id like to see ferpent getting boost:range , leverage:ferren or guarded:ferren, dunno something to integrate it again with ferrens, since the ferren focus removal and it being the only non-monk ferren it has been excluded the poor guy. Id like to see also on of em getting mag atk being spinner or dancer my candidates to have it.
Gnarlwood Tanglefoot: Remove Pariah (+5) Multiattack reduced to rank 2 (-4) Hidden Vegetation added to second upgrade path. Rationale: The removal of Flurry makes Pariah unnecessary and denies him access to many support abilities. The cost reduction afforded by reducing Multiattack to rank 2 offsets the increase caused by removing Pariah. He can still achieve Multiattack 3 when rooted (at the cost of his mobility). Allowing the choice of Hidden Vegetation lets him live up to his role as a sneaky rogue, since he's long been stripped of his role as a glass cannon. Spoiler: End Result Tanglefoot (Plant, Treefolk, Rogue) DAM 6, SPD 5, RNG 1-3, DEF 2, HP 40, Nora 69* Attack Physical Multiattack 2 Take Root Entangling Attack * Shatter * Hidden Vegetation
Pantier Lurker Put shadowstrike to upgrade 2 Put shadowspawn to base Leoss druid jungle font -3 nora and/or merge jungle font with trailblaze and give cost reductio- possibly 7 nora Ironfist Glider Fix reckless flight so its movement is less random and doesn't move backwards reduce gain control to 8 nora?
The idea of giving him Preparation has come up in the past. If he must keep Wandering, Preparation is probably my favorite suggestion for making him more of an active participant in a battlegroup.
Verdant Promise Currently this spell is a worse version of Unassuming Tree. See: http://forums.poxnora.com/index.php?threads/verdant-promise-vs-unassuming-tree.10717/ I would love to see this spell be something theme specific for Vashal since the art has one pictured. Maybe along the lines of a defensive single target buff to vashal (+def & HP?) or grant stealth/domain vegetation. Another random idea, have it grant the Take Root ability to a champion. Could be used offensively or defensively if a champ is possessed and then this spell is cast upon them. It buffs them but locks them in place. Guess that would be more for split decks however. Anyway just a few ideas. Would love to see this spell get some real use.
Both your posts in this thread are quite wonderful. I hope you become more active, I wasn't aware you'd returned to us.
Preparation seems like a very thematic idea for the tree theme in general. They take root and then begin to "grow" stronger and gain greater range of attack. I love this!
For the record. I'm pretty sure Sok want to do Maljaran as a whole patch unit. Lets avoid posting them here, and putting any wants for them on the thread where it belongs.
these changes already mentioned by sass and me i feel that these changes can be made before and it won't impact changes to the other champs and these changes are easy to do
Nefari Messenger - Lose life siphon - Lose 1 speed - Losing annex would be cool but it seems like its mandatory on diplomats. Ash Demon - Lose fester - Add trail ash - Replace shadowspawn/still life path with death nova/something? Cinderpede - Tunnel: lava upgrade path replaced with something useful (maybe something to give him more than 5 speed) Deep Elf Monk - Pummel to base, path 1 becomes selection of disciplines? Gundlewolf Alpha - Upgrade path 2 replaced with surge beast/declare hunted? (reflection is just the worst) Incinerator - Speed 6? Ready? Opportunistic?
I don't think that giving a 17 damage, life siphon champ more ways to gain even more damage is the right path for G.Alpha. I really hated the pre revamp UD units healing for 15 damage per hit and I really don't want to see that repeated on a different champ :3
Frostfall Hydra: Is much to expensive and has no defined role. -5 HP -1 Def Lose Rapid Attack 1/2/3 in U2 Gain Escalating Rage / Tunnel Snow 2 / Regen 2 in U2 Lose Ice Eater in U1 Gain Vulnerability: Fire The idea: Spellsurge / Tunnel for a terrain centric approach Regen / Spont Regen for a more tank approach Escalating Rage for a beater build Vul: Fire for people that want to run him cheaper It also fits to his lore. Frost and snow with hunting with its glacial caverns. Regen fits to a Hydra too. ST Crystal Stuff: see Calisk. In general the whole "theme" needs to be looked at but it would be a start to make most champs actually runnable. Throatrend Lonx: U 1 Fury to Protective U2 Rend 1/2/3 to Evasive 1/2/3 Yeti Avalacher: Give him Escalation back. His name is Avalacher not Fearpony Hoarfrost Lich: Recosting of Phylactery Bound Corrupted Guardian: Give him some more tankyness. Thats what is missing in FW right now. Eye of Serkan: U1 lose Soul Channeling, gain Soultap Strig: Recosting of Boon of the Wind or simply delete it from all Strig. There is no Strig theme anyway. This would make some of them playable. Jakei Heretic: Elemental Zephyr instead of Blood Magic Snowball instead of Fear Rank 2 Lethargic instead of Fear Rank 1
I would just like to see violent removed from dragon handler in SL. Reason being you can't run him in a draksar bg since he has surge dragon and in a dragon bg it won't proc since he is not a dragon.
I can't figure out why Akakios is so expensive? If it's the 7 spd, can it be dropped to 6 since his damage output is really low anyway and replace annihilate with flamestrike 3.
Deep levitation Charged attack removed from base(-4) Cataclysm removed from base( -20) (does anyone actually like this?) Annihilate to base + 10 nora Scale armor to base +8 nora Speed to 6 Fire aura 3 or lava storm to first upgrade path