Forsaken Wastes Glossary For this patch due to it's size we have opted to split it up into the respective Faction's Forums. This will also make it easier for all of you to comment about faction specific changes. Main Patch Notes Healing Abilities Abilities Part 1 Abilities Part 2 Forglar Swamp Forsaken Wastes Ironfist Stronghold K'thir Forest Savage Tundra Shattered Peaks Sundered Lands Underdepths Champions Animated Blade Default Cost to 67 Starting Abilities: Flight, Attack: Physical, Shatter Arroyo Shadestriker [Forsaken Wastes, Shattered Peaks] Default Cost to 68 Upgrade Set 1: Surge: Enemy (default), Surge: Spirit, Surge: Elemental Bile Zombie Upgrade Set 1: Bile Explosion 3 (default) Removed Bile Explosion 4 to match removal of other Rank 4 Death Novas, as well as reducing high end damage potential Blackblade Baron Default Cost to 76 Damage decrease (-1) Upgrade Set 1: Surge: Skeleton 1, Command: Charge (default), Consume Bloodbinder Count Default Cost to 78 Speed increase (+1) Max Range decrease (-2) Starting Abilities: Attack: Electricity, Blood Spear Upgrade Set 1: Blood Magic, Combat Awareness 2 (default), Commander Bloodtracker Default Cost to 71 Upgrade Set 1: Melee Specialist 3, Bleed (default), Zeal: Damage Bloodworm Default Cost to 83 Upgrade Set 1: Blood Rage, Bleed, Surge: Enemy (default) Bonecrusher Default Cost to 61 Starting Abilities: Immunity: Disease, Attack: Physical, Stunning Sweep Boneshredder Default Cost to 75 HP increase (+6) Upgrade Set 1: Calcify, Bulwark: Skeleton, Zeal: Defense (default) Upgrade Set 1: Sunder 2, Stun, Scale Armor (default) Bonewing Default Cost to 75 Upgrade Set 2: Boost: Skeleton, Fear 3 (default) Broken Bones Default Cost to 31 Starting Abilities: Attack: Physical Upgrade Set 1: Split (default) Corpse Golem Default Cost to 62 Upgrade Set 1: Immunity: Disease, Disease Eater, Absorb (default) Corruptor Default Cost to 70 Upgrade Set 1: Book Burn, Weaken Spells (default) Coven Claw Default Cost to 82 Starting Abilities: Attack: Physical, Essence Claw Vulnerability: Magical and Shadestrike removed Dark Knight Default Cost to 92 Upgrade Set 1: Resistance: Physical 3 (default), Regeneration 3, Warding Demonvein Vampyre [Forsaken Wastes, Underdepths] Default Cost to 81 Upgrade Set 1: Multiattack 1 (default), Multiattack 2, Blood Rage Upgrade Set 1: Drain 2, Consume, Blood Spear (default) Draco-Lich Upgrade Set 1: Dead Eater (default), Hunter: Diseased, Rotting Blows Elder Bloodbinder Default Cost to 83 Upgrade Set 1: Dark Raven Form, Elsari Coven, Raven Tongue (default) Upgrade Set 1: Life Siphon (default), Drain 2, Blood Magic Elsari Mason Default Cost to 53 Starting Abilities: Attack: Physical, Shrine Exertion Fleshweaver Witch Default Cost to 81 HP increase (+2) Min Range increase (+1) Upgrade Set 1: Disease Breath 2, Reconstruct: Blackguard, Elsari Coven (default) Upgrade Set 1: Transfer Life 1, Afflict 1, Swap 2 (default) Inkblight Witch Starting Abilities: Attack: Magical, Desecrated Zone 3, Oblivion Shield, Elsari Coven Lich Magistrate Default Cost to 75 Damage decrease (-3) Lichling Default Cost to 53 Upgrade Set 1: Conceal (default), Gift of Scrying Maleficia Upgrade Set 1: Heal Mass 1, Grace of the Dead 1, Divert (default) Mysian Lamia Default Cost to 73 Upgrade Set 1: Petrifying Gaze, Shrinking Gaze, Shrinking Scion (default) Mairdreth of the Rot Default Cost to 86 Speed increase (+1) Classes: BRUTE Starting Abilities: Flight, Attack: Physical, Hunter: Diseased Nether Wraith Default Cost to 63 Starting Abilities: Attack: Psychic, Trickster Upgrade Set 1: Hinder Movement, Hex 2 (default), Stall Upgrade Set 1: Relocate: Ally, Swap 3 (default), Relocate: DMZ Bringing a bit of Stealth/Tricksy stuff back to Spirits Risen Moga Default Cost to 56 Starting Abilities: Attack: Physical, Howling Attack Upgrade Set 1: Damage Shield: Disease 2, Ally: Shattered Peaks, Zombie Apocalypse (default) Rotmaw Creeper Default Cost to 68 Upgrade Set 1: Stat Bonus: Speed 1, Zeal: Speed (default), Empowered: Offense Serkan, Lich Master Upgrade Set 1: Vengeful (default), Defensive Strike, Dictate Shadestriker Default Cost to 72 Min Range increase (+1) Max Range increase (+1) Starting Abilities: Attack: Electricity, Hidden: Dead Magic Zone, Shadestrike Upgrade Set 1: Barrage 1, Punish (default), Sabotage: Electricity Upgrade Set 1: Phase Shift, Vaporize, Backlash (default) Skeezick Boneblade Default Cost to 61 Starting Abilities: Attack: Physical, Cleave Skeletal Lerper Default Cost to 71 Damage increase (+1) Upgrade Set 1: Shadowspawn (default), Hidden: Dead Magic Zone, Shadowstrike Skeletal Reaper Upgrade Set 1: Hunter: Hero, Hunter: Diseased, Render (default) Soul Collector Upgrade Set 1: Desecrated Zone 2 (default), Depression, Incoherent Babbling Stitched Dreameater [Forsaken Wastes, Underdepths] Upgrade Set 1: Nora Leech (default), Backlash Stitched Hexer [Forsaken Wastes, Underdepths] Starting Abilities: Vulnerability: Psychic, Attack: Magical, Stitched, Reconstruct: Dreameater, Meld: Stitched Merged, Reconstruct: Mangler Stitched Skeleform [Forsaken Wastes, Underdepths] Default Cost to 70 Upgrade Set 1: Encouraged, Unleash (default), Sustain: Berserker Tomb Lord Default Cost to 76 Upgrade Set 1: Summon: Skeleton 1, Summon: Skeleton 2 (default), Summon: Skeleton 3 Upgrade Set 2: Boost: Skeleton (default), Drive Tomb Sentinel Default Cost to 57 Races: CONSTRUCT, UNDEAD Upgrade Set 1: Charge 3, Absorb (default), Empowered: Defense Tormented Priest Default Cost to 79 Upgrade Set 1: Soften (default), Boost: Skeleton, Dispelling Blows Utterdark Leviathan Default Cost to 76 Damage decrease (-2) HP increase (+5) Defense increase (+1) Max Range increase (+1) Starting Abilities: Resistance: Magical, Attack: Electricity, Soultap Feedback, Soulseeker Upgrade Set 1: Phase Shift, Vaporize (default), Reflection 4 Upgrade Set 1: Surge: Spirit, Logistics: Speed, Hunter: Soultapped (default) Utterdark Soulrender Default Cost to 70 HP increase (+2) Starting Abilities: Attack: Magical, Soul Channeling, Homing Sense Upgrade Set 1: Initiative 2 (default), Reinforcement 2, Phantom Dash Upgrade Set 1: Phase Shift, Vaporize, Hunter: Soultapped (default) Utterdark Voidhowler Upgrade Set 1: Sonic Aura 2 (default), Leap 3 Vothsair Monstrosity [Forsaken Wastes, Underdepths] Default Cost to 87 Upgrade Set 1: Blood Rage, Vivify (default), Imposing Aura Whisperghast Default Cost to 75 Damage increase (+1) Upgrade Set 1: Distract, Hunter: Soultapped (default), Vengeful Upgrade Set 1: Drain 2, Shadestrike, Soultap (default) Moving away from ranged Surgeb, but still want to maintain its long range damage motif Wandering Zombie Default Cost to 66 Starting Abilities: Attack: Physical, Brainless Zombie Rotwrapper Default Cost to 74 Min Range increase (+1) Spells Despoil Area Effect 4: A Dead Magic Zone is created in the target area for 6 turns. All nora globes that drop within the affected area are automatically collected by the casting player. Doom Nora Cost increase (+5) Cooldown increase (+1) Elsarin Night Nora Cost decrease (-5) Cooldown decrease (-1) Execution Order Description: Area Effect 3: Friendly champions with a MAX RNG of 2 or less gain 2 AP, Mobility and