Greetings Everyone, We have a whole bunch of tweaks, improvements, and changes for all of you, but first an announcement. This is the last week the Path of De'lim Megabox will be available. The Megabox will be removed from the Marketplace on September 16th. General All the notifications for new posts in Global Chat have been disabled. Path of De'lim Megabox will be removed September 16th. Added two new Daily Skirmish sets "Into the Swamp" and "Old Things 2" Website Updated the Avatar section of the website to only show their current abilities because you no-longer need to level up the Avatars to gain access to all of their abilities. Bug Fixes Fixed an issue that was causing Avatar abilities to not be displayed properly in the Rune Manager. Fixed an issue where the Heroic Achievement timer was not displaying the proper time duration. Fixed an issue that was causing the ability Leap to not trigger Portal Dancer or Portal Walker. Fixed an issue that allowed champions to be relocated with the ability Walk the Path while Take Root was active. Fixed an issue that was causing relics to become Plagued from the ability Zombie Plague. Fixed an issue that was causing the Gift abilities to incorrectly grant the ability to relics. Fixed an issue that was causing the spell Pilgrimage to not grant the ability Quest: Damage to targeted champion. Fixed an issue that was allowing the relic Tower of Amareth to repeatedly cause 2 damage to enemy champions. Fixed an issue with the ability Sacrifice of De'lim that was causing it to not reliably refund nora for friendly champions it sacrificed. Fixed an issue that was causing the ability Initiative to trigger again when the condition Confused is removed. Fixed an issue that was causing the ability Seal of the Vashal to not use AP when activated. Fixed an issue that was causing the ability Fling Corpse to summon Zombies with 1 HP. Fixed an issue that was causing the Underdepths from appearing in the ranked map rotation. Ranked Map Rotation The following maps have been removed the current ranked map rotation: K'Thir Hill Forglar Swamp The following maps have been added to the current ranked map rotation: Axilium Elemental Plateau Ability List Forglar Swamp Forsaken Wastes Ironfist Stronghold K'thir Forest Savage Tundra Shattered Peaks Sundered Lands Underdepths Discussion: http://forums.poxnora.com/index.php?threads/discussion-patch-notes-september-9th-2015.18574/
Abilities Seal of the Vashal Nora Cost increase (+1) Description: Target friendly Vashal or Beast within 3 spaces is Nora Shielded (Whenever this champion takes damage, its owner recovers 1 point of nora per point of damage taken) for 2 turns and heals for 3 for each unit with Seal of the Vashal (to a maximum of 12). This ability is removed after use. Empowered: Speed Nora Cost decrease (-5) Description: This champion has +1 SPD and Mobility. This ability is removed after 3 basic attacks. Blood Convergence Nora Cost decrease (-2) Description: Target enemy champion within 5 spaces loses 5 HP per Blood Ball within 3 spaces of it. Those Blood Balls are consumed and this champion vampiric heals for 50% of the HP lost. Gravebind Nora Cost decrease (-2) Relic Drop: Tomb Name Change: Relic Drop: Tomb(was Tombdrop) Description: When this champion is deployed from the runedock, it spends the first 4 turns as a Tomb relic with 1 DEF and 20 HP. When this unit dies, it becomes the same Tomb relic. Motion Sensor Nora Cost decrease (-5) Arcblade: Electricity Name Change: Arcblade: Electricity(was Arcblade) Gift of the Djinn: Marid Nora Cost decrease (-5) Gift of the Djinn: Ifrit Nora Cost decrease (-1) Soultap Feedback Nora Cost decrease (-3) Relic Drop: Tree Name Change: Relic Drop: Tree(was Dragonbark) Description: When this champion is deployed, it spends the first 4 turns as an Tree relic with 1 DEF and 20 HP. When this unit dies, it becomes the same Tree relic. Quest: Complete Training Description: If this champion kills another champion, it gains +10 MAX HP, +2 DMG and gains Freezing Discipline, then this ability is removed. Warchief: Stone Clan Description: This unit has Warding. At the end of your turn, this unit gains a rank of Tough (up to 3). If this unit dies and there is no other Stone Clan Warchief, the next nearest Barbarian becomes the Stone Clan Warchief. Sacrifice of De'lim Description: Sacrifice target Treefolk champion you own within 5 spaces and friendly units with Devotee of De'lim gain +2 DMG. If the champion has a nora cost of 50 or more, 50% of the sacrificed champion's nora cost is refunded. Orb of Frostfall (rank 2) Nora Cost decrease (-2) Soul Feast Nora Cost decrease (-3) Description: This champion deals 50% more damage to Soultapped champions on basic attacks. Haunting Visions Nora Cost increase (+2) Description: At the beginning of its turn, this champion gains 2 AP and +5 DMG and +1 DEF for 2 turns if your opponent has 35 or less nora. This does not stack. Glorious Leap Nora Cost decrease (-2) Equip: Seed of Potential Nora Cost decrease (-5) Dictate Nora Cost decrease (-2) Description: Target friendly non-Illusion champion within 3 spaces loses 5 HP and this champion permanently gains +1 DMG and 2 AP. This ability begins on CD. Pet: Bloody Imp Name Change: Pet: Bloody Imp(was Pet: Screaming Imp) Nora Cost decrease (-20) Description: When this champion is deployed, a Bloody Imp (8 DMG, RNG 3-4, 25 HP) is summoned adjacent to it. Blood Dispersal Nora Cost decrease (-4) Distracting Luminescence Nora Cost increase (+4) Bloodlust Nora Cost decrease (-3) Trickster Nora Cost decrease (-3) Revel in Misery Nora Cost decrease (-2) Cast: Cauterize Nora Cost increase (+2) Weapon Forger Nora Cost decrease (-10) Buckethead's Revenge Nora Cost decrease (-10) Arcblade: Physical Name Change: Arcblade: Physical(was Glaive Bounce) Pet: Garu Cub Nora Cost decrease (-5) Greater Vampirism Nora Cost decrease (-7) Grant: Reflexes Nora Cost decrease (-2) Grant: Evasive Nora Cost decrease (-2) Orb of Frostfall (rank 1) Nora Cost decrease (-4) Secure Fonts Nora Cost decrease (-5) Water Front Nora Cost decrease (-4) Crushing Charge Nora