim):
    Destroy target Treefolk champion you own within 5 spaces and recover 50% of its nora cost. All friendly units with Devotee of De'lim gain +2 damage.

    Flame Web
    Old:
    Make an attack against a champion within 4 spaces. If successful, the attacked champion takes 6 Fire damage (this damage ignores DEF), becomes Charred 2, Grounded 2, and Ensnared 2.

    New:
    Make an attack against a champion within 3 spaces. If successful, the target takes 70% Fire damage (with a minimum of 8), becomes Charred 2, Grounded 2, and Ensnared 2.
     
    Last edited by a moderator: Jun 26, 2014
    Goyo, Etherielin, Shimaru and 2 others like this.
  5. Gedden

    Gedden Administrator Octopi

    New Conditions

    Intoxicated
    Dwarves gain +1 DEF, +4 HP. Brutes gain +1 dmg and +6hp. Constructs cannot become drunk. All other champions lose all AP at the end each turn.

    New Equipment

    Pale Brew
    Equipped Intoxicated for 3 turns. At the start of your turn, this champion becomes Intoxicated for 3 turns. If this equipment is removed from a Dwarf, they become Enraged 2 for 6 turns.

    Revised Equipment

    Mindflayer

    Old:
    Equipped champion gains Restraining Aura (When an opposing champion within 6 spaces activates a non-basic attack ability, that ability has +3 CD) and Nora Burn (When this champion successfully damages a champion with a basic attack, that champion loses HP equal to 10% of the nora in its controller's nora bank, rounded down). After this champion has made 4 basic attacks, it also gains Psychic Aura 3 and this equipment's owner gains 10 nora.

    New:
    Equipped champion gains Immunity: Psychic. When an opposing champion within 6 spaces activates a non-basic attack ability, that ability has +3 CD. After this champion has made 4 basic attacks, it also gains Psychic Aura 3.

    Darkmarsh Blackstaff

    Old:
    Equipped champion gains Immunity - Magic, Immunity - Disease. If the equipped champion is Timothy the Vile, he gains Warding and Summon Boghopper Zombie and you are refunded 25 nora upon equipping.

    New:
    Equipped champion gains Immunity - Magic and Defile Corpse. Forglar champions also gain race: Undead, and Boon of the Undead. Forsaken Waste champions also gain Amphibious and one rank of Leap

    Blacklabel Brew

    Old:
    Equipped Dwarf champions gets +4 HP, +1 AP. If the Dwarf is a Drunken Thug, Brawler or Brewmaster, it gets an additional +1 SPD, +4 HP, +1 AP and an addition rank of Resistance - Physical. All other champions get -1 SPD, -1 DMG, -1 DEF and lose all AP when equipped with Blacklabel Brew. If there are 5 or more friendly Dwarves equipped with Blacklabel Brew those champions gain 1 rank of Resistance - Physical.

    New:
    Equipped champion gains +4 hp, 1 rank of Tough and is Intoxicated for 3 turns. At the start of your turns, this champion becomes Intoxicated for 3 turns. If this equipment is removed from a Dwarf, they become Enraged 3 for 6 turns.
    Crown of Petals

    Old:
    Equipped champion has Pariah and loses its upgraded abilities. If the champion is a Fairy, it gains Impenetrable and all of its upgraded abilities instead.

    New:
    Equipped champion has Pariah and becomes Confused. If the champion is a Fairy, it gains Impenetrable and Regal Presence
     
  6. Gedden

    Gedden Administrator Octopi

    Revised Spells

    • Fixed a bug where the Fuel was not rewarding all Devotees to De'lim a damage bonus.

    Northern Wind Discipline (Kas Ruh Gol)
    This spell has been renamed, also, while the description of the ability said what it does below, it just acted like an aoe.

    Old (Kas Ruh Gol):
    Champions in a straight line within 5 spaces of target champion take 10 Frost damage. If a damaged unit has a Kas ability, champions in a straight line within 5 spaces from that champion also take 5 Frost damage.

    New (Northern Wind Discipline):
    Champions in a 5 space straight line of target champion take 10 Frost damage and become Frozen 3. If any additional targets are friendly monks, they take no damage and champions in a 5 space straight line from that champion take 5 Frost damage and are Frozen 3


    Mimic

    Old:
    Target friendly champion gains all of the base and upgraded abilities of the closest non-Avatar/Boss/Elite champion within 1 space owned by an opposing player. Basic attacks and abilities that change a champion's form are not gained.

    New:
    Target friendly champion gains all upgraded abilities of adjacent non-Avatar/Boss/Elite champion. Basic attacks and abilities that change a champion's form are not gained.


    Wish

    Old:
    Target champion gains all of its upgrade abilities.

    New:
    Target champion gains a copy of the nearest equipment in play. Equipment generated by this spell cost 0 nora.

    Revised Relics

    • Head of Osarius has had its description updated to specify enemy champions not enemy units.
     
    Etherielin, Goyo, Shimaru and 2 others like this.
  7. Gedden

    Gedden Administrator Octopi

    Web
    • An icon has been added to show a card’s level in both Forge and Checklist.
    • Fixed a typo for an artist’s name.
    • Fixed an issue where were two (2) different types of error windows were being used instead of one (1).
    • Redesigned the layout of runes to better display abilities.
    • Added a preview of a rune’s sprite to the back of Champion and Relic runes.
    • The faction filters for Rune Checklist and Rune Forge will now properly display split faction runes under both factions.
    • Fixed an issue where the Avatar marketplace icons in the purchase window were squished
     
    Etherielin, Goyo, Nautilak and 3 others like this.
  8. Senshu

    Senshu Administrator Octopi

  9. Senshu

    Senshu Administrator Octopi

    IMAGIRL and Goyo like this.
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