Since we're talking about her, here is a previously suggested kit: Deep Elf Temptress - [10 DMG | 5 SPD | 3-4 RNG | 0 DEF | 40HP] Path 1 = Distract | Grand Entrance | Impenetrable Path 2 = Confuse | Fear 2 | Restraining Aura Base = Attack: Magical | Charm 3 | Punish (Default upgrades = Distract + Confuse) She may also need 6 SPD, but bumping her to 3-4 RNG might make her slower speed easier to deal with. I avoided the natural options of Abash/Fascinate because it would cause overlap with Deep Elf Fire Dancer and/or Succubus.
I've mixed feelings about the whole 5 speed thing, on one hand I think people make too big a deal of it, and five speed champs can easily be viable. On the other hand there is nothing in her art that suggests her being slow. In any case, going from 5 to 6 speed would mean an 8 nora increase (i think) and considering she only has 40hps I would like to try to keep her around the 60-65 nora mark, otherwise she'll just be too squishy to invest in. Yeah, succi and firedancer encroach on her natural role a lot. Distract certainly fits (that outfit alone should do it), and would combo well with entangling and hallucinogenic to really shut down a champ -- so i'm really liking that idea. Grand entrance is another interesting option. Maybe lose posses and go with the full on attack based CC option of: 10 dam | 5 speed |range 2-3 | def 0 | 40hp upgrade path 1: Punish | Hallucinogenic | Entangling attack upgrade path 2: Charm 1 | Charm 2 | Charm 3 Base: Attack Magic, Distract Hallucinogenic + Charm 3 = 65 nora, Punish + Charm 1 for 55 nora I actually like the look of this a lot, distract combos well with all the abilities and there is a viable cheap, expensive, and middling option. I'm a little worried hallucinogenic is too effective on a range champ.
Honestly i don't mind if it became a full scale champion at 80 nora with 6 speed and 4-5 or 3-5 range and all good abilities cause what we need are not cheap champs but mid-level champs with good abilities that can stop opponent from attacking. We need to utilize our champs cause we are probably never going to get any FF range champs ever like a small 5% chance we may get a SF champ but probably benefit the other faction more.
So is still a no for giving demons camaraderie? i was thinking of giving it to a cheap champion so demons can benefit and romove from bunny lord?
It's a nice ability, but it should be on a different unit. You know, something with less than a million damage on its own. Isn't Punish GOOD with Wandering? You get extra damage from all of that AP they save up when they can't use it to move/attack.
I think it is less about damage and more about control. Punish and wandering both give a kind of control. Having them on seperate units would be better as you then can decide if you want to control 2 units or just give one unit extra damage.
Yeah I think halocinagenic is a bad idea, I'm trying to think of another attack based CC to replace it. Edit: energy thief might be interesting, gives synergy with both charm and punish to shut down a champ. But design wise I really want another attack ability.
hey badger, what were you thinking of changing on those spells/equips/relics? (I don't remember which or know if you had plans for more) think it'd be pretty sweet to buff some of the stuff so we have more to choose from
Can bok mistress get race: vampyre? it seems that the changes on her have a lot of synergy with the racial.