Cost decrease (-2) Rebuke (rank 6) Nora Cost decrease (-6) Rebuke (rank 5) Nora Cost decrease (-5) Rebuke (rank 4) Nora Cost decrease (-3) Rebuke (rank 3) Nora Cost decrease (-1) Brubaker Resistance Nora Cost decrease (-2) Brubaker Bond Nora Cost decrease (-5) Static Aura Nora Cost decrease (-4) Shred Defense Nora Cost decrease (-2) Wieldable Description: This relic can be picked up and equipped by its owner. Description fix; no functionality change Impatient Nora Cost decrease (-2) Ethereal Nora Cost increase (+6) Reflection (rank 6) Nora Cost decrease (-5) Reflection (rank 5) Nora Cost decrease (-4) Reflection (rank 4) Nora Cost decrease (-3) Reflection (rank 3) Nora Cost decrease (-2) Reflection (rank 2) Nora Cost decrease (-1) Brutality Nora Cost decrease (-1) Bravery Nora Cost increase (+3) Bone Fracture Nora Cost increase (+2) Book Burn Nora Cost decrease (-3) Grand Entrance Nora Cost decrease (-1) Gravetend Nora Cost decrease (-6) Make Ice Description: This champion loses 5 HP and an Ice Block is summoned to an adjacent space. Antagonize Nora Cost decrease (-2) Sand Spray Description: Area Effect 3, Range 3: Affected opposing units take 8 Physical damage. This damage ignores DEF. Units successfully damaged become Sandblasted (This champion has -3 DMG. This does not stack) for 6 turns. Spaces within the affected area become Sand for 6 turns. Relic Drop: Spore Name Change: Relic Drop: Spore(was Sporedrop) Description: When this champion is deployed from the runedock, it spends the first 4 turns as a Mushroom relic with 1 DEF and 20 HP. When this unit dies, it becomes the same mushroom relic without this ability. Summon: Young Imp Nora Cost decrease (-3) Immobile Description: This unit cannot move or be relocated. Curse (rank 2) Nora Cost decrease (-2) Sacrifice at Altar Description: Sacrifice this unit, and the nearest opposing champion within 6 spaces loses 15 HP. If this unit is Summoned, the HP loss is reduced to 8. Load Catapult Nora Cost increase (+10) Leap (rank 3) Nora Cost decrease (-3) Leap (rank 2) Nora Cost increase (+1) Piercing Shot (rank 3) Nora Cost decrease (-3) Piercing Shot (rank 2) Nora Cost decrease (-1) Power Attack (rank 3) Nora Cost decrease (-2) Power Attack (rank 2) Nora Cost decrease (-1) Curse (rank 1) Nora Cost decrease (-1) Horrific Aura (rank 3) Name Change: Horrific Aura(was Frightening Nova) Horrific Aura (rank 2) Name Change: Horrific Aura(was Frightening Nova) Horrific Aura (rank 1) Name Change: Horrific Aura(was Frightening Nova) Life Siphon Nora Cost decrease (-2) Immunity: Magical Nora Cost decrease (-2) Hunter: Equipped Nora Cost increase (+3)
Forglar Swamp Champions Bloated Toad Default Cost to 68 Boghopper Default Cost to 65 Boghopper Shaman Default Cost to 70 Snaptooth Rider Default Cost to 68 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Muck Dragon Upgrade Set 1: Latch On, Swoop, Clamp (default) Boghopper Bull Default Cost to 83 Boghopper Tad Default Cost to 45 Kartch, Finlord Default Cost to 82 Boghopper Spitter Default Cost to 72 Boghopper Elite Default Cost to 81 Tide Master Default Cost to 83 Firk Spellblaster Default Cost to 72 Frenzied Pirahnid Default Cost to 79 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Boghopper Toad Default Cost to 82 Boghopper Toad Default Cost to 82 Marsh Gargantua Default Cost to 107 Damage decrease (-2) HP decrease (-9) Defense increase (+1) Max Range increase (+1) Starting Abilities: Amphibious, Resistance: Physical, Attack: Physical, Trail: Water, Plant Regeneration, Pull, Titan Shock Toad Default Cost to 71 Gekaal, High One Default Cost to 90 Firk Mimic Default Cost to 80 Magnetic Anuran Default Cost to 63 Boghopper Huntmaster Default Cost to 85 Boghopper Pupil Default Cost to 63 Salaman Hunter Default Cost to 67 Kartch, Finlord Default Cost to 82 Tortalleon Pygmy Default Cost to 59 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Tortun Mortar Default Cost to 71 Starting Abilities: Attack: Fire, Defenseless, Artillery Blast, Tortun Shell Wavecrusher Default Cost to 40 Tortun Galesinger Default Cost to 66 Starting Abilities: Attack: Magical, Grant: Flight, Tortun Shell Upgrade Set 1: Wind Aura, Windstriker (default), Gale Mindwarp Frog Default Cost to 71 Tortun Gunslinger Default Cost to 83 Boghopper Blackhand Default Cost to 76 Boghopper Zombie Default Cost to 32 Starting Abilities: Lumbering, Attack: Physical, Zombie Apocalypse Hypnofrog Default Cost to 71 Swampguard Crusher Default Cost to 70 Spawnpool Guardian Default Cost to 71 Marsh Warden Default Cost to 84 Boghopper Paladin Default Cost to 72 Risen Grenadier [Forglar Swamp/Forsaken Wastes] Default Cost to 86 Starting Abilities: Attack: Fire, Tortun Shell, Deploy: Long Fuse Bomb Snaptooth Ancient Default Cost to 81 Defense decrease (-1) Bogwood Mireoak Default Cost to 73 HP decrease (-6) Defense decrease (-1) Min Range increase (+4) Max Range increase (+3) Starting Abilities: Immunity: Electricity, Immunity: Poison, Attack: Physical, Ponderous, Summon: Electric Fireflies Upgrade Set 1: Poison Cloud 3, Choking Stench (default) The Thing Default Cost to 79 Tortun Bokor [Forglar Swamp/Forsaken Wastes] Default Cost to 73 Factions: Forglar Swamp, Forsaken Wastes Starting Abilities: Attack: Gun, Tortun Shell Darkmarsh Outlaw Default Cost to 85 Darkmarsh Shadow Default Cost to 70 Darkmarsh Fury Default Cost to 77 Darkmarsh Enforcer Default Cost to 66 Augur of the Deep Default Cost to 86 Revolting Fentek Default Cost to 68 Upgrade Set 1: Dive 3, Repulsion (default), Empowered: Defense Misshapen Boghopper Default Cost to 71 Snaptooth Chilan Default Cost to 78 Min Range increase (+1) Kartch, Finlord Default Cost to 82 Darkmarsh Instigator Default Cost to 63 Circadian Songmaster Default Cost to 73 Salaman Commando Default Cost to 67 Firk Executor Default Cost to 71 Firk Thornflinger Default Cost to 78 Tortalleon Pygmy [Forglar Swamp/K'thir Forest] Default Cost to 59 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Darkmarsh Witch Default Cost to 87 Equipment Twisted Emerald Nora Cost increase (+5) Description: Equipped champion gains Confuse and Twisted Essence.
