I was taken aback by this statement: "After launching with tens of thousands of simultaneous players in November, though, Artifact quickly declined in popularity, to the point that only about 500 players have been online at any time in the last week, according to stats collected by SteamDB." From here: https://arstechnica.com/gaming/2019...aves-valve-puts-artifacts-future-in-question/ 500 players was pretty darn good for Pox back in the day, not a game of the level of Valve's creation. I know the game has a ton of flaws and focuses way too much on fancy animations rather than a decent game, but I still imagined they'd have a decent following, certainly far more than 500 people even in the state it's in. Perhaps CCG mechanics are just not what people wany anymore? That would be surprising considering how well microtransaction based games can do with the right hooks. Just thought it was interesting to see yet another game in this market have such a struggle.