Hey all, Since starting, this is the first BG I decided to make on my own. I am going for a split FW/UD Stitched BG and would like some input on it. Without further ado here it is: CHAMPIONS: 1x Matriarch Sarinda (Fascinate, Death Harvest) 1x Stitched Anathema (Jolt, Sever Summons) 2x Stitched First (Transfer Life, Augment Creation) 1x Stitched Hexer (Hex 2, Curse) 1x Stitched Librarian (Shatter, Spell Charged 3) 1x Stitched Magearm (Magical Aura 2, Damage Shield 1) 1x Stitched Monolith (Sentinel, Res Magic 3) 2x Stitched Seamstress (Death Charged 3, Charged Ice Cone) 2x Stitched Shaman (Deconstruct, Reconstruct: Dreameater) 2x Stitched Skeleform (Enrage 3, Unleash) 1x Stitched Suppresor (Freeze, Freezing Aura) 2x Stitched Tyrant (Collossal/Stitched Reconstitution & Collossal/Charge) 2x Stitched Warlock (Spell Charged 2, Grace of the Dead 2) SPELLS: 1x Anathema 2x Arise 1x Disintegrate 1x Fading Recollection 1x Mobilization 1x Repurpose 1x Soulreave RELICS: 1x Mason Spire EQUIPMENT: 1x Tome of Faded Souls 1x Soul Reaver Will replace Mason Spire with banner when I get one. Still unsure about the magearm but the monolith is great to defend fonts then repurpose onto something like Sarinda.
Some spells to look at off top of my head: Split Personality https://poxbase.com/spell/530 Doom https://poxbase.com/ability/691 Ancients Protection https://poxbase.com/spell/301 Price of Victory https://poxbase.com/spell/193 Steal Life https://poxbase.com/spell/313 Essence Drain https://poxbase.com/spell/21 Relics Orb of Protection https://poxbase.com/relic/118 Grim Well https://poxbase.com/relic/157
Those seem to be most optimal. It gives me a small mobile AoE debuff and can help me shut down a champion for a turn for whatever reason.
I promised to write some sort of guide for stitched for new players but never finished it as i got busy with things in life and got interested in playing other themes for a while,its like 30 percent done and i will finish it at some point. Run relocate relic.It allows you to pull distant relics to reconstruct.It also allows you to pull one distant relic close to another relic and then cast arise.Arise is one of the key spells for stitched so this is important. Also you can relocate enemy relics,then cast disintegrate and reconstruct a relic.This combo is quite good and works well because of relocate relic large range and low ap cost. Run hex 1 and drugery.Drugery removes all stored ap from all champions so it can slow down a enemy push.Stitched are slow and require some time so this is very useful in a tactical way. Magic aura 1 for cheapness.This thing is long ranged and wont get to use magic aura and damage shield so just take rank 1 of both to keep the champion cheap. Death charged 2 is enough and keeps it cheap.Take disease breath.It doesnt damage relics or shrines but it stops healing which is everywhere these days. Run grace of the dead 1.Its a situtional ability that might not work well and stitched are expendable and dont need lots of healing.This champion is for attacking enemy,not healing. Run 2.No matter what i play against,the enemy is always dropping relics and this spell always comes in handy. I run 2x monolith because they are amazing,i often deploy both.1x magearm for long range. Aside from what anima26 suggested here are some options: Mindslicer boomerang and maddening echos.They both damage your own champions so you use it to kill your wounded champion and reconstruct him on your turn.They also deal good damage and are not expensive.They take some practice to use properly however. Another spell you can try is masochism. Here are some unmentioned options as well: Kiergana(Boost/Deconstruct) Stitched dreameater(Stealth/Psychic jab)
I agree with most everyone's suggestions. I like how you are using anathema though, as not many people I see run it. I used to run spire but the stitched suppressor is better. I would run 2x instead of the relic.