Splintered Gnarlwood (KF, Plant, Treefolk) Damage 11, Speed 6, Range 1, Defense 0, Health 50, Cost 49 to 56 Attack Physical Splintering Perseverance Short Lived 2 Upgrade #1: Initiative 1 (+5), Initiative 2 (+8), Vindictive (+10) Upgrade #2: Call to Arms (+4), Aggressive (+5), Enforcement Action (+6) "The minds and bodies of these poor creatures are shattered. We can't ask them to do battle." - Menalaus "Oh, I'm sure they can still contribute in some meaningful way..." - De'lim Perseverance helps ensure an opportunity to use Fuel or Sacrifice of De'lim, while the drawbacks help avoid sinking too many resources into a disposable champ. Upgrades are spread between either theme or just make the champ more effective on it's own.
Estimated nora cost? I think Healing Deficiency is too aggressive of a cost reduction measure. No way this unit would be healed anyway, so it just consumes an ability slot and takes off 4 nora. Other than that, neato idea.
Ran some quick numbers using Ailurite Brother as a base (same stats +1 Defense). Stripping off the abilities leaves 45 for the base stats if there is no manual adjustment. Base Stats = +45 = 45 Perseverence = +8 = 53 Splintering = +2 = 55 Short Lived 2 = -15 = 40 Fire Vulnerability = -6 = 34 Upgrade #1 = +5 to +10 = 39 to 44 [Correction] Upgrade #2 = +4 to +6 = 43 to 50 [Correction] So yeah, I took off Healing Deficiency because it became apparent while calculating that it was overkill. Barring any errors or unconsidered factors, he would cost between 43 and 50 nora [Correction] with the updated build. Perhaps the cheaper upgrades should be culled to keep him in the upper 40s to mid 50s as well...
Sounds like a plan. Low 40s seems a bit strong for something of this caliber, but ~50 sounds just fine.
Actually I miscalculated above, the cost would have been 43 to 50. Removing Fire Vulnerability fixes his price nicely though... Base Stats = +45 = 45 Perseverence = +8 = 53 Splintering = +2 = 55 Short Lived 2 = -15 = 40 Upgrade #1 = +5 to +10 = 45 to 50 Upgrade #2 = +4 to +6 = 49 to 56 That puts him at 49 to 56. Attractive builds are: Initiative 1 and Enforcement Action = 51. Initiative 2 and Enforcement Action = 54. Vindictive and Call to Arms = 54.