Drain Vitality needs a nerf. I don't know how to make a well thought-out persuasive argument in favor of this, it's a matter of raw stat advantage and debuff. And duration. And cost. And more stats. Did I mention the debuff? I'm gonna mention the debuff again. One single match against a top meta UD bg is enough to make it clear.
"[08/19] Flash Bang - Change so that damage and blind triggers on destruction, not just when enemy walks near" Any idea when this will be done? I will love you long time! Btw great job on salamans, they are really fun to play!
Would implementing that on all trap/exploding relics be cool? for example if i kill several traps with "Overload" making them all go boom, would that be broken or a cool mechanic?
That's kind of what I need to evaluate. It certainly doesn't seem right to do it to just one trap relic.
Yup it should be carefully tested, would make sence tho, i mean if i lay a landmine and i electrocuted it to death i would expect it to explode. They are bombs basically. I'm all for the idea. Relic based bgs are my fav.
Much love with the salamans, I don't have any new ones and I'm loving them, works pretty well with our goading mask. (Antag/duel) on commandos.
Well, drain vitality went from top tier to shoebox in 1 entire day of existing. Exciting PS if its gonna stay shoebox.... can our exo..... be changed? Its a ranger....or a tank.... Wait wait.... why not both...and make it not do any of the above well at that. Needs a real clear role.... its sitting on the crossroads being bad
The deal is managing to have a top tier that isn't utterly broken. I'd prefer having Drain Vitality toned down with a lower cost, than being another ultra expensive powerful spell.
they are much better, still need alot of work though to be complete imo. @Agirgis1 split personality all over again, . when it doubt, nerf it to the ground.(the logic used when balancing fw and ud, lol)I am just glad I got to play UD before the mega nerf it receives every expansion now. I guess its back to IS and vashal for competitive. -___- Maybe you should try getting on the council agirgis so you can help prevent ud from sucking more every expansion. I don't think badgerale can do it by himself. Seems like the other factions leaders really dislike UD and FW... Seems like IS zealots basically run the council, lol. I wish fw had someone to help yobanchi and look after fw's interest. It seems hopeless atm, at least skeletons made progress though but that's 1 step forward and 2 steps back after the creeper nerfs.
Is Honor Coin giving +2 max hps with every activation in a round WAI? It seems not based on the text, but I could be misinterpreting it.
I played around a bit with it and it seems like it is only triggering once per round. I could be wrong, but I think it is working as intended.
When a unit has the Emergency Kit and it is destroyed they keep their ranks of melee specialist and stat rover: speed. Also, the text implies that you should be getting a rank of melee specialist at the end of each of the creature's turns, but you only get one.