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Is this where you talk about champ roles and how the revamp narrowed the roles of champs? I'm mostly for that but not at the expense of a champ's...
He lost tons of stuff though, -1 speed, -7 damage, absorb, retreat, resist magic...
Cleave, cleave, cleave. That and arrow eater are what made him fun to play. Go in, hug as many champs at range one as possible, and hit something...
Some champs should maintain a higher number of abilities, Titans and Heroes Im thinking. There is something exciting about that big bad ass champ...
An idea for the rune manager; to have a free text "notepad" section associated with each BG where we could write notes on each BG we have.
I'm fine with the flavor but I don't like that it's hard enough to find them when they have different names like the renamed doombringers. "Was...
Because the game can become too draw reliant.
I think there's a way to do this properly with a soft hand. The complexity of abilities is a bigger offender to me than the number of abilities...
So.... what does it do again?
I'll be playing this: [media] You're doing sprites too now, nice touch. :)
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