Looking for some lads and ladies to fill a whole in an X-Com based RPG I'm running. If you're interested throw down a yes and your timezone we can equalize that Bane Shift.
We have a website where we'll play the actual game, voice chat, custom token and maps, diceroller, all the additions. I'll be using the Dark Heresy ruleset to play the game while statting out some bastardized weapons to make it all fit together.
Extra Info: Agri-World: An Agri-world Character starts with the Brutal Charge (2) Trait Characteristic Modifiers: Bonus to Strength and Fellowship, penalty to Agility Starting Fate Points: 2 (Emperor's Blessing on 7+) Aptitude: Strength Starting Wounds: 8+1d5 Feudal World: A Feudal-world Character ignores the maximum agility value imposed by any armour he is wearing. Characteristic Modifiers: Bonus to Perception and Weapon skill, penalty to Intelligence Starting Fate Points: 3 (Emperor's Blessing on 6+) Aptitude: Weapon skill Starting Wounds: 9+1d5 Frontier World: Frontier World Character gains +20 bonus to tech use tests when applying personal weapon modifications, and a +10 bonus when repairing damaged items Characteristic Modifiers: Bonus to Ballistic skill and Perception, penalty to Fellowship Starting Fate Points: 3 (Emperor's Blessing on 7+) Aptitude: Ballistic skill Starting Wounds: 7+1d5