Vampyre CURRENT: DMG: 10 SPD: 6 RNG: 1-1 DEF: 1 HP: 50 Race: Undead, Vampyre Class: Warrior Base cost: 74 Base Abilities: Life Siphon When this unit attacks and deals damage to a champion, it vampiric heals HP equal to half the damage dealt. Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Upgrades: 1 : (6) Phase Shift This unit becomes Incorporeal for 2 turns. (10) Thirst for Battle At the end of its turn, this unit permanently gains +2 DMG and +1 DEF if it is engaged. 2 : (6) Bleed When this unit damages a champion with a basic attack, the target is Bloodied for 6 turns and a blood ball is created in an adjacent space. Demons and Vampyres that capture the blood ball vampiric heal an amount equal to 50% of the damage that caused the blood orb. Other champions that capture it take that same amount in disease damage. Only one blood ball per enemy can be active at a time. (7) Blood Magic Enemy champions within 3 spaces lose 8 HP and are Bloodied for 8 turns. If an affected champion is already Bloodied, this champion vampiric heals 8 HP. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Vampyre NEW: DMG: 10 SPD: 6 RNG: 1-1 DEF: 1 HP: 50 Race: Undead, Vampyre Class: Warrior Base cost: ~68-74 Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Bleed When this unit damages a champion with a basic attack, the target is Bloodied for 6 turns and a blood ball is created in an adjacent space. Demons and Vampyres that capture the blood ball vampiric heal an amount equal to 50% of the damage that caused the blood orb. Other champions that capture it take that same amount in disease damage. Only one blood ball per enemy can be active at a time. Upgrades: 1 : Blood Frenzy 1 While this champion has less than half of its max HP remaining, it gets +2 DMG, and gains 1 additional rank of Multiattack (to a max of 3 ranks). Blood Frenzy 2 While this champion has less than half of its max HP remaining, it gets -1 DEF, +4 DMG, and gains 2 additional ranks of Multiattack (to a max of 3 ranks). Blood Frenzy 3 While this champion has less than half of its max HP remaining, it gets -2 DEF, +6 DMG, and gains 3 additional ranks of Multiattack (to a max of 3 ranks). 2 : Blood Rage This unit makes a melee attack and loses 8 HP. This ability's AP cost cannot be modified. Blood Dispersal When this champion successfully damages a Bloodied champion with a basic attack, friendly champions within 6 spaces of it are healed for the same amount, divided evenly among damaged champions, to a minimum of 1 and a maximum 8.