Execute for 1 turn. AE3 instead of global but now works on MAX RNG of 2 or less and grants AP directly instead of Shrine Exertion Necro Hex Description: Target real champion gains Necrosis, Disease Eater, and Race: Undead. Your Shrine's deployment zone is increased by 1. No longer references Boon of the Undead Ritual of Ashes Description: For 6 turns, the next time target friendly champion takes damage, opposing non-Avatar champions within 5 spaces become Cursed for 5 turns and take 50% of the damage as Magic damage. If the target was already Cursed, then this will deal an additional 5 damage. This effect does not stack and is hidden until triggered. Reduced to AE5 as part of standardization of AEs Snuff Description: Target champion gains Liability, Lumbering and Pariah for 6 turns. This spell refunds 3 nora for each friendly Worm, Skeleton or Zombie, to a maximum of 15. Mutant replaced by Skeleton Relics Arroyo Portal [Forsaken Wastes, Shattered Peaks] Nora Modifier decrease (-15) Description: This relic has Desecrated Zone 3 (Area Effect 3: Affected spaces are <mechanic value=dead_magic_zone>Dead Magic Zone</mechanic>) and Arroyo Portal (When an enemy champion comes into play, this unit loses 3 HP and a Rift Spirit without upgrades is summoned to an adjacent space). Now loses 3 HP per summon, limiting the potential number of summons and nora cost reduced Bone Mine Nora Modifier increase (+10) Bone Trap Nora Modifier decrease (-5) Chopping Block Nora Modifier increase (+5) Elsarin Vex Nora Modifier increase (+5) Plague Trap Description: When an enemy champion moves within 2 spaces of this relic, this relic is destroyed, and enemy champions within 2 spaces take 8 Disease damage and become Diseased for 3 turns.This damage ignores DEF. No longer causes Infectious Equipment Fleshsewn Helm Nora Cost increase (+5) Description: Equipped champion has Disease Aura 2, Resistance - Physical 2 and Amplify: Disease Darkmarsh Blackstaff [Forglar Swamp, Forsaken Wastes] Nora Cost decrease (-10) Description: Equipped champion gains Disease Eater, Poison Eater, Amplify: Disease, Amplify: Poison. Redesigned
RIP Doom, we knew ye too well. Execution Order maybe playable now? Worms got some hits as well. Also worth noting that Xulos, though unlisted, changed slightly with the changes to Drain. He has worse healing now.
Witches got whacked by the nerf bat: 1) Coven Claw lost Shadestrike. 2) Shadestrike (on Elsari Votary and Dark Seductress) affects spaces within 2 spaces of the target, not 3. 3) Shrinking Gaze (on Mysian Lamia) affects enemy champions moving within 3, not 4. 4) Deafening Aura (on Banshee of the Rose, Cackling Witch, and Wailing Banshee) affects enemy champions moving within 2 spaces, not 3. 5) Deafening Aura does 2 damage, not 3. 6) Ruin (on Croma Extinguisher) now only grants a bonus when destroying a friendly relic. 7) Shadestrike lasts for 3 turns, not 6. 8) Elsari Coven only works on enemy champs when they touch an enemy DMZ, no longer on deploy from the rune dock. 9) According to IronStylus, AoE nerf to Despoil. Also, I think Despoil got a reduction in how long it lasts. 10) From IronStylus, +2 nora to Sabotage: Lethargy on Golden Lamia. Wow, that is A LOT of nerfs! Anything I missed?
Looks like Disease Amp is going to be a big thing, neat. I'm sorry, what rune are you talking about? I thought we deleted that one a long time ago.
AoE nerf to despoil and no preparation choice (discusable if it's a nerf) in up1 to mysian, instead having petrifying gaze. Also a lil +2 nora to sabotage: lethargy but i wouldn't even look at it if you didn't ask