Spell/Equips/Relics

Discussion in 'Sundered Lands' started by RRGUNZ, Jul 8, 2014.

  1. RRGUNZ

    RRGUNZ Well-Known Member

    Hey, im somewhat new to SL, havent played it in years. So heres my problem; I have no idea what spells equipment and relics are most useful due to their nora cost. I see some useful spells but for the nora cost it makes me shy away. Im using a mixed BG thats kind of 60% Draksar but the rest are different. Any advice would be helpful.
     
  2. Jib

    Jib Better-Known Member

    It's more deck dependant than most people would think.

    Banner/Hive/Purge/Quicken end up in pretty much every deck ever.
    DB/Quickening/Transfusion/Fruit in most.
    Acid Storm/Burning Sands (that one took a slight hit but still rules if you run a couple of spray champs) -> Tornado -> Firestorm. In that order.
    Magnetize/Metamagic for utility to taste.
    Dragon Fear in Durguns.
    Channeled Violence in Draks. (Call to War*)
    March for Skeez. (Skeezick Revolt*)
    Anything not Sandspout in Sand. Mantle is not terrible either.

    Then you have your Cancel Magic, RB, Minefield, Peridot and DGS that pop up once in a while but are far from autoincludes.

    You could make a decent argument on some other stuff I did not name (Battle Fatigue 2skills4me) but for the most part, you'd be better off without it.

    *for now before it gets nurfed even more
     
  3. darklord48

    darklord48 Forum Royalty

    Also Acidic Gale should be in any deck you play single player campaigns that have a story in. The AI doesn't use most of its nora, so it is often a 200+ damage spell.
     

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