Hm well the intent would be the opposite. Maybe we could put in a clause that you HAVE to shout a command before attacking. If you attack, you are unable to activate a command ability for the rest of the turn. The -dmg and all is supposed to set up for a defensive turn and discourage offense. That command is CD 3ish too so it wouldn't happen every round. But thats a good point, the defensive stances and power rounding shouldn't happen in the same turn
hmmmm....but how would that work..i mean....if it's "if any friendly champions within6 spaces have attacked this turn, this command goes on cooldown/unable to be used this turn" then it's kinda eh....but maybe "Friendly champions that have (successfully?)attacked this turn are not effected by command abilities." "Pesky footmen, acting all on their own. LISTEN PRIVATES!!!" - Akakios, draksar lord
Haha made me lol. But yeah that works. Good solution. You could just add the clause in the beginning of command abilities that says "Friendly Draksar that haven't attacked this turn gain X and X until the end of the turn blah blah"
yeap yeap...was just a thought..brings a real army feel to it....needing commanders to plan before action...maybe that can be the name....."Tactical plan:attack ,etc etc"
I'll give it a go. Spoiler: Champions 17 Draksar Lord Blackscale Centurion Flagellum of Chains x2 Draksar Psion Draksar High Priest x2 Draksar Pursuer Draksar Ravenspearker (For Anti summon) 2x Draksar Hunter 2x Draksar Hunchback Draksar Archer Draksar Legionaire Draksar Doomsayer Temple Guard (With enduring aura) Spoiler: Spells Channeled Violence x2 Draconic Benediction Blister Burning Sands Quickening Magnetize Ferocity of Kain Taris Spoiler: Relics Sundered Warbanner Hive Spoiler: Equips Rage Band Quarry Mark Indignation
they probably forgot about this thread and the draksar theme. theyve tried like 5 times to fix the theme and failed everytime miserably. I wouldnt get your hopes up.
they all take damage when 1 takes damage. it works as a bandaid to prevent multi summon abilities from being overpowered but just instantly shoeboxes them instead. the ability is the result of the devs not knowing wtf their doing when it comes to balancing the games pvp, lol.
Personally i love battle leader as an ability, and i think you should give or to the lieutenants bit make them 1-3 range or 2-4 range, etc. Because if you think of an army anyways, the leaders normally aren't up front but got from fathered away
Lets be honest, there are 62 champs with race: Draksar in the checklist. At least 50 have a upgrade line filled with regen, at least 40 have violent. Won't happen soon
right!, it would even help more if we make up a balanced racial(or make the numbers of the ones with most succes in this thread) to fit the powerline, at least would save sok some brainstorming time. We could name each draksar and think how it would affect them, for example if our solution for the regen upgradelines is to have a few support drakkies with a Regen AoE or something like that then how to fill all the empty upgrade slots of the rest.
Empathy only works if the champ that has it is hurt and is healed, it's healing is also for adhacent friendlys, so it sucks. It does not work in Marshall and it wont work as a racial. I was thinking on an ability that grants regen 2 in AoE around the champ that uses it (AoE 3 or 4), could be a passive thing or an activable ability (it's cost would be loower than mass heal which heals instantly 2 turns worth of regen 2). So with an ability like this, it haz sinergy with our font ability and it stacks so if something has regen 1 it would have regen 3 around that champ. Meant for supports to wear. It would release so much slots for Drakkies, i mean all draksars have at least one ability slot occupied by Regen, and like half of them have 3 ability slots for Regen..