Forsaken Wastes Champions Bile Zombie Starting Abilities: Bile Explosion, Self Destruct Executioner Default Cost to 73 Starting Abilities: Attack: Physical, Execute Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Upgrade Set 1: Curse 1, Curse 2, Throw Axe (default) Bladed Corpse HP increase (+4) Defense increase (+1) Starting Abilities: Attack: Physical, Shatter Upgrade Set 1: Sunder 2 (default), Shred Defense Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Boneguard Infantry Default Cost to 48 Starting Abilities: Attack: Physical, Weary Cleric of Unrest Default Cost to 69 Starting Abilities: Attack: Magical, Invigorate Abomination Starting Abilities: Attack: Physical, Zombie Apocalypse Upgrade Set 1: Berserker 1, Berserker 2 (default), Berserker 3 Upgrade Set 1: Pummel 1, Pummel 2, Blood Rage (default) Dark Enchantress Default Cost to 72 Starting Abilities: Fear, Attack: Magical, Vaporize Upgrade Set 1: Charm 1, Charm 2, Charm 3 (default) Upgrade Set 1: Possess 1, Possess 2, Elsari Coven (default) Decayed Mercenary Default Cost to 52 Starting Abilities: Attack: Physical Grekin Default Cost to 79 Starting Abilities: Attack: Physical, Crazed Charger Lich King Default Cost to 88 Min Range increase (+1) Starting Abilities: Attack: Magical Necromancer Default Cost to 69 Necrotaur Default Cost to 82 Starting Abilities: Flight, Attack: Physical, Rabid Vampyre Default Cost to 75 Starting Abilities: Life Siphon, Attack: Physical Bonecrusher Default Cost to 63 Starting Abilities: Attack: Physical, Stunning Sweep Disturbed Spirit Default Cost to 55 Starting Abilities: Vulnerability: Magical, Ghost Crossbone Default Cost to 70 Starting Abilities: Attack: Arrow, Precision Festering Corpse Default Cost to 32 Starting Abilities: Lumbering, Attack: Physical, Zombie Apocalypse Upgrade Set 1: Death Nova: Disease 3, Latch On (default) Dark Knight Default Cost to 92 Damage decrease (-1) Starting Abilities: Attack: Physical, Lich-born Risen Yeti [Forsaken Wastes/Savage Tundra] Default Cost to 61 Starting Abilities: Attack: Physical, Arctic, Unspeakable Broken Bones Default Cost to 31 Starting Abilities: Attack: Physical, Split Ghoul Default Cost to 69 Starting Abilities: Attack: Physical, Essence Capture, Revel in Misery Fallen Draksar [Forsaken Wastes/Sundered Lands] Default Cost to 59 Factions: Forsaken Wastes, Sundered Lands Starting Abilities: Attack: Physical, Shatter, Ready, Violent Soul Siren Default Cost to 68 Starting Abilities: Phase Shift, Attack: Sonic, Relocate: Foe Anthropomancer Default Cost to 67 Starting Abilities: Attack: Magical, Eradicate Animated Blade Default Cost to 70 Starting Abilities: Flight, Attack: Physical, Shatter Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Tomb Lord Default Cost to 71 Starting Abilities: Attack: Psychic, Surge: Skeleton Xulos, Undead Sage Default Cost to 87 Starting Abilities: Attack: Psychic, Hero, Drain, Death Pact Death Guard Default Cost to 50 Starting Abilities: Scorn, Attack: Physical, Bodyguard Upgrade Set 1: Knockback 3, Slam (default) Skeezick Boneblade Default Cost to 64 Starting Abilities: Attack: Physical, Cleave Skeletal Berserker Default Cost to 42 Starting Abilities: Scorn, Attack: Physical, Short Lived Afflicted Corpse Default Cost to 48 Starting Abilities: Lumbering, Attack: Physical, Amplify Disease, Disease Eater Dark Messenger Default Cost to 69 Min Range increase (+1) Starting Abilities: Flight, Attack: Magical, Essence Capture Spectral Emissary Default Cost to 80 Starting Abilities: Flight, Attack: Magical Lost Queen Default Cost to 68 Starting Abilities: Attack: Disease, Final Word, Zombie Apocalypse Zombie Behemoth Default Cost to 53 Starting Abilities: Fearless, Attack: Physical, Unstoppable, Faithless, Lethargic Skeletal Raider Default Cost to 74 Starting Abilities: Attack: Physical, Skeletal Rider, Faithless Dead Fairy Default Cost to 79 Damage decrease (-1) Starting Abilities: Flight, Attack: Magical, Immunity: Disease Tormented Priest Default Cost to 73 Damage increase (+1) Starting Abilities: Attack: Physical, Tormented, Dark Healing Infected Zombie Default Cost to 73 Starting Abilities: Attack: Physical, Zombie Plague, Latch On Toll-Taker Default Cost to 70 Damage increase (+2) Min Range increase (+1) Starting Abilities: Attack: Magical, Tariff Blood Fiend Default Cost to 50 Races: UNDEAD, VAMPYRE, WORM Starting Abilities: Berserker, Attack: Physical, Blood Fueled, Necrosis Elsari Mason Default Cost to 51 Starting Abilities: Scorn, Attack: Physical, Shrine Exertion Soul Collector Default Cost to 63 Damage increase (+1) Speed decrease (-1) Starting Abilities: Attack: Magical, Soul Collection Upgrade Set 1: Life Siphon (default), Bleed, Soultap Shadestalker Default Cost to 61 Starting Abilities: Flight, Phase Shift, Attack: Magical Draco-Lich Default Cost to 76 Starting Abilities: Flight, Attack: Physical, Revel in Misery Elsari Mason Default Cost to 51 Starting Abilities: Scorn, Attack: Physical, Shrine Exertion Skeletal Raider Default Cost to 74 Starting Abilities: Attack: Physical, Skeletal Rider, Faithless Elsari Siren Default Cost to 66 Starting Abilities: Amphibious, Attack: Sonic, Bloodless, Body Jumper Arctic Beast Default Cost to 64 Starting Abilities: Charge, Attack: Physical, Arctic, Domain: Snow Bonemauler Default Cost to 75 Starting Abilities: Attack: Physical, Splintering Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Deadwood Strider Default Cost to 77 Starting Abilities: Attack: Physical, Take Root , Entangling Attack Carrion Colossus Default Cost to 100 Damage decrease (-1) HP decrease (-5) Max Range increase (+1) Starting Abilities: Immunity: Disease, Attack: Physical, Death Spawn: Carrionling, Propagate Carrionling, Titan Upgrade Set 1: Disease Aura 3, Ravenous Torrent, Swarm: Carrionling (default) Upgrade Set 1: Worm Lord, Vivify (default), Surge: Worm