2 things that will never change for Pox

Discussion in 'General Discussion' started by Revengercm, Jan 8, 2017.

  1. Revengercm

    Revengercm I need me some PIE!

    1) Nobody will be able to keep up with having all the runes in the game unless your a wallet warrior. I can't keep up with 1 faction even if an expansion takes 1 year to make. I hope the prices changes that because All I have been able to play is anything UD and that is by spending $200 on the game (outrages by full game price norm of today).

    2) It will never be balance and the devs can't fix it with adding more runes to fix along the way. It doesn't work like that with the current size of the team. So yeah. You can actually blame the game for losing maybe half of your games. They try though.
     
  2. Sokolov

    Sokolov The One True Cactuar Octopi

    These things are basically true for most games:
    1. Those who devote more time/money/effort into a game will have an advantage
    2. Players will generally find ways to blame the game
      • this doesn't mean they are wrong, but it happens regardless, and people argue about whether it is GIT GUD or OP
     
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  3. Markoth

    Markoth Lord Inquisitor

    It would cost over $170,000 to buy a single copy of every MtG card that has a given value. There are 10,000+ cards that are so useless that they are not even worth $0.01.

    I have every IS rune and have not spent more than a single Box per expansion ($20ish) and 2 Midterms each cycle. In total I spend about $100 a year which is equal to a year of WoW without needing to buy an expansion. On top of this I pretty much give away everything that isnt IS to help other players with the exception of LEs which I save in case there is some random IS LE that pops up.

    Pox isnt an expensive game unless you choose to make it so.
     
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  4. OriginalG1

    OriginalG1 I need me some PIE!

    I have almost all together stopped trading and just forge now. Trading can diminish you rune stock pile fast unless it is 1 to 1.
     
  5. Etherielin

    Etherielin The Floof Cultist

    I have spent a total of €5 on Pox and that was only because every €5 granted 1k shards. Other than that I have gained my entire collection through nothing but sheer dedication, devotion to and care for my faction. I received some minimal help from no other than Senpai @Xirone at the beginning, but it was just a Menalaus and a warbanner.
     
  6. Fleshbits

    Fleshbits Member

    Every digital card game on Steam has a forum where somoone says something along these lines. Thing is...MTG was 1990, we all realize it was the greatest rip off ever implemented in any marketing scheme ever. A lot of us dumped 5-10k into, we grew up, and now we know better. Looking back, I cannot believe I spent enough to buy a car on cardboard with some artwork. It's insanity.

    It is 2017 now. Better alternatives exist. LCGs are a thing.

    Meanwhile, every single card game on Steam, of which there are probably about 50, has < 150 players. The market has been milked out. The nipples are dry and wrinkled.
     
  7. MaruXV

    MaruXV Corgi Lord of FW

    it makes me angry how people want to play a game without paying. Are Sok & co working for charity? They are doing a really good job leaving the game completely free to play, so if you dont want to put money into it you are allowed, but paying money just gives you access to more content faster. Thats normal. Its your choice how much you want to spend.
    As Etherielin, you can get all you need to play with 5$. Or you can put 500$ and get all immediatly. I usually try to spend at least 10-20$ every couple of months, cause i can afford it and i think its a good way to support a game I love. Not saying you must pay, but i think its not smart to not support the game in anyway and then pretend the devs work for you to have a better game.
     
  8. Firk

    Firk I need me some PIE!

    this is true. Unless your on the other side of the trade offcource
     
  9. Firk

    Firk I need me some PIE!

    Really really true.
    Support what you love whats money after all. And yes i do pay real money to support the game incase your asking
     
    Tweek516 likes this.
  10. Fleshbits

    Fleshbits Member

    That sounds unhealthy. Especially, since you have no vested interest at all.

    I also think you went from one extreme of the spectrum to another. We were talking about spending thousands of dollars and then you start talking about people who spend zero. That's a sign of an illogical argument forming.

    The game industry is not a charity, even though they've put out plenty of propaganda for the last decade making you think so.

    With the practices of kickstarter and early access, where companies big and small are stealing millions of dollars from poor saps who believe in them, I think it has gone way way too far.

    When you start making a higher salary then the average developer (about 140k/year in my city), then start giving your money to causes. Until then, pay a fair price for you entertainment with no misconceptions about their eating top ramen for your pleasure.
     
