This champ is paying for range 3-5, even though it is passive. Please reduce its range to 1; and then increase some of its baseline stats as compensation to keep it's overall nora cost relatively consistent (primarily damage/health). Ritual Cultist's abilities account for 26 nora out of 75 total nora cost: Death Charged 3= 3 nora Charged Disease Breath = 4 nora Abuse Charged 2 = 2 nora Charged 1= 3 nora Charged Heal = 5 nora Vaporize = 9 nora Ability total= 26 nora out of 75 (assuming death charged 3 and charged disease breath) That means Cultist's stats cost approximately 49 nora (8 damage, 6 speed, 0 defense, 40 hp, range 3-5 champ). Hyaenid Spearman is very similar stat-wise: (9 damage, 6 speed, 0 defense, 40 hp, range 3-5 champ.) His abilities costs 21 nora out of 72 total nora cost: Weary = 4 nora Poison 1 = 2 nora Cackle = 4 nora Dead Eater = 5 nora Dogpile = 6 nora Ability total = 21 out of a 72 nora build (assuming weary/poison 1 as upgrades) So Spearman's stats cost approximately 51 nora (presumably the +2 difference relative to Cultist reflects his extra point of damage). This suggests that Ritual Cultist is paying the full price for the Range 3-5 even though the champion is passive and even though that range doesn't affect a single baseline ability. While that range might be helpful in connection with certain equips that grant an attack (burning oak seed for example), none of those equips are in SP. Please adjust the range on the champion to 1.