Carrionling Default Cost to 42 Starting Abilities: Disease Aura, Attack: Acid, Disease Eater, Swarm: Carrionling, Surge: Worm Upgrade Set 1: Immunity: Acid (default) Upgrade Set 1: Curse 1 (default) Angel of Death Default Cost to 86 Starting Abilities: Flight, Attack: Magical, Dread, Intensify Bone Elemental Default Cost to 79 Starting Abilities: Attack: Physical, Bone Fracture Gravewatcher Default Cost to 42 Starting Abilities: Attack: Physical, Exhume, Gravetend Collection of Souls Default Cost to 82 HP increase (+2) Starting Abilities: Flight, Attack: Disease, Soul Siphon, Soul Linked Nether Wraith Default Cost to 64 Starting Abilities: Attack: Physical, Surge: Spirit Death Harvester Default Cost to 65 Starting Abilities: Flight, Attack: Physical, Death Harvest, Scavenger Serkan, Lich Master Default Cost to 91 Starting Abilities: Life Siphon, Teleport, Attack: Electricity, Hero Wandering Zombie Default Cost to 60 Starting Abilities: Vulnerability: Fire, Attack: Physical, Brainless Utterdark Spectre Default Cost to 76 Defense increase (+1) Starting Abilities: Phase Shift, Attack: Physical Upgrade Set 1: Insubstantiate (default), Murk, Weaken Spells Essence Devourer Default Cost to 51 Starting Abilities: Blood Rage, Attack: Physical, Devour Life Upgrade Set 1: Horrific Aura 1, Fear 1, Fear 2 (default) Eternal Lich Default Cost to 86 Starting Abilities: Attack: Magical, Bloodless, Phylactery Bound, Inscrutable Form Ethereal Soldier Default Cost to 62 Starting Abilities: Attack: Physical, Ethereal Mairdreth of the Rot Default Cost to 86 Starting Abilities: Flight, Attack: Physical, Desecrated Zone Upgrade Set 1: Disease Aura 3, Black Death (default), Forsaken Exploit Mute Stalker Default Cost to 70 Starting Abilities: Attack: Physical, Preparation Ravenwraith Default Cost to 81 Starting Abilities: Souldrinker, Attack: Psychic, Vaporize Elsari Swordmage Default Cost to 70 Archfiend Default Cost to 70 Starting Abilities: Life Siphon, Attack: Physical Executioner Default Cost to 73 Starting Abilities: Attack: Physical, Execute Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Upgrade Set 1: Curse 1, Curse 2, Throw Axe (default) Corpse Golem Default Cost to 67 Starting Abilities: Attack: Physical, Consume, Black Death, Lethargic Revenant Default Cost to 31 Starting Abilities: Attack: Psychic, Short Lived Utterdark Voidhowler Default Cost to 73 HP decrease (-3) Starting Abilities: Attack: Physical, Void Howl Upgrade Set 1: Sonic Aura 2 (default), Pounce 3 Crypt Guardian Default Cost to 74 Starting Abilities: Attack: Physical, One With Nora, Protective Utterdark Planeshift Default Cost to 72 Starting Abilities: Attack: Magical, Entangle, Confuse Enemy Serkan, Lich Master Default Cost to 91 Starting Abilities: Life Siphon, Teleport, Attack: Electricity, Hero Stitched Hexer Default Cost to 75 Stitched Magearm Default Cost to 80 Damage decrease (-1) HP decrease (-7) Min Range increase (+2) Starting Abilities: Immunity: Magical, Attack: Magical, Stitched, Magic Beam General Korsien Default Cost to 83 Starting Abilities: Attack: Physical, Bloodless, Dark Rider Risen Moga Default Cost to 51 Starting Abilities: Vulnerability: Fire, Attack: Physical, Howling Attack Undead Magister Default Cost to 85 Starting Abilities: Attack: Magical, Spell Blockade Utterdark Fadewisp Default Cost to 73 Starting Abilities: Flight, Attack: Poison, Soultap Voil King Ruubgaal [Forsaken Wastes/Shattered Peaks] Starting Abilities: Sonic Flight, Black Tempest, Split Hero, Attack: Mouth Lightning Shadowshank Starting Abilities: Attack: Physical, Easy Target, Killing Stroke Magnus the Fallen Default Cost to 87 Starting Abilities: Attack: Physical, Paralytic Feedback, Split Hero Aspect of Death Default Cost to 84 Starting Abilities: Flight, Attack: Magical, Soulstrike, Death Knell Upgrade Set 1: Horrific Aura 3, Fear 3, Dread (default) Stitchling Starting Abilities: Attack: Physical, Stitched Utterdark Soulrender Default Cost to 76 Starting Abilities: Attack: Magical, Soultap, Soul Channeling Stitched Mangler Default Cost to 60 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Haunting Spirit Default Cost to 44 Starting Abilities: Sonic Aura, Ghost, Latch On Defiler Knight Default Cost to 73 Starting Abilities: Attack: Physical, Cast: Ghostly Visage Elder Bloodbinder Default Cost to 77 Starting Abilities: Attack: Psychic, Greater Vampirism Elsari Votary Default Cost to 72 Starting Abilities: Curse, Attack: Magical, Pain Curse Upgrade Set 1: Life Siphon, Revel in Misery, Commander (default) Moragen the Lost Default Cost to 84 Starting Abilities: Attack: Sonic, Hero, Deafening Aura, Siren's Song Bridal Ravenwraith Default Cost to 81 Starting Abilities: Souldrinker, Attack: Psychic, Vaporize Demonologist [Forsaken Wastes/Underdepths] Default Cost to 81 Min Range decrease (-1) High Warlock Default Cost to 74 Starting Abilities: Attack: Fire, Ravish Carrionling Default Cost to 42 Starting Abilities: Disease Aura, Attack: Acid, Disease Eater, Swarm: Carrionling, Surge: Worm Upgrade Set 1: Immunity: Acid (default) Upgrade Set 1: Curse 1 (default) Bonewing Default Cost to 78 Damage increase (+2) Starting Abilities: Flight, Attack: Physical, Elusive Upgrade Set 1: Rebuke 3, Dread (default) Fleshblight Zombie Default Cost to 62 Starting Abilities: Lumbering, Attack: Physical, Manic Obsidian Venger Default Cost to 85 Starting Abilities: Attack: Magical, Desecrate Earth Upgrade Set 1: Scale Armor, Punishing Aura, Oblivion Shield (default) Upgrade Set 1: Multiattack 1 (default), Defile Corpse, Defiling Aura Demonvein Vampyre [Forsaken Wastes/Underdepths] Default Cost to 80 Starting Abilities: Attack: Physical, Leech Vitality Hoarfrost Lich Default Cost to 71 Damage increase (+1) HP increase (+2) Starting Abilities: Attack: Frost, Arctic, Freeze Bloodtracker Default Cost to 74 Damage increase (+1) Defense decrease (-1) Max Range increase (+1) Starting Abilities: Attack: Physical, Scythe Whirl, Bloodtracker Inkblight Witch Default Cost to 74 Upgrade Set 1: Curse 1, Curse 2 (default), Shroud Rip Witch Default Cost to 89 Hoarfrost Dragon [Forsaken Wastes/Savage Tundra] Default Cost to 75 Starting Abilities: Resistance: Magical, Resistance: Frost, Attack: Frost, Arctic Flight Bloodbinder Count Default Cost to 72 Damage increase (+1) Starting Abilities: Attack: Electricity, Blood Bind Rotmaw Creeper Default Cost to 68 Damage decrease (-1) Defense increase (+1) Starting Abilities: Attack: Physical, Rabid, Necrosis Upgrade Set 1: Shatter, Opportunistic Assault (default), Shred Defense Upgrade Set 1: Stat Bonus: Speed 1, Zeal (default) Mindthief Creeper Default Cost to 62 Dusk Creeper Default Cost to 67 Upgrade Set 1: Shroud (default), Distract, Shadestrike Upgrade Set 1: Multiattack 1, Stat Bonus: Speed 1, Empowered: Speed (default) Lich Magistrate Default Cost to 81 Starting Abilities: Attack: Magical, Consume, Restless Souls, Surge: Spirit Bloodworm Default Cost to 83 Starting Abilities: Life Siphon, Attack: Physical, Necrosis Upgrade Set 1: Bleed, Surge: Enemy, Surge: Worm (default) Coragh Two-Heads Default Cost to 92 Starting Abilities: Attack: Physical, Zombie Apocalypse, Warding, Double Trouble, Bold Bragh the Zombie Default Cost to 45 Starting Abilities: Attack: Physical, Zombie Apocalypse Mysian Lamia Default Cost to 79 Starting Abilities: Attack: Psychic, Elsari Coven Crawling Corpse Default Cost to 59 Starting Abilities: Lumbering, Attack: Physical, Latch On Contained Thrall Default Cost to 75 Starting Abilities: Attack: Physical, Arctic, Binding Chains Shadestriker Default Cost to 71 Starting Abilities: Attack: Electricity, Hidden: Dead Magic Zone, Shadestrike Seeker of Blood [Forsaken Wastes/Underdepths] Default Cost to 78 Min Range increase (+2) Max Range increase (+2) Starting Abilities: Attack: Magical, Blood Magic, Relocate: Blood Ball Corrupted Guardian Default Cost to 80 Starting Abilities: Attack: Physical, Unstoppable, Ancient Corruption Skeletal Lerper Default Cost to 77 Starting Abilities: Attack: Magical, Haunting Visions, Arctic Flight Experimental Warspirit [Forsaken Wastes/K'thir Forest] Default Cost to 87 Starting Abilities: Phase Shift, Attack: Magical, Soulstrike, Distichous: KF/FW Skeletal Reaper Default Cost to 69 Starting Abilities: Attack: Physical, Scythe Whirl Skeletal Rifleman Default Cost to 68 Min Range increase (+1) Starting Abilities: Attack: Gun, Vulnerable, Aim Pyro the Patient Default Cost to 68 Starting Abilities: Attack: Gun, Taunt: Pyro, Vulnerable, Aim Mysian Necromancer Default Cost to 82 Starting Abilities: Amphibious, Attack: Magical Boneshredder Default Cost to 70 Starting Abilities: Attack: Physical, Deploy Bone Trap Upgrade Set 1: Sunder 2, Zeal, Bulwark: Skeleton (default) Eye of Serkan Default Cost to 75 Starting Abilities: Detection, Attack: Psychic Xulos, Undead Sage Default Cost to 87 Starting Abilities: Attack: Psychic, Hero, Drain, Death Pact, Warm and Fuzzy Lichling Default Cost to 54 Starting Abilities: Attack: Physical, Leverage: Lich Blood Banshee Default Cost to 66 Starting Abilities: Attack: Sonic, Fascinate, Defiling Aura Whisperghast Default Cost to 75 Starting Abilities: Attack: Frost, Dark Sanctuary Polluted Martyr Starting Abilities: Attack: Disease, Short Lived, Bloodless, Rotting Blows Umbral Wulf Default Cost to 64 Starting Abilities: Attack: Physical, Phase Cleansing, Terrorize Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Angel of Death Default Cost to 86 Starting Abilities: Flight, Attack: Magical, Dread, Intensify Coragh Two-Heads Default Cost to 92 Starting Abilities: Attack: Physical, Zombie Apocalypse, Warding, Double Trouble, Bold Dark Familiar Default Cost to 60 Starting Abilities: Attack: Physical, Veiled Flight Utterdark Leviathan Default Cost to 71 Starting Abilities: Attack: Electricity, Soultap Feedback, Soulseeker Elsari Tomb Raider Default Cost to 69 Starting Abilities: Attack: Physical, Mercenary, Ransack Relic Fleshblight Zombie Default Cost to 62 Starting Abilities: Lumbering, Attack: Physical, Manic Dark Knight Default Cost to 92 Damage decrease (-1) Starting Abilities: Attack: Physical, Lich-born Blood Phoenix Default Cost to 82 Starting Abilities: Flight, Attack: Physical, Bloodless, Bloodtracker, Rebirth Undead Crone Default Cost to 64 Starting Abilities: Attack: Sonic, Dark Awakening Stitched Skeleform [Forsaken Wastes/Underdepths] Default Cost to 70 Starting Abilities: Berserker, Attack: Physical, Stitched Elsari Culler Default Cost to 71 Races: LICH, UNDEAD Starting Abilities: Attack: Magical, Consume, Vitality: Creation Bone Circle Archmage Default Cost to 77 Starting Abilities: Hex, Ritual of Destruction, Bone Prison, Ritual of Healing Yobanchi the Eternal Default Cost to 77 Starting Abilities: Hex, Ritual of Destruction, Bone Prison, Ritual of Healing Utterdark Shadecaster Default Cost to 72 Starting Abilities: Teleport, Attack: Magical, Portal Siphon Blackblade Baron Default Cost to 78 HP increase (+3) Starting Abilities: Attack: Physical, Sapping Armor, Gravebind Upgrade Set 1: Command: Charge (default), Consume, Commander Tomb Sentinel Default Cost to 58 Starting Abilities: Attack: Physical, Relic Drop: Tomb Putrid Bile Zombie Starting Abilities: Bile Explosion, Self Destruct Crimson Fadewisp Default Cost to 73 Starting Abilities: Flight, Attack: Poison, Soultap Relics Sacrificial Altar HP decrease (-10) Tombdrop Marker HP increase (+5) Starting Abilities: Tomb Marker