    Last edited: Jan 9, 2017
  11. Sokolov

    Sokolov The One True Cactuar Octopi

    For the record, 6 figures is not common, particularly among indies. That said, mobile developers in San Francisco/Seattle, and the big guys like EA or Blizzard, etc. all have great compensation.

    Outside of those, average programmer is probably looking at around 60-70k with long hours. Particularly for programmers, they could work in another field and make more money (often much more).

    This site says 40k to 100k with 62k median... which seems a bit low to me (and is especially irksome that they are saying average and median is the same number, wtf):

    upload_2017-1-9_2-30-58.png

    Source: http://www.payscale.com/research/US/Job=Video_Game_Programmer/Salary

    Glassdoor reports the average at 73k:

    https://www.glassdoor.com/Salaries/game-programmer-salary-SRCH_KO0,15.htm

    Note that Programmers are typically the higher paid group in terms of game development (aside from your executive/director types, of course).
     
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  12. themacca

    themacca Master of Challenges

    i feel like you should stop giving these kinds of posts the attention they don't deserve. (personal opinion)

    it's not like it's lots of different people making these complains making it an obvious issue. Its the same 1 or 2 people re-iterating their same complaint over and over again and i really really think your time is more valuable than dealing with that.
     
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  13. Fentum

    Fentum I need me some PIE!

    I've said it many times over the years, and I'll say it again.

    Just take my money.

    I love Pox, and I love the dedication and passion of the devs.

    Sure, there are flaws but it's a great game and getting better all the time.
     
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  14. Fleshbits

    Fleshbits Member

    Oh come-on.

    I am a developer. I make 120k myself.

    I made more than 60k 2 days out of college, in 2006. If you make less than 70 in 2017, you are a junior developer with less than 2 years experience, completely silly, or live in North Dakota.

    Here are some more realistic searches:
    https://www.indeed.com/salary?q1=senior+C+++Developer&l1=Austin+Texas
    https://www.indeed.com/salary?q1=senior+graphics+Developer&l1=Austin+Texas
    https://www.indeed.com/salary?q1=senior+java+Developer&l1=Austin+Texas

    https://www.indeed.com/salary?q1=senior+C+++Developer&l1=california
    https://www.indeed.com/salary?q1=senior+C+Developer&l1=california
    https://www.indeed.com/salary?q1=senior+java+Developer&l1=california

    Additionally, EA Sports called me this week and offered 110k
    Bioware, 2 weeks ago, 125k
    Sony Online Entertainment, back when they were developing Heros, 115k

    But those are big companies?
    Last job was with a company less than 35 people total. 120k/year.
    Before that, less than 50 people, 100k.

    If you are making 60k and know the difference between a pointer and a reference, quit your job, move to Austin TX, and come work for me. I'll pay you 65 :)

    When you search "video game developer" that's a horrible search giving you skewed results. No one advertises for a "video game developer" unless they are looking for some dummy to play with the level editor. They advertise for "Senior C++ Developer" or "Senior Graphics Programmer", etc. and then list 5-10 years experience and have shipped at least 1 AAA title, in their job description.

    Also, not looking at Austin, Seattle, San Fransisco, and San Diego, is like looking up the salary for fishermen, in Kentucky. If you are going to make a career in a field, go to where the market for that field is. If you don't then you're just silly, as mentioned earlier.

    I haven't worked an hour over 40/week in more than 5 years. I'd like to keep it that way, so that's why I said no to EA Sports and Bioware. :)
     
    Last edited: Jan 9, 2017
  15. MaruXV

    MaruXV Corgi Lord of FW

    I've interest as long as I am a customer, and I'm willing to pay to have a better service. And its illogical to pretend a better service without paying for it. They are not a national service nor charity. They are a company.

    People started saying they are not spending etc, so i linked the topic. You can stop trying to seem smarter, you are just showing yourself arrogant.
     
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  16. DonK101st

    DonK101st Well-Known Member

    This game is easy to build a competetive deck without spending a dime. EASY.

    Now, I've spent money and I'm ok with that. I support the games I like. I am no freeloader, and you'll certainly never hear me whine about a game such as pox where nearly everything can be acquired in your faction of choice to build a competitive deck with very little time invested. It's not hard or time consuming compared to other games to grind cards, build in game wealth trade off at pox, or reforge if you don't like getting the most for what you have... Then factor in gold purchases...

