Most recent patch changed Protective to +2 damage instead of 3 but it now stacks. This is a good thing but the stacks are showing up as abilities rather than conditions so you cannot dispel them. Protective could also use a cap of 3 so as not to be completely crazy on ranged.
They should be Dispellable (I will check), but I'll request a fix for the fact they show up as abilities instead of conditions.
@Sokolov You know I gripe about nerfs a lot. I don't like them. But, when you do make a good change I try to also let you know that. I really dislike the hunter:x changes, I personally feel they are extremely underwhelming now especially compared to their old status. However, I really, really like this protect change. Very cool that it stacks and @Markoth's suggestion to limit it to 3 or 4 is probably a good idea. So, kudos bro.
Can Grintmaw Rockslinger get a better range (4-5) and get a U1 that is more useful? Hell, even something like Empowered: Range, Strike, etc. would work.
I think the Amount of surged spirits is a bit much. Between the multi summon abilities spirits within spell lich magistrates restless souls arroyo portal (which i think needs to lose HP per summon) haunt and replicate unit its stupidly easy to build up a strong summon base not including the low cost champions. On top of that there's also Whisperghast Lich Magistrate Utterdark Soulrender Nether Wraith Shadestriker Arroyo Shadestriker Skeletal Lerper and an encouraged unit in Arroyo Riftlord. Doesnt really feel like the opponent needs to do much in order to gain the advantage when playing with spirits
have you considered changing surge to be similar to draconic force? Surge: X This champion has +1 damage for each X within 5 spaces of this unit
I do not think lost trails is playing right. It gives wander to the first enemy champ that enters a friendly deployment zone. BUt it will not let you cast it unless you have a zone and i think it only triggers on that zone. It does not give enemy the wander condition either
Please. Lets put a stop to defending aura as a soul gem ability. The range is defending aura is greater then other auras and it is very hard to face a battle group where all their champs get defending arua/ among other things. There is no limit to the amount of soul gem abilities one champion can posses.
Can Stormreader be changed to increase electric damage done to champions within 5 spaces by 4 or something like that? I just feel the current version is so complex to understand which champion gets hit.
soooo i still feel swap is beyond absurd. so much so that no nora price can justify the advantages of being able to change positions with the nearest enemy. So i think it should be changed to like a 20 nora spell and make it only target friendlies
That effect for 20 nora would be crazy good. Compare to Bait and Switch. Also, "no nora cost" is overstating it. No one would play it at 100 nora. You can still make a case for it being overpowered or broken without exaggerating (if you want me to clarify how I think "OP" and "broken" are different, I will, especially because it's directly connected to what you're saying).
In all seriousness stormreader should be changed. How about stormreader CD2 AP0 This Champion loses 10 HP all enemy champions within 5 spaces suffer 4 additional electrical damgae.