Ironfist Stronghold Champions Groble Default Cost to 55 Dwarven Catapult Default Cost to 68 Damage increase (+1) HP increase (+1) Defense decrease (-1) Min Range increase (+1) Races: CONSTRUCT Starting Abilities: Attack: Physical, Siege, Load Catapult Upgrade Set 1: Dwarf Driven (default) Ghoulhunter Default Cost to 63 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Elemental Warstaff Default Cost to 64 Dwarven Mogaslicer Default Cost to 72 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Dwarven Sharpshooter Default Cost to 80 Ironfist Glider Upgrade Set 1: Farshot 2, High Ground (default) Siege Engine Min Range increase (+1) Max Range decrease (-1) Races: CONSTRUCT Starting Abilities: Attack: Physical, Siege, Unequippable, Dwarf Driven Upgrade Set 1: Fire Bomb 3, Artillery Blast (default) Faultbreaker Default Cost to 97 Damage increase (+2) HP decrease (-20) Starting Abilities: Resistance: Physical, Attack: Physical, Tectonic Pulse, Titan Barbarian Elite Default Cost to 76 Turret Team Default Cost to 64 Defense decrease (-1) Min Range increase (+1) Max Range increase (+3) Starting Abilities: Attack: Physical, Siege, Unequippable Barbarian Archer Default Cost to 72 HP decrease (-5) Min Range increase (+1) Drakon Default Cost to 88 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 War-Enchanted Groble Default Cost to 70 Wild Griffin Default Cost to 74 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Clockwork Swarm Default Cost to 78 Starting Abilities: Attack: Physical, Complex Machine Upgrade Set 1: Rend 1 (default), Reclaim Relic, Combo Attack: Rend Chirai Outrunner Default Cost to 87 Wall of Ailur Upgrade Set 1: Block 1, Block 2, Readiness (default) Bloodmane Ravager Defense increase (+1) Upgrade Set 1: Multiattack 1 (default), Multiattack 2 Upgrade Set 1: Leap 3, Evasive 2, Fearsome Hunter (default) Bastion Remnant [Ironfist Stronghold/Savage Tundra] Upgrade Set 1: Evasive 3, Reflexes 3, Scrapper (default) Leoss Druid Default Cost to 81 Min Range increase (+1) Zedin of Sarnghaver Default Cost to 79 Starting Abilities: Sunder, Attack: Physical, Intimidating Upgrade Set 1: Command: Charge, Conqueror, Warchief: Stone Clan (default) Wall of Ailur Default Cost to 81 Upgrade Set 1: Block 1, Block 2, Readiness (default) Leoss Border Patrol Default Cost to 86 Barbarian Huntress Default Cost to 80 Upgrade Set 1: Detection 3 (default), Spark Charge, Reinforcement 1 Magnetic Rover Default Cost to 59 Starting Abilities: Chain Lightning, Bastion of Mobility Upgrade Set 1: Relocate: Ally (default), Magnetic Pulse, Planar Hold Paragon of Ailur Default Cost to 65 Sentinel of Ailur Speed increase (+2) HP increase (+7) Defense decrease (-1) Max Range increase (+1) Upgrade Set 1: Font Blessing, Soul of Ailur (default) Ward of Ailur Default Cost to 75 Damage increase (+3) Starting Abilities: Attack: Physical, Soul of Ailur, Sunder 2 Upgrade Set 1: Multiattack 1 (default), Multiattack 2, Strike Upgrade Set 1: Commander, Equalize (default), Call to Arms Dwarven Tinkerer Default Cost to 60 Starting Abilities: Mason, Recharge, Summon: Mechanical Crabs, Build 'Em Tough Upgrade Set 1: Grant: Fire Trap, Grant: Electricity Aura (default) Bastion the Avenger Default Cost to 97 Damage decrease (-1) HP decrease (-2) Starting Abilities: Flight, Attack: Physical, Hero, Combo Attack: Devastate Upgrade Set 1: Battle Harden 1, Aid Defense (default), Battle Leader Upgrade Set 1: Warchief: Storm Clan, Warchief: Stone Clan (default), Warchief: Blood Clan Mechanical Crabs Default Cost to 39 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Lodestone Armory Default Cost to 69 Damage increase (+2) Starting Abilities: Attack: Physical, Throw Shield, Improve Speed Upgrade Set 1: Mason 3, Craft (default), Weapon Forger Upgrade Set 1: Provision: Defense, Throw Axe (default), Surge: Equipped Dwarven Engineer Default Cost to 69 Damage decrease (-8) Starting Abilities: Defenseless, Summon: Young Piledriver, Build 'Em Tough Grintmaw Shaman Default Cost to 72 Min Range increase (+2) Barbarian Exemplar Default Cost to 73 Damage increase (+1) HP increase (+3) Defense decrease (-1) Starting Abilities: Attack: Spear, Martyrdom Upgrade Set 1: Punish (default), Call to Arms, Commander Upgrade Set 1: Barrage 1, Barrage 2, Counter Attack: Ranged (default) Grintmaw Magnificent Default Cost to 84 Damage increase (+1) Starting Abilities: Attack: Physical, Mirrored, Rock Defiance Upgrade Set 1: Stone Bomb 3, Rock Slide, Stone Barrage (default) Upgrade Set 1: Tremor (default), Trail: Rock, Rock Front Silverclan Protector Default Cost to 78 Upgrade Set 1: Surge: Dwarf (default), Surge: Enemy, Protective Upgrade Set 1: Barrage 3, Magic Beam (default), Illuminate Cerulean Wing Default Cost to 73 Upgrade Set 1: Evasive 1 (default), Evasive 2, Scrapper Upgrade Set 1: Retreat 2, Blitz (default), Hit and Run Platinum Wing Default Cost to 75 Northern Cross Militia Default Cost to 62 Mounted Hawkmaster Default Cost to 73 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Grintmaw Flamehurler Default Cost to 63 Upgrade Set 1: Burn 1, Channel: Damage (default), Hunter: Equipped Ayla the Huntress Default Cost to 80 Upgrade Set 1: Detection 3 (default), Spark Charge, Reinforcement 1 Mechanized Band Default Cost to 78 Races: CONSTRUCT, DWARF Motion Sensor Default Cost to 40 Damage increase (+1) HP increase (+7) Starting Abilities: Detection, Attack: Physical, Vengeful, Motion Sensor Pontiff of Al'mara Default Cost to 75 Upgrade Set 1: Soften , Illuminate, Empowered: Speed (default) Reticulated Splinehawk [Ironfist Stronghold/K'thir Forest] Default Cost to 67 Upgrade Set 1: Stat Bonus: Speed 1 (default), Swoop, Empowered: Speed Gold-Enchanted Groble Default Cost to 70 Spells Divine Reprisal Description: For 6 turns, whenever target champion is successfully attacked, the attacking champion takes equal damage of the same type. Equipment St. Semmir's Brew Description: Equipped champion is Cleansed and gains Intoxicated. If the champion is melee, it also gains, Violent. If this equipment is destroyed while equipped on a champion with Race: Dwarf, it gains +4 DMG for 4 turns.