    I think theres been a lot of nonsense posted lately about how difficult it is to get going in pox. First thread I read from some people is complaining about how tough it is, rather than asking for advice.

    Silliness.
     
  17. JaceDragon

    JaceDragon I need me some PIE!

    I have now 2 full faction and IS, for a total of 3 faction, and all thanks to the gold. I spend nearly 18€ for expansion
     
  18. Sokolov

    Sokolov The One True Cactuar Octopi

    I am not suggesting that developers cannot make that much money at all, but that there is a large spectrum, and you typically only see those salaries in the larger population centers working for well-established studios or venture backed studios. At the same time, as I mentioned, programmers are among the highest paid segment of the game industry.

    Yes, you certainly should move to one of the big hubs if your goal is to make money (though I'd argue you are better off changing industries).

    Also, yes, 35 is actually quite large for video games in my experience - you are likely talking a run rate of at least $5 million a year with that many employees. Even something like Bastion was made by just 7 people - they have added a few people since but it's still far below 35.

    And finally, I didn't search "video game developer" I am not sure what game you that impression (I have personally not seen people advertising for that title at all, but you are the one who used it first, in any case), but in either case, excluding juniors and focusing on high level employees is going to give you skewed results as well. But yea, if you search for senior specialists programmer positions in one of the hubs, of course you will get 90+. I wouldn't dispute that at all.

    Lastly, I personally wasn't talking about individual career moves so much as pointing out that 6 figures is not de facto in the industry, particularly for non-programmers.

    So yes, I agree you can make 6 figures in the games industry - I just don't think it's average or common to make 140k/year, as you initially claimed.
     
    Last edited: Jan 9, 2017
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  19. Sokolov

    Sokolov The One True Cactuar Octopi

    I just think it's an interesting topic.
     
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  20. Fleshbits

    Fleshbits Member

    If you are working in some 7 person shop, you've most likely taken it upon yourself to switch from programming for someone else, where you arguably made 70-140k, to following your dreams, and are making a title with a few of your friends. In America, if you want to follow your dreams, you should have to do it the same way everyone else does. Save up your capital, make a plan, optionally get investors, and do it. Why is the game industry the only one on which the customers (many of whom make minimum wage) are expected to "support" or "invest?"

    Some argue that is exactly what Early Access and Kickstarter are. Platforms that allow for easy investment. I argue that they aren't. They are platforms that take advantage of customers. The customers are the ones investing, and they are doing it with no promise of revenue, but only in hopes of getting that next fix, horribly desperate for something to play that will keep their interest for more than 5 minutes. Time and time again, they are promised something, plop down hundreds or thousands of dollars in "support", and that thing never comes to be.

    Look at the Hex Shards of Fate fiasco, as one example out of thousands. Promises of MMO, raids, and guilds, in a TCG , brought them millions from kickstarter. Some 5 years later, they finally admit, "umm maybe our dreams were a bit bigger than out capabilities." The CEO still has his marketing video up on Steam telling lies and taking the money.

    The game industry, as a whole, has been trying to convince its customer base for a decade, that they are a charity case. It is a lie. A huge lie. There are no game developers living under a bridge.

    We used to have demos for every game.
    We used to have free betas where games actually got tested.
    We used to have no such thing as Early Access or Kickstarter.
    We used to have no such thing as DLC.

    We only have these things, because the market for video games is unique, not in that it is a charity case, but in that it is the only market where customers are so desperately addicted, not even being able to envision a day without the product, that they will continually buy titles out of sheer boredom. Who wouldn't take advantage of such a silly market?

    It is even worse now with the introduction of free to use Engines like Unity and Unreal 4. Especially Unity. Now every Tom, ****, and Harry, is making their Indie game with dreams of dollar bills. Many with no programming skills at all, dragging and dropping their way to more crap on Steam that I have to sort through every day when looking for something to play.

    Don't get me wrong. Some Indie games are great! However, I'd say it is something like a 80-1 ratio, of absolute crap, to something that is playable for a day or two. There is so much absolute garbage on Steam now, it is really a chore to find a game worth playing.
     
    Last edited: Jan 9, 2017

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