K'thir Forest Champions Nectar Fairy Default Cost to 63 Sprite Default Cost to 66 Winged Lerper Default Cost to 55 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Forest Dragon Default Cost to 80 Menalaus Default Cost to 101 Enraged Grizzly Default Cost to 70 Forest Giant Default Cost to 81 Ancestral Avenger Default Cost to 93 Max Range increase (+1) Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Woodland Jester Default Cost to 68 Elven Treecaller Races: ELF, PLANT, TREEFOLK Wilderkin Default Cost to 79 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Centaur Regulator Default Cost to 66 Centaur Skirmisher Default Cost to 85 Menalaus Default Cost to 101 Bowmage Default Cost to 80 Garu Den Mother Default Cost to 83 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Centaur Savage Default Cost to 86 Enforcer of the Circle Default Cost to 78 Moonlit Fae Default Cost to 71 Damage decrease (-2) HP increase (+1) Starting Abilities: Attack: Magical, Illuminate, Fairy Flight Upgrade Set 1: Multiattack 1 (default), Multiattack 2, Nightfall Spikewood Abomination Default Cost to 81 Deadly Tracker Default Cost to 80 Menalaus Default Cost to 101 Seeker of the Source Default Cost to 73 Damage decrease (-1) Speed decrease (-1) Max Range increase (+1) Upgrade Set 1: Flamestrike 1, Relic Guardian (default), Illuminate Spring Dragon Default Cost to 80 Vashal Enchanter Default Cost to 70 Woodchuck Defense decrease (-1) Relics Sporedrop Mushroom HP increase (+5) Starting Abilities: Sporedrop Mushroom
Savage Tundra Champions Jakei Frostwing Default Cost to 76 Jakei Shardmaster Default Cost to 75 Jakei Wingmaster Default Cost to 76 Min Range increase (+2) Classes: RANGER Lonx Hunter Default Cost to 78 Lonx Shredder Default Cost to 77 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Snow Lerper Default Cost to 69 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Snow Rhea Default Cost to 74 Lonx Striker Default Cost to 69 Tracker Gnark Default Cost to 90 Wizened Wren Default Cost to 76 Yeti Berserker Default Cost to 82 Glacial Titan Default Cost to 96 Damage decrease (-3) HP decrease (-10) Starting Abilities: Resistance: Physical, Attack: Frost, Arctic, Titan, Avalanche Upgrade Set 1: Chill 1, Chill 2 (default), Chill 3 Upgrade Set 1: Trail: Ice, Freezing Aura (default), Savage Exploit Yeti Shaman Default Cost to 81 HP decrease (-3) Starting Abilities: Attack: Magical, Abominable, Imbue Stun Upgrade Set 1: Heal Champion 1/2/3 Furbull Default Cost to 60 Juya White-Eyes Default Cost to 97 Lonx Hurler Default Cost to 65 Yeti Druid Default Cost to 78 HP decrease (-3) Min Range increase (+1) Upgrade Set 1: Heal Champion 3, Nature's Blessing 1 (default), Cleansing Aura Upgrade Set 1: Crystallize (default), Freeze Icesnap Default Cost to 88 Yeti Icelord Starting Abilities: Attack: Frost, Unleash, Unspeakable, Abominable Borderguard Elite Default Cost to 78 Juya White-Eyes Default Cost to 97 Lonx Hunt Leader Default Cost to 71 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Zeventrech the Last Default Cost to 123 Baby Furbull Default Cost to 47 Frostwing Glaive Default Cost to 81 Throatrend Lonx Default Cost to 79 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Wailing Yeti Default Cost to 77 Upgrade Set 1: Horrific Aura 1, Fear 1, Fear 2 (default) Strig Windrider Default Cost to 76 Ferren Dancer Upgrade Set 1: Distract (default), Abash, Dispelling Blows Crystal Crawler Default Cost to 67 Defense increase (+1) Starting Abilities: Attack: Physical, Arctic, Soultap Luminescence, Endless Devotion Upgrade Set 1: Swap 3 (default), Trail: Ice, Trail: Crystal Crystal Howler Default Cost to 74 Yeti Curate Default Cost to 63 Damage decrease (-1) HP decrease (-9) Defense decrease (-1) Starting Abilities: Attack: Physical, Abominable, Guiding Spirit, Quest: Support Ally Upgrade Set 1: Avalanche, Grant: Frost Aura (default), Snow Shroud Yeti Tracker Default Cost to 73 Starting Abilities: Attack: Physical, Frightful Blows, Abominable Upgrade Set 1: Stealth, Shadowspawn (default), Hidden: Arctic Upgrade Set 1: Pilfer, Declare Target, Deploy Snow Trap (default) Lonx Bounty Hunter Default Cost to 69 Lonx Luminary Default Cost to 83 Tracker Gnark Default Cost to 90 Ferren Wanderer Default Cost to 72 Ferren Snowspinner Upgrade Set 1: Orb of Frostfall 1, Snow Strike (default), Orb of Frostfall 2 Spells Hypothermia Description: Enemies units occupying Snow or Ice become Frozen 3 and take 3 Frost damage and loses up to 3 AP. Arctic Wail Description: Relics take 15 Frost damage and shrines and relics get -2 DEF for the next 4 turns. Enemy champions get -2 DEF until the end of the next turn. Freeze in Place Description: Area Effect 4: Enemy champions gain Immobile for 2 turns. Snowed In Description: Area Effect 3: At the start of your next turn, enemy units take 8 Frost damage, become Grounded (This unit loses Flying) and Frozen (This unit has -1 DMG, -1 DEF and -1 SPD) for 6 turns, and affected spaces becomes Deep Snow (Impeding 2) for 6 turns. This effect is hidden until triggered. Relics Ice Block Starting Abilities: Vulnerability: Fire, Ice Eater, Ice Block, Demolish Ferren Hideout Nora Modifier decrease (-10)
Shattered Peaks Champions Moga Trailblazer Default Cost to 47 HP decrease (-3) Starting Abilities: Attack: Physical, G'hernbound, Mountaineer Upgrade Set 1: Initiative 1 (default), Initiative 2, Ready 1 Upgrade Set 1: Master Climber (default) Moga Trigger Default Cost to 44 Pit Wolf Default Cost to 57 Cyclops Youth Default Cost to 65 Moga Cannon Default Cost to 82 Voil Frenzy Default Cost to 71 Buckethead Default Cost to 45 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Cavernspawn [Shattered Peaks/Underdepths] Default Cost to 75 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Mogahern Destroyer Default Cost to 71 Voil Progenitor Default Cost to 96 Damage decrease (-2) HP decrease (-17) Defense increase (+2) Max Range increase (+1) Starting Abilities: Resistance: Physical, Attack: Physical, Summon: Bat, Titan Upgrade Set 1: Surge: Enemy, Surge: Voil (default), Surge: Behemoth 1 Upgrade Set 1: Surge: Moga 1, Surge: Beast, Give Refuge: Voil (default) Vengeful Cyclops Default Cost to 66 Voil Windstriker Default Cost to 77 Alpine Cyclops Default Cost to 68 The Exile Default Cost to 105 Vengeful Cyclops Default Cost to 66 Kanen Mongrel Default Cost to 52 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Kanen Animus Default Cost to 59 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Kanen Lasher Default Cost to 61 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Crazed Warmandrils Default Cost to 62 Starting Abilities: Mudsling, Pack Mentality Ritual Cultist Default Cost to 67 Min Range decrease (-2) Max Range decrease (-4) Starting Abilities: Vaporize, Charged Heal, Deploy Charged Moga Razor Default Cost to 74 Starting Abilities: Damage Shield: Physical, Attack: Physical, Faithless, Buckethead's Revenge Upgrade Set 1: Sunder 2, Calcify (default), Shred Defense Upgrade Set 1: Pounce 2, Manic, Flanking (default) Peaks Marid Default Cost to 75 Peaks Ifrit Default Cost to 80 Hyaenid Spiritspeaker Default Cost to 78 Upgrade Set 1: Afflict 2, Hex 3, Shroud (default) Moga Babbler Default Cost to 48 Peaks Dew Default Cost to 79 Cyclopean Firecase Default Cost to 59 Rusty Firecase Default Cost to 32 Hyaenid Flamefist Default Cost to 77 Hyaenid Houngan Default Cost to 71 Starting Abilities: Attack: Magical, Drain, Dogpile, Twisted Essence
Sundered Lands Champions Draksar Archer Default Cost to 72 Min Range increase (+1) Upgrade Set 1: Farshot 1, Farshot 2 (default), Farshot 3 Draksar Lord Default Cost to 81 Scythbill Default Cost to 63 Skeezick Filcher Default Cost to 62 Damage increase (+1) Min Range decrease (-1) Max Range decrease (-1) Draksar Gunner Default Cost to 76 Ravager Default Cost to 70 Skeezick Cannoneer Default Cost to 73 Skeezick Sniper Default Cost to 66 Skeezick Dragonslayer Default Cost to 63 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Skithmaw Hunter Default Cost to 66 Vindictive Skeezick Default Cost to 66 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Dreadnought Default Cost to 90 Damage decrease (-4) HP decrease (-9) Max Range increase (+1) Starting Abilities: Charge, Attack: Physical, Titan, Massive Leap, Violent Upgrade Set 1: Multiattack 1, Multiattack 2, Heavy Charger (default) Draksar Bookburner Default Cost to 73 Locust Default Cost to 74 Skeezick Ruffian Default Cost to 69 Wyrmpriest Default Cost to 70 Akakios Default Cost to 84 Upgrade Set 1: Burn 2 (default), Annihilate, Commander Drakewing Swarm Default Cost to 70 Starting Abilities: Flight, Attack: Fire Judge Torien Default Cost to 77 Damage increase (+2) Starting Abilities: Attack: Fire, Defensive Strike, Violent Upgrade Set 1: Punish (default), Precision, Judgement Kiergana Default Cost to 83 Basilisk Templar Default Cost to 75 Darkwing Swarm Default Cost to 71 Starting Abilities: Flight, Attack: Fire Skywing Eminent Default Cost to 75 Min Range decrease (-2) Max Range decrease (-2) Starting Abilities: Attack: Toe Lightning, Dragonflight, Empowered: Range Upgrade Set 1: Blast, Groundstriker, Cull (default) Upgrade Set 1: Vulnerable (default), Reckless Skywing Agitator Default Cost to 74 Starting Abilities: Attack: Fire, Evasive, Dragonflight Upgrade Set 1: Multiattack 1, Exertion 3, Call to Arms (default) Skywing Acidcraw Default Cost to 73 Speed decrease (-1) HP decrease (-2) Starting Abilities: Attack: Acid, Swoop, Dragonflight Upgrade Set 1: Sunder 2 (default), Encouraged, Opportunistic Assault Upgrade Set 1: Reinforcement 2 (default) Myx Spitter Default Cost to 71 Mantid Tracker Default Cost to 74 Serpentor Ardent Default Cost to 79 Damage increase (+2) Starting Abilities: Attack: Physical, Defiant, Violent, Zeal, Heart Strike Sunder Hellion Default Cost to 77 Skeezick Blackguard Default Cost to 79 Draksar Interrogator Default Cost to 75 Draksar High Marshal Default Cost to 73 Draksar Pursuer Default Cost to 67 Starting Abilities: Detection, Attack: Physical, Violent, Sundered Exploit Skeezick Vanguard Default Cost to 69 Demonic Sandclaw [Sundered Lands/Underdepths] Default Cost to 70
Underdepths Champions Gahlroon Default Cost to 81 Goblin Brute Default Cost to 72 Classes: BRUTE Imp Default Cost to 65 Starting Abilities: Flight, Attack: Fire, Mischief Upgrade Set 1: Mobility, Curse 1, Shadowspawn (default) Upgrade Set 1: Dodge 1 (default), Dodge 2, Deflect: Fire Magma Bunny Default Cost to 64 Deep Elf Summoner Default Cost to 84 Bloodletter Default Cost to 67 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Screaming Imp Default Cost to 79 Starting Abilities: Death Nova: Sonic, Attack: Sonic, Sonic Flight, Mischief Upgrade Set 1: Sonic Aura 2, Bleed (default), Distract Firestarter Default Cost to 73 Demon Lich Default Cost to 75 Starting Abilities: Attack: Magical, Amplify Fire, Set Ablaze Demon Lich Default Cost to 75 Starting Abilities: Attack: Magical, Amplify Fire, Set Ablaze Greater Pitspawn Default Cost to 91 Damage decrease (-6) Speed increase (+1) HP decrease (-8) Defense increase (+1) Starting Abilities: Attack: Physical, Death Touch, Inhibiting Touch, Titan Upgrade Set 1: Horrific Aura 1, Fear 1, Fear 2 (default) Upgrade Set 1: Blood Frenzy 3, Fury (default), Tormented Hell Tick Default Cost to 69 Undertortoise Default Cost to 67 Bunny Lord Default Cost to 84 Deep Elf Masochist Default Cost to 72 Soulbleeder Default Cost to 75 Depths Doombringer Races: BEAST, MUTANT Vothsair Ireguard Default Cost to 91 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Imp Familiar Default Cost to 70 Upgrade Set 1: Favor (default), Tempo, Flame Charge Imp Jester Default Cost to 74 Bok Mistress Default Cost to 79 Upgrade Set 1: Soften , Blood Knowledge (default) Upgrade Set 1: Charm 3, Absorb (default) Sheoul Magus Default Cost to 74 Balefire Knight Default Cost to 77 Damage increase (+1) Grundelwulf Alpha Default Cost to 69 Deep Elf Manslayer Default Cost to 85 Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3 Imp Trickster Default Cost to 73 Imp Strangler Default Cost to 72 Starting Abilities: Flight, Rend, Attack: Physical, Mischief Upgrade Set 1: Constriction (default), Latch On, Distract Upgrade Set 1: Intimidating (default) Needleclaw Imp Default Cost to 70 Upgrade Set 1: Shatter, Snatch, Sword Breaker (default) Upgrade Set 1: Rend 2, Execute (default), Counter Attack: Melee Goblin Gloombringer Default Cost to 69 Bok Raider Default Cost to 74 HP increase (+2) Hekatian Arbiter Default Cost to 79 Hekatian Bloodguard Default Cost to 83 Damage increase (+1) HP increase (+8) Max Range increase (+1) Starting Abilities: Flight, Attack: Magical, Blood Dispersal Upgrade Set 1: Bleed, Blood Magic, Pet: Bloody Imp (default) Upgrade Set 1: Drive (default), Stat Bonus: Health 2, Dictate Void Spider Default Cost to 72 Sheoul Disciple Default Cost to 73 Minotaur Insurgent Default Cost to 74 Sheoul Monstrosity Default Cost to 74 Minotaur Portalwalker Default Cost to 73 Nefari Shockbow Default Cost to 75 Nefari Beastcaller Default Cost to 71 Upgrade Set 1: Grant: Evasive, Grant: Reflexes (default) Nefari Informant Default Cost to 69 Damage decrease (-2) Defense decrease (-1) Upgrade Set 1: Shadowspawn (default), Escape, Trickster Blood Abhorrent Default Cost to 71 Speed decrease (-1) Min Range decrease (-1) Max Range decrease (-1) Starting Abilities: Attack: Magical, Bleed, Blood Convergence, Bloodsplurt Blueflame Arsonist Classes: ROGUE, WIZARD Omalaa the Undertortoise Default Cost to 67